Player Matchup

Geb
Geb
FgF G0DS
Geb
Level 5
God Stats
3W - 2L
1,840 SR
Queue Stats
4W - 5L
1,811 Elo+
Party 1
Danzaburou
Danzaburou
FgF SH4DOW
Danzaburou
Level 5
God Stats
1W - 1L
1,702 SR
Queue Stats
4W - 5L
1,811 Elo+
Party 1
Hel
Hel
Sole 2D
Hel
Level 23
God Stats
26W - 36L
1,468 SR
Queue Stats
490W - 452L
1,497 Elo+
Solo
Anubis
Anubis
dominykas_agne
Anubis
Level 4
God Stats
1W - 2L
1,527 SR
Queue Stats
1W - 3L
1,417 Elo+
Solo
Arachne
Arachne
superbaccus
Arachne
Level 29
God Stats
2W - 4L
1,487 SR
Queue Stats
23W - 31L
1,462 Elo+
Solo
Team Averages
Level 13
1,605 SR
1,600 Elo+

VS

Team Averages
Level 26
1,579 SR
1,539 Elo+
Sobek
Sobek
ElvishEagle1017
Sobek
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,521 Elo+
Solo
Medusa
Medusa
Funkmaster7843
Medusa
Level 28
God Stats
38W - 49L
1,551 SR
Queue Stats
186W - 198L
1,534 Elo+
Solo
Odin
Odin
PopulistLand605
Odin
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 10L
1,464 Elo+
Solo
Scylla
Scylla
ThiccLikeEla
Scylla
Level 29
God Stats
5W - 2L
1,675 SR
Queue Stats
38W - 28L
1,579 Elo+
Solo
Set
Set
gankthefiregiant
Set
Level 28
God Stats
16W - 10L
1,667 SR
Queue Stats
117W - 120L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 5
5,090
463
2,743
6,381
2,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
FgF SH4DOW
Danzaburou
10
2 / 3 / 0
6,176
561
4,440
6,084
1,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hel
10
0 / 5 / 4
5,728
521
1,502
6,395
1,987
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
0 / 6 / 1
4,910
446
673
5,496
1,767
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
superbaccus
Arachne
11
5 / 2 / 1
7,120
647
6,199
8,065
2,661
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 6
6,196
563
3,259
8,965
4,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 1 / 6
6,774
616
6,188
6,760
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

12
6 / 1 / 3
7,462
678
3,929
4,863
2,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
12
2 / 1 / 3
6,675
607
3,769
3,915
1,189
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
7 / 3 / 0
7,638
694
5,871
8,778
3,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
7
Kills
19
19
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
L
0
3
5
0.83
L
Danzaburou
FgF SH4DOW
Danzaburou
2
3
0
0.67
W
4
1
6
7
W
6
1
3
7.5
L
Hel
0
5
4
0.4
W
Scylla
2
1
3
3.5
L
0
6
1
0.08
W
7
3
0
2.33
L
Arachne
superbaccus
Arachne
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,557
Damage
23,016
32,421
Taken
33,281
10,327
Mitigated
13,448
7,728
Healing
12,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,259
467
344
3,908
8,965
4,897
0
1,256
7,709
16,617
0
L
2,743
694
333
1,420
6,381
2,168
0
2,234
4,147
8,830
0
L
Danzaburou
FgF SH4DOW
Danzaburou
4,440
2,253
0
1,326
6,084
1,744
0
1,350
4,734
0
32,401
W
6,188
2,223
0
3,264
6,760
1,991
1,536
1,163
5,597
0
34,174
W
3,929
449
0
1,914
4,863
2,237
701
624
4,239
0
26,476
L
Hel
1,502
249
1,171
1,079
6,395
1,987
0
1,365
4,980
26,181
0
W
Scylla
3,769
148
0
12
3,915
1,189
0
610
3,305
44,935
0
L
673
0
0
152
5,496
1,767
280
409
4,962
15,416
0
W
5,871
3,233
0
2,867
8,778
3,134
0
1,265
7,513
0
45,522
L
Arachne
superbaccus
Arachne
6,199
5,192
0
2,247
8,065
2,661
0
1,670
6,306
0
24,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,024
Gold Earned
34,745
195
Minions Killed
327
0
Camps Cleared
0
1,026,562
Distance Traveled
1,056,674
1
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,196
563
37
3
0
229,530
4
L
Geb
5,090
463
9
1
0
241,517
0
L
Danzaburou
6,176
561
51
5
0
213,451
0
W
Medusa
6,774
616
60
5
0
212,777
6
W
Odin
7,462
678
50
5
0
190,272
4
L
Hel
5,728
521
60
5
0
200,667
0
W
Scylla
6,675
607
82
7
0
187,257
6
L
Anubis
4,910
446
29
3
0
139,252
0
W
Set
7,638
694
98
9
0
236,838
1
L
Arachne
7,120
647
46
4
0
231,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role