Player Matchup

Sol
Sol
BuSeSBridGeS
Sol
Level 16
God Stats
4W - 6L
1,371 SR
Queue Stats
34W - 50L
1,387 Elo+
Party 1
Ymir
Ymir
Makoman22
Ymir
Level 24
God Stats
3W - 3L
1,243 SR
Queue Stats
42W - 38L
1,454 Elo+
Solo
Tiamat
Tiamat
Sumchi
Tiamat
Level 42
God Stats
0W - 5L
1,166 SR
Queue Stats
35W - 58L
1,382 Elo+
Party 1
Fenrir
Fenrir
Wwmplayer
Fenrir
Level 7
God Stats
0W - 4L
1,234 SR
Queue Stats
20W - 27L
1,412 Elo+
Solo
Neith
Neith
tetrax2
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,143 Elo+
Solo
Team Averages
Level 19
1,303 SR
1,356 Elo+

VS

Team Averages
Level 24
1,531 SR
1,486 Elo+
Neith
Neith
FreeER3
Neith
Level 17
God Stats
2W - 0L
1,723 SR
Queue Stats
28W - 27L
1,393 Elo+
Solo
Scylla
Scylla
JD500PRO
Scylla
Level 22
God Stats
2W - 1L
1,302 SR
Queue Stats
86W - 99L
1,491 Elo+
Solo
Yemoja
Yemoja
LieutCab
Yemoja
Level 25
God Stats
8W - 7L
1,591 SR
Queue Stats
117W - 130L
1,471 Elo+
Solo
Chaac
Chaac
PIchardo99
Chaac
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
445W - 406L
1,556 Elo+
Solo
Thanatos
Thanatos
iPanyC
Thanatos
Level 28
God Stats
35W - 35L
1,537 SR
Queue Stats
221W - 221L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 1
7,818
372
2,212
13,430
4,276
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
13
4 / 6 / 2
9,054
431
7,379
23,068
21,784
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Sumchi
Tiamat
15
1 / 8 / 3
9,329
444
7,115
12,333
10,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Wwmplayer
Fenrir
14
1 / 8 / 2
8,715
415
5,488
16,507
6,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
tetrax2
Neith
17
3 / 6 / 5
10,239
488
7,683
14,855
6,015
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FreeER3
Neith
14
1 / 3 / 8
9,543
454
9,054
10,764
4,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
JD500PRO
Scylla
20
8 / 1 / 7
12,612
601
12,076
6,328
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
LieutCab
Yemoja
15
0 / 3 / 10
10,293
490
7,619
12,198
10,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
20
7 / 1 / 5
14,640
697
13,847
16,528
17,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thanatos
iPanyC
Thanatos
20
19 / 1 / 4
13,075
623
18,441
14,867
6,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
69
9
Kills
35
36
Deaths
9
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
Neith
FreeER3
Neith
1
3
8
1.67
W
Scylla
JD500PRO
Scylla
8
1
7
11.5
W
Yemoja
LieutCab
Yemoja
0
3
10
1.67
L
Ymir
4
6
2
0.83
W
Chaac
7
1
5
9.5
L
Tiamat
Sumchi
Tiamat
1
8
3
0.31
L
Fenrir
Wwmplayer
Fenrir
1
8
2
0.25
W
Thanatos
iPanyC
Thanatos
19
1
4
21
L
Neith
tetrax2
Neith
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,877
Damage
61,037
80,193
Taken
60,685
48,527
Mitigated
41,155
14,537
Healing
36,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,212
635
0
623
13,430
4,276
1,067
4,214
9,036
29,567
0
W
Neith
FreeER3
Neith
9,054
3,526
0
4,583
10,764
4,180
3,171
3,935
6,765
0
57,344
W
Scylla
JD500PRO
Scylla
12,076
581
0
1,969
6,328
2,567
2,423
357
5,971
82,268
0
W
Yemoja
LieutCab
Yemoja
7,619
1,403
1,147
1,353
12,198
10,004
604
5,789
6,365
27,910
0
L
Ymir
7,379
1,305
0
5,132
23,068
21,784
0
7,803
15,157
36,371
0
W
Chaac
13,847
4,057
0
9,216
16,528
17,623
1,204
5,106
10,903
0
122,948
L
Tiamat
Sumchi
Tiamat
7,115
551
0
1,748
12,333
10,055
0
671
11,638
43,586
0
L
Fenrir
Wwmplayer
Fenrir
5,488
1,228
0
4,715
16,507
6,397
0
2,056
14,379
0
50,846
W
Thanatos
iPanyC
Thanatos
18,441
5,648
0
17,986
14,867
6,781
4,305
892
13,975
0
85,740
L
Neith
tetrax2
Neith
7,683
4,155
0
2,319
14,855
6,015
49
4,475
10,288
0
47,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,155
Gold Earned
60,163
404
Minions Killed
660
0
Camps Cleared
0
1,698,764
Distance Traveled
1,941,883
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,818
372
75
4
0
304,493
0
W
Neith
9,543
454
96
5
0
354,196
4
W
Scylla
12,612
601
155
7
0
410,044
0
W
Yemoja
10,293
490
48
2
0
352,893
0
L
Ymir
9,054
431
46
2
0
337,802
0
W
Chaac
14,640
697
229
11
0
369,766
4
L
Tiamat
9,329
444
100
5
0
339,638
0
L
Fenrir
8,715
415
87
4
0
373,403
0
W
Thanatos
13,075
623
132
6
0
454,984
0
L
Neith
10,239
488
96
5
0
343,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role