Player Matchup

Ravana
Ravana
Archi1094
Ravana
Level 117
God Stats
0W - 2L
1,341 SR
Queue Stats
38W - 45L
1,605 Elo+
Solo
Raijin
Raijin
Braainz
Raijin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MythicSlayeer
Baron Samedi
Level 160
God Stats
4W - 5L
1,577 SR
Queue Stats
328W - 317L
1,602 Elo+
Party 1
Ymir
Ymir
Stuterss
Ymir
Level 159
God Stats
0W - 3L
1,301 SR
Queue Stats
209W - 226L
1,604 Elo+
Party 1
Chernobog
Chernobog
botka5
Chernobog
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 51L
1,577 Elo+
Solo
Team Averages
Level 148
1,444 SR
1,578 Elo+

VS

Team Averages
Level 118
1,592 SR
1,647 Elo+
Fenrir
Fenrir
IAmFerri
Fenrir
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Rayzοn
Rama
Level 156
God Stats
6W - 2L
1,756 SR
Queue Stats
152W - 117L
1,782 Elo+
Party 2
Arachne
Arachne
SaphirHunter
Arachne
Level 124
God Stats
12W - 8L
1,178 SR
Queue Stats
505W - 505L
1,616 Elo+
Party 2
Xing Tian
Xing Tian
Schalach
Xing Tian
Level 89
God Stats
2W - 0L
1,761 SR
Queue Stats
94W - 73L
1,663 Elo+
Party 2
Tiamat
Tiamat
XIII07
Tiamat
Level 160
God Stats
28W - 14L
1,765 SR
Queue Stats
250W - 168L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Archi1094
Ravana
11
3 / 3 / 1
7,798
433
2,670
5,739
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
Braainz
Raijin
15
4 / 6 / 7
10,146
564
12,054
12,848
4,941
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
MythicSlayeer
Baron Samedi
17
4 / 4 / 4
10,564
587
11,289
15,173
9,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ymir
14
2 / 7 / 8
9,216
512
9,196
18,622
14,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
botka5
Chernobog
19
6 / 3 / 4
11,892
661
8,677
12,644
4,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IAmFerri
Fenrir
16
2 / 5 / 10
9,887
549
7,735
13,657
6,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Rama
Rayzοn
Rama
17
2 / 3 / 7
10,855
603
8,174
12,876
4,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
SaphirHunter
Arachne
16
1 / 6 / 3
10,067
559
6,741
16,814
6,161
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Schalach
Xing Tian
15
3 / 4 / 12
9,298
517
5,739
16,816
11,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
XIII07
Tiamat
20
15 / 2 / 5
12,574
699
21,398
9,142
8,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
60
19
Kills
23
23
Deaths
20
24
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ravana
Archi1094
Ravana
3
3
1
1.17
L
Raijin
Braainz
Raijin
4
6
7
1.25
W
Fenrir
IAmFerri
Fenrir
2
5
10
1.4
L
Baron Samedi
MythicSlayeer
Baron Samedi
4
4
4
1.5
W
Rama
Rayzοn
Rama
2
3
7
1.83
W
Arachne
SaphirHunter
Arachne
1
6
3
0.42
W
Xing Tian
Schalach
Xing Tian
3
4
12
2.25
L
Ymir
2
7
8
0.86
W
Tiamat
XIII07
Tiamat
15
2
5
8.75
L
Chernobog
botka5
Chernobog
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,886
Damage
49,787
65,026
Taken
69,305
35,355
Mitigated
37,117
17,256
Healing
23,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Archi1094
Ravana
2,670
207
0
2,149
5,739
1,976
0
1,579
4,044
0
28,581
L
Raijin
Braainz
Raijin
12,054
894
0
2,559
12,848
4,941
0
6,049
6,519
67,801
0
W
Fenrir
IAmFerri
Fenrir
7,735
2,135
0
5,974
13,657
6,325
0
5,705
7,927
0
72,756
L
Baron Samedi
MythicSlayeer
Baron Samedi
11,289
1,190
0
4,480
15,173
9,425
300
5,035
10,023
65,471
0
W
Rama
Rayzοn
Rama
8,174
5,882
0
7,367
12,876
4,634
635
5,415
7,461
0
88,429
W
Arachne
SaphirHunter
Arachne
6,741
4,126
0
6,513
16,814
6,161
988
10,464
5,915
0
62,104
W
Xing Tian
Schalach
Xing Tian
5,739
885
0
1,811
16,816
11,542
48
7,526
9,240
22,758
0
L
Ymir
9,196
2,134
0
2,994
18,622
14,094
0
10,497
7,883
40,392
0
W
Tiamat
XIII07
Tiamat
21,398
2,797
0
2,264
9,142
8,455
1,947
4,458
4,659
89,113
0
L
Chernobog
botka5
Chernobog
8,677
4,908
0
5,074
12,644
4,919
1,314
3,665
8,846
0
86,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,616
Gold Earned
52,681
618
Minions Killed
561
0
Camps Cleared
0
1,416,638
Distance Traveled
1,709,043
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,798
433
65
4
0
213,326
5
L
Raijin
10,146
564
148
8
0
296,786
3
W
Fenrir
9,887
549
106
6
0
325,565
5
L
Baron Samedi
10,564
587
150
8
0
245,668
3
W
Rama
10,855
603
147
8
0
324,962
7
W
Arachne
10,067
559
131
7
0
356,049
3
W
Xing Tian
9,298
517
26
1
0
336,255
9
L
Ymir
9,216
512
71
4
0
302,768
4
W
Tiamat
12,574
699
151
8
0
366,212
3
L
Chernobog
11,892
661
184
10
0
358,090
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role