Player Matchup

Cerberus
Cerberus
ATENICOLAS
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,368 Elo+
Solo
Bacchus
Bacchus
Carlossarrada
Bacchus
Level 29
God Stats
10W - 5L
1,571 SR
Queue Stats
65W - 68L
1,458 Elo+
Solo
Apollo
Apollo
LucasAlcântara
Apollo
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
PWUTAH
Fenrir
Level 17
God Stats
16W - 20L
1,448 SR
Queue Stats
22W - 27L
1,379 Elo+
Solo
Anubis
Anubis
brunoparker
Anubis
Level 27
God Stats
1W - 0L
1,368 SR
Queue Stats
91W - 93L
1,480 Elo+
Party 1
Team Averages
Level 20
1,477 SR
1,437 Elo+

VS

Team Averages
Level 17
1,470 SR
1,334 Elo+
Merlin
Merlin
Alunedosol
Merlin
Level 26
God Stats
14W - 11L
1,549 SR
Queue Stats
37W - 28L
1,450 Elo+
Solo
Mercury
Mercury
LittlePJC
Mercury
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,323 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
P4ul0_Bo0t
Ah Muzen Cab
Level 18
God Stats
1W - 2L
1,473 SR
Queue Stats
80W - 139L
1,169 Elo+
Party 2
Ymir
Ymir
SAMUELBOT1445
Ymir
Level 25
God Stats
8W - 21L
1,329 SR
Queue Stats
85W - 159L
1,229 Elo+
Party 2
Neith
Neith
silva-invicto3
Neith
Level 2
God Stats
24W - 22L
1,500 SR
Queue Stats
28W - 27L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ATENICOLAS
Cerberus
11
0 / 3 / 5
6,590
412
1,683
6,180
3,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
11
0 / 0 / 1
7,338
459
3,859
6,689
6,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
7 / 0 / 3
9,707
607
8,872
7,673
2,940
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
PWUTAH
Fenrir
14
9 / 1 / 2
9,240
578
8,085
8,723
3,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
14
4 / 1 / 3
8,432
527
4,294
5,784
3,188
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Alunedosol
Merlin
11
4 / 5 / 0
7,503
469
5,778
8,366
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
LittlePJC
Mercury
11
1 / 3 / 3
7,113
445
2,500
10,936
3,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Muzen Cab
P4ul0_Bo0t
Ah Muzen Cab
10
0 / 5 / 2
5,891
368
3,502
5,833
1,211
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 6 / 2
5,927
370
1,258
9,140
3,907
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 1 / 1
7,179
449
3,780
4,732
1,539
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
20
Kills
5
5
Deaths
20
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ATENICOLAS
Cerberus
0
3
5
0.83
L
Merlin
Alunedosol
Merlin
4
5
0
0.8
W
Bacchus
0
0
1
0.5
L
Mercury
LittlePJC
Mercury
1
3
3
0.83
W
7
0
3
8.5
L
Ah Muzen Cab
P4ul0_Bo0t
Ah Muzen Cab
0
5
2
0.2
W
Fenrir
PWUTAH
Fenrir
9
1
2
10
L
0
6
2
0.17
W
Anubis
4
1
3
5.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,793
Damage
16,818
35,049
Taken
39,007
19,450
Mitigated
12,143
10,166
Healing
7,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ATENICOLAS
Cerberus
1,683
127
0
758
6,180
3,449
402
1,568
4,368
10,719
0
L
Merlin
Alunedosol
Merlin
5,778
836
0
1,330
8,366
2,281
728
442
7,899
32,556
0
W
Bacchus
3,859
214
0
2,755
6,689
6,360
74
172
6,484
26,667
0
L
Mercury
LittlePJC
Mercury
2,500
844
0
3,253
10,936
3,205
0
2,745
8,141
0
39,515
W
8,872
4,352
0
1,413
7,673
2,940
2,414
1,084
6,469
0
78,124
L
Ah Muzen Cab
P4ul0_Bo0t
Ah Muzen Cab
3,502
1,716
0
287
5,833
1,211
257
312
5,500
0
20,516
W
Fenrir
PWUTAH
Fenrir
8,085
1,818
0
3,290
8,723
3,513
160
1,609
6,884
0
49,627
L
1,258
177
0
0
9,140
3,907
116
3,144
5,921
20,710
0
W
Anubis
4,294
158
0
1,950
5,784
3,188
1,583
1,763
3,808
44,465
0
L
3,780
1,156
219
2,365
4,732
1,539
463
3,022
1,710
0
34,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,307
Gold Earned
33,613
398
Minions Killed
299
0
Camps Cleared
0
1,459,745
Distance Traveled
1,383,848
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,590
412
25
2
0
299,119
1
L
Merlin
7,503
469
71
4
0
258,450
5
W
Bacchus
7,338
459
61
4
0
287,642
3
L
Mercury
7,113
445
77
5
0
301,730
1
W
Apollo
9,707
607
145
9
0
269,660
2
L
Ah Muzen Cab
5,891
368
46
3
0
278,780
0
W
Fenrir
9,240
578
77
5
0
346,766
1
L
Ymir
5,927
370
28
2
0
288,526
1
W
Anubis
8,432
527
90
6
0
256,558
0
L
Neith
7,179
449
77
5
0
256,362
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role