Player Matchup

Ymir
Ymir
GlazedAf
Ymir
Level 3
God Stats
2W - 3L
1,564 SR
Queue Stats
2W - 4L
1,461 Elo+
Solo
Nu Wa
Nu Wa
GuckUp
Nu Wa
Level 21
God Stats
1W - 5L
1,424 SR
Queue Stats
12W - 11L
1,541 Elo+
Solo
Hun Batz
Hun Batz
manupotato
Hun Batz
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 16L
1,811 Elo+
Solo
King Arthur
King Arthur
soyunomar_
King Arthur
Level 27
God Stats
72W - 65L
1,505 SR
Queue Stats
149W - 140L
1,530 Elo+
Solo
Mercury
Mercury
vobaouyen
Mercury
Level 17
God Stats
3W - 11L
1,279 SR
Queue Stats
148W - 172L
1,476 Elo+
Solo
Team Averages
Level 16
1,454 SR
1,564 Elo+

VS

Team Averages
Level 26
1,575 SR
1,557 Elo+
Ganesha
Ganesha
Eusillia
Ganesha
Level 29
God Stats
11W - 7L
1,740 SR
Queue Stats
136W - 132L
1,534 Elo+
Solo
Anubis
Anubis
IBSGod
Anubis
Level 18
God Stats
8W - 6L
1,627 SR
Queue Stats
60W - 62L
1,594 Elo+
Solo
Izanami
Izanami
Noggzors
Izanami
Level 25
God Stats
7W - 6L
1,455 SR
Queue Stats
105W - 81L
1,559 Elo+
Solo
Thoth
Thoth
TracerOverlord
Thoth
Level 27
God Stats
7W - 6L
1,562 SR
Queue Stats
80W - 66L
1,569 Elo+
Solo
Hun Batz
Hun Batz
vilicarl
Hun Batz
Level 29
God Stats
14W - 12L
1,491 SR
Queue Stats
70W - 79L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 5 / 0
5,451
341
2,853
9,337
3,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
GuckUp
Nu Wa
10
1 / 10 / 0
6,492
406
6,771
13,268
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
manupotato
Hun Batz
8
0 / 13 / 0
5,317
332
1,424
12,467
2,980
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
soyunomar_
King Arthur
10
0 / 1 / 0
6,594
412
2,800
7,542
4,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
vobaouyen
Mercury
9
1 / 10 / 1
6,254
391
4,172
14,857
3,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Eusillia
Ganesha
13
1 / 0 / 29
9,905
619
6,257
9,822
7,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
IBSGod
Anubis
15
4 / 0 / 5
9,369
586
6,240
6,356
3,281
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
Noggzors
Izanami
15
19 / 0 / 4
10,329
646
13,490
8,396
3,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 1 / 11
9,224
577
10,945
7,340
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
vilicarl
Hun Batz
14
6 / 1 / 3
8,640
540
5,168
9,806
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
89
2
Kills
37
39
Deaths
2
1
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Eusillia
Ganesha
1
0
29
15.5
L
Ymir
0
5
0
0
L
Nu Wa
GuckUp
Nu Wa
1
10
0
0.1
W
Anubis
IBSGod
Anubis
4
0
5
6.5
W
Izanami
Noggzors
Izanami
19
0
4
21
W
7
1
11
12.5
L
Hun Batz
manupotato
Hun Batz
0
13
0
0
L
King Arthur
soyunomar_
King Arthur
0
1
0
0
W
Hun Batz
vilicarl
Hun Batz
6
1
3
7.5
L
Mercury
vobaouyen
Mercury
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,020
Damage
42,100
57,471
Taken
41,720
16,791
Mitigated
21,085
9,180
Healing
16,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Eusillia
Ganesha
6,257
496
0
3,676
9,822
7,831
845
1,879
7,697
26,531
0
L
Ymir
2,853
456
0
1,202
9,337
3,789
290
2,910
6,341
14,785
0
L
Nu Wa
GuckUp
Nu Wa
6,771
1,350
0
1,943
13,268
2,486
408
7,763
5,051
35,643
0
W
Anubis
IBSGod
Anubis
6,240
452
0
3,997
6,356
3,281
3,035
768
5,504
59,550
0
W
Izanami
Noggzors
Izanami
13,490
9,138
0
2,943
8,396
3,898
5,451
2,843
5,499
0
61,393
W
10,945
658
0
1,791
7,340
2,589
1,719
1,903
5,213
54,869
0
L
Hun Batz
manupotato
Hun Batz
1,424
106
0
100
12,467
2,980
229
4,748
7,599
73
10,929
L
King Arthur
soyunomar_
King Arthur
2,800
464
0
2,813
7,542
4,134
0
3,354
4,146
0
31,315
W
Hun Batz
vilicarl
Hun Batz
5,168
1,993
0
4,088
9,806
3,486
2,029
1,560
8,110
0
32,743
L
Mercury
vobaouyen
Mercury
4,172
2,126
0
3,122
14,857
3,402
0
3,803
10,892
0
22,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,108
Gold Earned
47,467
209
Minions Killed
412
0
Camps Cleared
0
1,077,371
Distance Traveled
1,365,594
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,905
619
9
1
0
279,042
1
L
Ymir
5,451
341
26
2
0
199,908
2
L
Nu Wa
6,492
406
46
3
0
244,502
1
W
Anubis
9,369
586
122
8
0
234,560
4
W
Izanami
10,329
646
124
8
0
283,738
2
W
Thoth
9,224
577
96
6
0
277,159
3
L
Hun Batz
5,317
332
27
2
0
203,228
0
L
King Arthur
6,594
412
70
4
0
189,060
3
W
Hun Batz
8,640
540
61
4
0
291,095
0
L
Mercury
6,254
391
40
3
0
240,673
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role