Player Matchup

Fenrir
Fenrir
CosminMarius
Fenrir
Level 87
God Stats
25W - 21L
1,446 SR
Queue Stats
1,095W - 1,198L
1,492 Elo+
Solo
Nemesis
Nemesis
HALTAB
Nemesis
Level 93
God Stats
5W - 3L
1,560 SR
Queue Stats
82W - 92L
1,412 Elo+
Solo
Heimdallr
Heimdallr
InfiniteDave
Heimdallr
Level 76
God Stats
16W - 16L
1,535 SR
Queue Stats
196W - 196L
1,493 Elo+
Solo
Sol
Sol
Iverme
Sol
Level 54
God Stats
16W - 19L
1,249 SR
Queue Stats
289W - 336L
1,398 Elo+
Solo
Vulcan
Vulcan
kiIua
Vulcan
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 75
1,458 SR
1,459 Elo+

VS

Team Averages
Level 109
1,422 SR
1,415 Elo+
Nu Wa
Nu Wa
AtefMOBA
Nu Wa
Level 124
God Stats
7W - 6L
1,365 SR
Queue Stats
41W - 40L
1,405 Elo+
Solo
Anubis
Anubis
PeetSK
Anubis
Level 123
God Stats
18W - 16L
1,374 SR
Queue Stats
336W - 345L
1,473 Elo+
Solo
Cerberus
Cerberus
Trilora60
Cerberus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 39L
1,203 Elo+
Solo
Apollo
Apollo
Twisted8ight
Apollo
Level 106
God Stats
17W - 2L
1,678 SR
Queue Stats
102W - 81L
1,524 Elo+
Solo
Bellona
Bellona
WhiteSaim
Bellona
Level 105
God Stats
2W - 1L
1,195 SR
Queue Stats
416W - 468L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 7 / 2
8,058
474
4,225
14,195
7,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
HALTAB
Nemesis
12
1 / 2 / 5
7,850
462
5,384
15,011
5,405
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heimdallr
InfiniteDave
Heimdallr
12
1 / 8 / 2
7,269
428
8,831
13,706
4,146
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Iverme
Sol
17
2 / 1 / 0
9,754
574
3,581
8,505
2,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
kiIua
Vulcan
15
3 / 1 / 1
8,676
510
6,392
8,345
2,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AtefMOBA
Nu Wa
16
4 / 1 / 5
9,594
564
13,395
7,968
2,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
PeetSK
Anubis
18
2 / 2 / 2
10,625
625
5,134
7,331
3,357
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Trilora60
Cerberus
12
2 / 2 / 11
8,725
513
8,185
14,348
12,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
15
7 / 2 / 5
9,486
558
9,381
8,751
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
WhiteSaim
Bellona
14
3 / 2 / 6
8,582
505
6,301
11,324
7,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
9
Kills
18
19
Deaths
9
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
AtefMOBA
Nu Wa
4
1
5
6.5
L
Fenrir
2
7
2
0.43
L
Nemesis
HALTAB
Nemesis
1
2
5
1.75
L
Heimdallr
InfiniteDave
Heimdallr
1
8
2
0.25
L
Sol
Iverme
Sol
2
1
0
2
W
Anubis
PeetSK
Anubis
2
2
2
1.5
W
Cerberus
Trilora60
Cerberus
2
2
11
3.75
W
Apollo
7
2
5
4.75
W
Bellona
WhiteSaim
Bellona
3
2
6
3
L
Vulcan
kiIua
Vulcan
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,413
Damage
42,396
59,762
Taken
49,722
22,099
Mitigated
30,963
15,446
Healing
15,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
AtefMOBA
Nu Wa
13,395
3,840
0
730
7,968
2,917
1,230
1,855
6,029
73,152
0
L
Fenrir
4,225
809
0
3,227
14,195
7,286
0
5,678
8,375
0
18,966
L
Nemesis
HALTAB
Nemesis
5,384
1,813
0
1,491
15,011
5,405
0
5,310
9,489
0
36,109
L
Heimdallr
InfiniteDave
Heimdallr
8,831
3,491
0
3,569
13,706
4,146
1,150
5,625
7,925
0
43,853
L
Sol
Iverme
Sol
3,581
1,168
0
4,225
8,505
2,557
690
4,915
3,466
65,802
4,138
W
Anubis
PeetSK
Anubis
5,134
85
0
3,751
7,331
3,357
630
1,525
5,790
81,622
0
W
Cerberus
Trilora60
Cerberus
8,185
826
0
4,383
14,348
12,919
37
3,052
11,206
29,278
0
W
Apollo
9,381
4,783
0
2,601
8,751
4,012
1,689
1,137
7,536
0
59,410
W
Bellona
WhiteSaim
Bellona
6,301
2,720
0
4,202
11,324
7,758
660
1,958
9,282
0
37,325
L
Vulcan
kiIua
Vulcan
6,392
2,073
0
2,934
8,345
2,705
185
4,274
3,793
50,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,607
Gold Earned
47,012
416
Minions Killed
537
0
Camps Cleared
0
1,556,973
Distance Traveled
1,683,110
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,594
564
118
7
0
302,634
4
L
Fenrir
8,058
474
28
2
0
331,806
7
L
Nemesis
7,850
462
57
3
0
337,067
1
L
Heimdallr
7,269
428
65
4
0
280,069
1
L
Sol
9,754
574
157
9
0
321,654
9
W
Anubis
10,625
625
169
10
0
299,260
5
W
Cerberus
8,725
513
63
4
0
397,187
4
W
Apollo
9,486
558
113
7
0
342,403
3
W
Bellona
8,582
505
74
4
0
341,626
1
L
Vulcan
8,676
510
109
6
0
286,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role