Player Matchup

Cthulhu
Cthulhu
FazeDerm2983
Cthulhu
Level 18
God Stats
17W - 15L
1,520 SR
Queue Stats
22W - 24L
1,369 Elo+
Party 2
Neith
Neith
SplashDaddy2
Neith
Level 17
God Stats
13W - 16L
1,517 SR
Queue Stats
63W - 61L
1,369 Elo+
Party 2
Nemesis
Nemesis
XxArtzanoxX
Nemesis
Level 8
God Stats
2W - 0L
1,707 SR
Queue Stats
9W - 16L
1,667 Elo+
Solo
Camazotz
Camazotz
doentinho970
Camazotz
Level 29
God Stats
2W - 1L
1,296 SR
Queue Stats
20W - 29L
1,311 Elo+
Solo
Janus
Janus
felipe-gomes012
Janus
Level 29
God Stats
1W - 0L
1,642 SR
Queue Stats
13W - 10L
1,273 Elo+
Solo
Team Averages
Level 20
1,536 SR
1,398 Elo+

VS

Team Averages
Level 10
1,386 SR
1,310 Elo+
Artemis
Artemis
CordlessSiren
Artemis
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 23L
1,382 Elo+
Party 1
Merlin
Merlin
NFU-WhiteWolf
Merlin
Level 6
God Stats
1W - 4L
1,472 SR
Queue Stats
60W - 55L
1,371 Elo+
Party 1
Cerberus
Cerberus
carlos_cortes_23
Cerberus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Vamana
Vamana
huesped_noventa
Vamana
Level 19
God Stats
1W - 5L
1,199 SR
Queue Stats
487W - 501L
1,287 Elo+
Solo
Mulan
Mulan
walter_daniel_ol
Mulan
Level 5
God Stats
0W - 2L
1,261 SR
Queue Stats
0W - 3L
1,010 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FazeDerm2983
Cthulhu
12
6 / 4 / 6
8,236
588
5,657
8,180
3,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
3 / 3 / 5
7,089
506
6,069
6,493
1,936
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
XxArtzanoxX
Nemesis
11
5 / 2 / 4
7,211
515
5,472
8,506
2,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Camazotz
doentinho970
Camazotz
13
9 / 1 / 4
8,151
582
5,951
8,076
5,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
18 / 0 / 6
9,845
703
15,918
7,184
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
3 / 6 / 3
6,762
483
7,058
11,545
4,030
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 12 / 0
5,357
383
2,313
10,692
3,175
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 10 / 1
4,944
353
1,114
11,164
4,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
7 / 2 / 0
7,286
520
8,540
10,881
4,706
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
0 / 12 / 1
5,395
385
3,359
13,022
6,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
15
41
Kills
10
10
Deaths
42
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
3
6
3
0.75
W
Cthulhu
FazeDerm2983
Cthulhu
6
4
6
2.25
L
0
12
0
0
W
3
3
5
1.83
W
Nemesis
XxArtzanoxX
Nemesis
5
2
4
3.5
L
0
10
1
0.05
W
Camazotz
doentinho970
Camazotz
9
1
4
11
W
18
0
6
21
L
7
2
0
3.5
L
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,067
Damage
22,384
38,439
Taken
57,304
16,387
Mitigated
22,608
12,489
Healing
7,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
7,058
3,986
0
3,621
11,545
4,030
0
4,378
7,132
0
28,957
W
Cthulhu
FazeDerm2983
Cthulhu
5,657
576
72
1,196
8,180
3,986
637
209
7,870
29,293
0
L
2,313
391
0
261
10,692
3,175
0
6,159
4,267
25,472
0
W
6,069
3,363
0
1,482
6,493
1,936
1,629
35
6,458
0
26,549
W
Nemesis
XxArtzanoxX
Nemesis
5,472
2,983
0
2,783
8,506
2,312
160
199
8,282
0
30,529
L
1,114
306
0
571
11,164
4,669
127
1,977
9,139
9,349
0
W
Camazotz
doentinho970
Camazotz
5,951
2,438
0
5,284
8,076
5,996
1,305
989
6,868
0
37,254
W
15,918
781
0
1,672
7,184
2,157
560
1,721
5,164
60,525
0
L
8,540
4,076
0
2,827
10,881
4,706
0
2,447
8,368
0
26,675
L
3,359
962
0
567
13,022
6,028
71
5,929
6,823
0
17,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,532
Gold Earned
29,744
335
Minions Killed
162
0
Camps Cleared
0
1,287,840
Distance Traveled
1,156,300
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,762
483
47
3
0
195,732
0
W
Cthulhu
8,236
588
47
3
0
265,258
0
L
Merlin
5,357
383
41
3
0
192,518
0
W
Neith
7,089
506
53
4
0
215,958
0
W
Nemesis
7,211
515
59
4
0
278,973
0
L
Cerberus
4,944
353
19
1
0
243,042
0
W
Camazotz
8,151
582
68
5
0
227,777
0
W
Janus
9,845
703
108
8
0
299,874
5
L
Vamana
7,286
520
24
2
0
302,646
0
L
Mulan
5,395
385
31
2
0
222,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role