Player Matchup

Cthulhu
Cthulhu
Gold I
DeveIing
Cthulhu
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum IV
Riddïckulo
Raijin
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Gold V
exegut0r
Anhur
Gold V
Level 35
God Stats
1W - 0L
1,693 SR
Queue Stats
5W - 12L
1,596 MMR
Party 1
Ganesha
Ganesha
Bronze III
iDixon
Ganesha
Bronze III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,487 MMR
Solo
Arachne
Arachne
Silver I
mumendes
Arachne
Silver I
Level 140
God Stats
6W - 2L
1,500 SR
Queue Stats
34W - 31L
1,549 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,539 SR
1,526 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,486 SR
1,570 MMR
Nike
Nike
Gold V
MestreFurin
Nike
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Silver I
OrbitalMental
Ullr
Silver I
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 37L
1,464 MMR
Solo
Fenrir
Fenrir
Platinum IV
elindeseable
Fenrir
Platinum IV
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 60L
1,765 MMR
Solo
Thoth
Thoth
Gold V
juninpsy
Thoth
Gold V
Level 111
God Stats
3W - 8L
1,378 SR
Queue Stats
38W - 32L
1,650 MMR
Party 2
Athena
Athena
Gold III
kbwow
Athena
Gold III
Level 116
God Stats
2W - 3L
1,550 SR
Queue Stats
116W - 133L
1,474 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeveIing
Cthulhu
18
8 / 2 / 8
12,054
603
14,855
32,068
28,368
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
17
5 / 3 / 8
11,762
588
13,364
10,819
3,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
exegut0r
Anhur
18
8 / 0 / 7
12,095
605
13,901
10,592
3,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
iDixon
Ganesha
14
1 / 1 / 16
10,620
531
4,640
10,386
8,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Arachne
mumendes
Arachne
18
9 / 3 / 7
12,019
601
14,148
15,413
8,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
TsukuyomiSetPersephoneApolloDanzaburou

VS

Bans
ScyllaNemesisGuan YuTyrKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 2
8,976
449
6,778
19,199
9,801
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
1 / 6 / 0
9,480
474
3,932
15,049
5,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
14
1 / 4 / 3
8,719
436
6,106
14,353
6,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
juninpsy
Thoth
14
2 / 7 / 3
8,981
449
14,309
12,039
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
kbwow
Athena
13
3 / 7 / 1
8,478
424
9,518
17,498
12,182
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
18
31
Kills
9
9
Deaths
31
46
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DeveIing
Cthulhu
8
2
8
6
L
2
7
2
0.43
L
1
6
0
0.17
W
Raijin
5
3
8
3
L
Fenrir
1
4
3
0.63
W
Anhur
exegut0r
Anhur
8
0
7
11.5
W
Ganesha
iDixon
Ganesha
1
1
16
9
L
Thoth
juninpsy
Thoth
2
7
3
0.5
L
Athena
kbwow
Athena
3
7
1
0.5
W
Arachne
mumendes
Arachne
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,908
Damage
40,643
79,278
Taken
78,138
52,557
Mitigated
37,971
36,308
Healing
13,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DeveIing
Cthulhu
14,855
925
0
16,418
32,068
28,368
277
6,420
25,648
72,467
0
L
6,778
1,137
0
3,985
19,199
9,801
0
9,373
9,692
351
45,966
L
3,932
2,046
0
3,694
15,049
5,976
0
5,055
9,878
0
62,308
W
Raijin
13,364
1,498
0
2,826
10,819
3,889
2,480
5,876
4,943
74,097
0
L
Fenrir
6,106
1,180
0
3,578
14,353
6,457
0
5,666
8,501
0
57,514
W
Anhur
exegut0r
Anhur
13,901
8,461
0
7,647
10,592
3,632
4,321
2,928
7,664
0
82,551
W
Ganesha
iDixon
Ganesha
4,640
467
0
1,973
10,386
8,480
852
4,186
6,200
26,689
0
L
Thoth
juninpsy
Thoth
14,309
307
0
1,196
12,039
3,555
504
5,161
6,680
65,807
0
L
Athena
kbwow
Athena
9,518
1,698
293
446
17,498
12,182
0
6,850
10,528
32,468
0
W
Arachne
mumendes
Arachne
14,148
9,265
0
7,444
15,413
8,188
66
5,323
10,090
0
91,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,550
Gold Earned
44,634
491
Minions Killed
513
0
Camps Cleared
0
2,017,789
Distance Traveled
1,813,427
29
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,054
603
117
6
0
413,271
3
L
Nike
8,976
449
95
5
0
368,027
3
L
Ullr
9,480
474
138
7
0
321,127
5
W
Raijin
11,762
588
119
6
0
364,248
10
L
Fenrir
8,719
436
115
6
0
385,702
0
W
Anhur
12,095
605
136
7
0
403,675
0
W
Ganesha
10,620
531
1
0
0
418,381
12
L
Thoth
8,981
449
119
6
0
360,206
5
L
Athena
8,478
424
46
2
0
378,365
3
W
Arachne
12,019
601
118
6
0
418,214
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role