Player Matchup

Rama
Rama
A Lil Uni
Rama
Level 154
God Stats
3W - 2L
1,529 SR
Queue Stats
113W - 96L
1,499 Elo+
Solo
Ne Zha
Ne Zha
CheatingNinja
Ne Zha
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 10L
1,686 Elo+
Party 1
Fenrir
Fenrir
OscurSV
Fenrir
Level 16
God Stats
0W - 1L
1,356 SR
Queue Stats
23W - 24L
1,686 Elo+
Party 1
Guan Yu
Guan Yu
PoPoWanObi
Guan Yu
Level 127
God Stats
1W - 1L
1,715 SR
Queue Stats
41W - 44L
1,469 Elo+
Solo
Cernunnos
Cernunnos
master T 50146
Cernunnos
Level 109
God Stats
0W - 2L
1,287 SR
Queue Stats
85W - 71L
1,591 Elo+
Solo
Team Averages
Level 97
1,478 SR
1,586 Elo+

VS

Team Averages
Level 139
1,481 SR
1,565 Elo+
Zhong Kui
Zhong Kui
BigBroJoeski
Zhong Kui
Level 121
God Stats
4W - 4L
1,648 SR
Queue Stats
232W - 223L
1,523 Elo+
Solo
Vamana
Vamana
CarlillosXDPC
Vamana
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
109W - 96L
1,678 Elo+
Solo
Guan Yu
Guan Yu
LONEGRAYWOLF87
Guan Yu
Level 149
God Stats
2W - 0L
1,653 SR
Queue Stats
320W - 315L
1,538 Elo+
Solo
Hachiman
Hachiman
SeVeN kLoNeS
Hachiman
Level 160
God Stats
15W - 12L
1,404 SR
Queue Stats
971W - 1,019L
1,487 Elo+
Solo
Rama
Rama
aMajestkPumpkin
Rama
Level 104
God Stats
1W - 8L
1,199 SR
Queue Stats
283W - 282L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
4 / 4 / 3
8,043
804
8,066
11,895
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 6 / 5
7,243
724
5,958
9,086
3,421
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
OscurSV
Fenrir
12
0 / 4 / 7
6,658
666
4,323
9,484
4,128
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Guan Yu
PoPoWanObi
Guan Yu
12
0 / 4 / 6
7,131
713
6,925
11,810
13,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cernunnos
master T 50146
Cernunnos
14
3 / 3 / 3
7,711
771
9,314
8,666
3,572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BigBroJoeski
Zhong Kui
15
3 / 1 / 15
9,052
905
9,996
7,633
5,014
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 12
8,544
854
8,813
13,943
17,981
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 2 / 10
9,027
903
7,176
10,608
16,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hachiman
SeVeN kLoNeS
Hachiman
15
4 / 2 / 13
8,770
877
12,056
5,786
2,148
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
8 / 1 / 7
9,269
927
9,249
8,724
3,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
78
8
Kills
21
21
Deaths
8
24
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Rama
4
4
3
1.38
W
Zhong Kui
BigBroJoeski
Zhong Kui
3
1
15
10.5
W
2
2
12
4
L
1
6
5
0.58
W
4
2
10
4.5
L
Fenrir
OscurSV
Fenrir
0
4
7
0.88
L
Guan Yu
PoPoWanObi
Guan Yu
0
4
6
0.75
W
Hachiman
SeVeN kLoNeS
Hachiman
4
2
13
5.25
W
8
1
7
11.5
L
Cernunnos
master T 50146
Cernunnos
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,586
Damage
47,290
50,941
Taken
46,694
28,463
Mitigated
45,490
19,798
Healing
21,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
8,066
5,049
614
3,240
11,895
4,251
0
1,514
10,381
0
16,680
W
Zhong Kui
BigBroJoeski
Zhong Kui
9,996
1,281
580
3,026
7,633
5,014
354
0
7,633
27,013
0
W
8,813
1,609
948
3,461
13,943
17,981
0
0
13,943
0
15,448
L
5,958
1,058
1,270
1,290
9,086
3,421
0
1,812
7,274
0
13,270
W
7,176
499
4,813
3,762
10,608
16,468
89
0
10,608
0
12,202
L
Fenrir
OscurSV
Fenrir
4,323
621
1,356
1,761
9,484
4,128
0
1,035
8,449
0
7,888
L
Guan Yu
PoPoWanObi
Guan Yu
6,925
432
4,577
3,231
11,810
13,091
0
4,044
7,766
0
10,753
W
Hachiman
SeVeN kLoNeS
Hachiman
12,056
3,851
958
1,076
5,786
2,148
1,399
0
5,786
0
24,885
W
9,249
6,572
558
2,327
8,724
3,879
2,869
0
8,724
0
21,277
L
Cernunnos
master T 50146
Cernunnos
9,314
3,291
984
1,475
8,666
3,572
0
1,591
7,075
0
23,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,786
Gold Earned
44,662
87
Minions Killed
101
0
Camps Cleared
0
825,712
Distance Traveled
879,621
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,043
804
28
3
0
138,711
0
W
Zhong Kui
9,052
905
32
3
0
185,252
1
W
Vamana
8,544
854
11
1
0
153,048
4
L
Ne Zha
7,243
724
11
1
0
167,677
1
W
Guan Yu
9,027
903
6
1
0
198,916
1
L
Fenrir
6,658
666
8
1
0
176,863
1
L
Guan Yu
7,131
713
8
1
0
184,198
0
W
Hachiman
8,770
877
24
2
0
168,542
0
W
Rama
9,269
927
28
3
0
173,863
0
L
Cernunnos
7,711
771
32
3
0
158,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role