Player Matchup

Danzaburou
Danzaburou
Countyspring
Danzaburou
Level 25
God Stats
4W - 5L
1,223 SR
Queue Stats
75W - 64L
1,415 Elo+
Solo
Janus
Janus
IsStinXx
Janus
Level 67
God Stats
1W - 0L
1,333 SR
Queue Stats
12W - 14L
1,206 Elo+
Party 1
Sun Wukong
Sun Wukong
KeflaSan
Sun Wukong
Level 14
God Stats
1W - 1L
1,467 SR
Queue Stats
1W - 4L
1,054 Elo+
Party 1
Loki
Loki
LokiLoveLokiLife
Loki
Level 18
God Stats
24W - 6L
1,725 SR
Queue Stats
45W - 13L
1,669 Elo+
Party 1
Cthulhu
Cthulhu
Magnabot22
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 26
1,450 SR
1,369 Elo+

VS

Team Averages
Level 21
1,399 SR
1,314 Elo+
Bellona
Bellona
Hurbosa
Bellona
Level 8
God Stats
2W - 18L
992 SR
Queue Stats
7W - 34L
1,072 Elo+
Solo
Nu Wa
Nu Wa
Shxpmxster
Nu Wa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,409 Elo+
Solo
Zeus
Zeus
crannied-panda
Zeus
Level 28
God Stats
6W - 10L
1,479 SR
Queue Stats
144W - 141L
1,369 Elo+
Party 2
Nemesis
Nemesis
iistrem
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,311 Elo+
Party 2
Apollo
Apollo
normaltooth
Apollo
Level 41
God Stats
25W - 25L
1,523 SR
Queue Stats
484W - 431L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Countyspring
Danzaburou
19
6 / 4 / 14
13,099
570
12,174
15,908
6,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
IsStinXx
Janus
20
12 / 2 / 10
13,947
606
13,081
11,517
4,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
KeflaSan
Sun Wukong
17
0 / 8 / 5
10,815
470
6,809
15,887
11,202
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
32 / 1 / 7
16,510
718
30,758
21,208
11,135
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
Magnabot22
Cthulhu
4
0 / 2 / 1
6,947
302
369
1,325
382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Hurbosa
Bellona
11
0 / 12 / 3
7,711
335
1,558
15,613
8,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
9
1 / 7 / 2
7,534
328
2,926
7,721
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 10 / 1
11,168
486
13,957
18,230
5,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
iistrem
Nemesis
14
5 / 10 / 1
9,896
430
7,679
17,629
7,174
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
17
6 / 11 / 1
11,503
500
12,700
21,198
8,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
24
50
Kills
16
17
Deaths
50
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Countyspring
Danzaburou
6
4
14
3.25
L
Bellona
Hurbosa
Bellona
0
12
3
0.13
W
Janus
IsStinXx
Janus
12
2
10
8.5
W
Sun Wukong
KeflaSan
Sun Wukong
0
8
5
0.31
W
32
1
7
35.5
W
Cthulhu
Magnabot22
Cthulhu
0
2
1
0.25
L
Nu Wa
1
7
2
0.29
L
4
10
1
0.45
L
Nemesis
iistrem
Nemesis
5
10
1
0.55
L
Apollo
6
11
1
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,191
Damage
38,820
65,845
Taken
80,391
34,267
Mitigated
31,699
16,473
Healing
8,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Countyspring
Danzaburou
12,174
5,903
0
4,093
15,908
6,675
6,633
4,328
11,398
0
74,420
L
Bellona
Hurbosa
Bellona
1,558
636
0
352
15,613
8,689
0
3,455
11,799
0
13,723
W
Janus
IsStinXx
Janus
13,081
559
148
2,875
11,517
4,873
1,993
6,421
5,088
100,261
0
W
Sun Wukong
KeflaSan
Sun Wukong
6,809
2,872
0
851
15,887
11,202
2,138
1,697
14,130
0
47,483
W
30,758
16,494
0
8,506
21,208
11,135
4,523
3,528
16,072
0
129,182
W
Cthulhu
Magnabot22
Cthulhu
369
37
0
0
1,325
382
48
583
734
731
0
L
Nu Wa
2,926
621
492
504
7,721
1,513
549
596
6,969
21,447
0
L
13,957
1,207
0
2,378
18,230
5,456
178
4,139
13,563
71,050
0
L
Nemesis
iistrem
Nemesis
7,679
4,744
0
546
17,629
7,174
211
3,406
13,940
0
35,140
L
Apollo
12,700
9,030
0
4,006
21,198
8,867
2,478
1,086
19,950
0
63,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,318
Gold Earned
47,812
586
Minions Killed
379
0
Camps Cleared
0
1,767,417
Distance Traveled
1,607,224
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,099
570
123
5
0
403,666
1
L
Bellona
7,711
335
25
1
0
367,199
0
W
Janus
13,947
606
198
9
0
406,518
3
W
Sun Wukong
10,815
470
79
3
0
366,246
7
W
Loki
16,510
718
183
8
0
541,581
0
W
Cthulhu
6,947
302
3
0
0
49,406
0
L
Nu Wa
7,534
328
57
2
0
187,186
0
L
Zeus
11,168
486
135
6
0
327,019
5
L
Nemesis
9,896
430
51
2
0
342,871
3
L
Apollo
11,503
500
111
5
0
382,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role