Player Matchup

Cthulhu
Cthulhu
Platinum I
ChadRankedPlayer
Cthulhu
Platinum I
Level 120
God Stats
10W - 16L
1,524 SR
Queue Stats
84W - 80L
1,843 MMR
Solo
Apollo
Apollo
Diamond IV
Jetfuel
Apollo
Diamond IV
Level 160
God Stats
13W - 14L
1,673 SR
Queue Stats
289W - 282L
1,969 MMR
Solo
Nemesis
Nemesis
Platinum I
Keinarr
Nemesis
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Platinum I
mage76
Mulan
Platinum I
Level 155
God Stats
48W - 32L
1,651 SR
Queue Stats
211W - 182L
1,852 MMR
Solo
Thoth
Thoth
Platinum III
xQuasi
Thoth
Platinum III
Level 153
God Stats
18W - 20L
1,417 SR
Queue Stats
148W - 138L
1,917 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 149
1,553 SR
1,817 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,676 SR
1,902 MMR
Mercury
Mercury
Platinum IV
Barboosh
Mercury
Platinum IV
Level 160
God Stats
4W - 1L
1,906 SR
Queue Stats
526W - 489L
1,894 MMR
Solo
Hercules
Hercules
Platinum I
Fortune109
Hercules
Platinum I
Level 154
God Stats
2W - 2L
1,571 SR
Queue Stats
161W - 157L
1,981 MMR
Solo
Danzaburou
Danzaburou
Platinum II
ReidMD
Danzaburou
Platinum II
Level 139
God Stats
26W - 21L
1,561 SR
Queue Stats
869W - 863L
1,855 MMR
Solo
Heimdallr
Heimdallr
Platinum III
SafeSquash90418
Heimdallr
Platinum III
Level 119
God Stats
1W - 2L
1,578 SR
Queue Stats
284W - 275L
1,810 MMR
Solo
Fafnir
Fafnir
Diamond V
Scarycrack
Fafnir
Diamond V
Level 159
God Stats
10W - 18L
1,763 SR
Queue Stats
548W - 523L
1,972 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 17
14,181
567
16,408
26,408
29,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Apollo
Jetfuel
Apollo
20
8 / 3 / 10
13,846
554
21,854
26,692
12,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nemesis
Keinarr
Nemesis
20
15 / 2 / 11
15,576
623
26,487
19,130
18,438
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
mage76
Mulan
19
4 / 2 / 14
13,600
544
22,732
26,040
37,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thoth
xQuasi
Thoth
19
4 / 4 / 10
13,481
539
15,971
11,771
5,625
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SetTiamatGuan YuTsukuyomiAthena

VS

Bans
JanusSobekScyllaThanatosFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Barboosh
Mercury
18
7 / 8 / 4
12,153
486
21,423
23,817
11,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
Fortune109
Hercules
18
3 / 8 / 3
12,004
480
12,168
29,244
27,734
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
ReidMD
Danzaburou
16
2 / 8 / 3
11,360
454
17,845
24,970
10,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
SafeSquash90418
Heimdallr
17
0 / 9 / 1
10,507
420
10,954
20,577
7,868
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
Scarycrack
Fafnir
14
2 / 7 / 4
10,260
410
9,055
27,075
32,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
29
40
Kills
14
14
Deaths
40
62
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
Barboosh
Mercury
7
8
4
1.13
W
9
3
17
5.83
L
Hercules
Fortune109
Hercules
3
8
3
0.56
W
Apollo
Jetfuel
Apollo
8
3
10
4.33
W
Nemesis
Keinarr
Nemesis
15
2
11
10.25
L
Danzaburou
ReidMD
Danzaburou
2
8
3
0.44
L
Heimdallr
SafeSquash90418
Heimdallr
0
9
1
0.06
L
Fafnir
Scarycrack
Fafnir
2
7
4
0.57
W
Mulan
mage76
Mulan
4
2
14
5.5
W
Thoth
xQuasi
Thoth
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,452
Damage
71,445
110,041
Taken
125,683
102,679
Mitigated
90,245
50,446
Healing
30,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Barboosh
Mercury
21,423
11,515
0
250
23,817
11,691
0
7,771
15,896
0
88,719
W
16,408
2,699
2,346
13,919
26,408
29,399
359
3,151
23,257
45,021
0
L
Hercules
Fortune109
Hercules
12,168
5,433
0
10,417
29,244
27,734
0
6,517
22,002
0
64,569
W
Apollo
Jetfuel
Apollo
21,854
14,184
0
13,000
26,692
12,165
2,923
4,724
21,968
0
118,869
W
Nemesis
Keinarr
Nemesis
26,487
16,264
0
2,826
19,130
18,438
1,731
1,802
17,328
0
135,984
L
Danzaburou
ReidMD
Danzaburou
17,845
6,334
0
7,737
24,970
10,711
784
6,118
18,702
0
94,753
L
Heimdallr
SafeSquash90418
Heimdallr
10,954
7,343
0
5,174
20,577
7,868
0
3,666
16,886
0
84,073
L
Fafnir
Scarycrack
Fafnir
9,055
1,131
199
7,050
27,075
32,241
0
8,445
18,435
25,310
0
W
Mulan
mage76
Mulan
22,732
2,575
0
13,191
26,040
37,052
1,121
2,489
23,551
0
88,613
W
Thoth
xQuasi
Thoth
15,971
718
42
5,122
11,771
5,625
2,584
471
11,300
95,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,684
Gold Earned
56,284
660
Minions Killed
561
0
Camps Cleared
0
2,682,193
Distance Traveled
2,223,552
32
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,153
486
126
5
0
502,970
5
W
Cthulhu
14,181
567
43
2
0
638,550
5
L
Hercules
12,004
480
137
5
0
416,349
3
W
Apollo
13,846
554
151
6
0
504,246
6
W
Nemesis
15,576
623
177
7
0
603,355
12
L
Danzaburou
11,360
454
151
6
0
431,278
5
L
Heimdallr
10,507
420
128
5
0
414,872
5
L
Fafnir
10,260
410
19
1
0
458,083
11
W
Mulan
13,600
544
140
6
0
480,747
4
W
Thoth
13,481
539
149
6
0
455,295
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role