Player Matchup

Hera
Hera
A-E_Army
Hera
Level 29
God Stats
16W - 2L
1,829 SR
Queue Stats
37W - 24L
1,744 Elo+
Solo
Tyr
Tyr
BuyAegis
Tyr
Level 16
God Stats
3W - 1L
1,793 SR
Queue Stats
39W - 23L
1,643 Elo+
Party 1
Anhur
Anhur
BuyBeadsPC
Anhur
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 32L
1,672 Elo+
Party 1
Chang'e
Chang'e
Manga_Kawaiii
Chang'e
Level 8
God Stats
4W - 0L
1,551 SR
Queue Stats
10W - 6L
1,550 Elo+
Solo
Thanatos
Thanatos
RageDestro91
Thanatos
Level 29
God Stats
6W - 6L
1,497 SR
Queue Stats
56W - 63L
1,503 Elo+
Solo
Team Averages
Level 20
1,634 SR
1,623 Elo+

VS

Team Averages
Level 14
1,679 SR
1,603 Elo+
Guan Yu
Guan Yu
H3RO x SHOTZz
Guan Yu
Level 18
God Stats
3W - 2L
1,797 SR
Queue Stats
101W - 124L
1,538 Elo+
Solo
Sylvanus
Sylvanus
Kotone-Senpai
Sylvanus
Level 16
God Stats
6W - 3L
1,731 SR
Queue Stats
130W - 72L
1,777 Elo+
Party 2
Osiris
Osiris
PUZYDESTROYR2007
Osiris
Level 18
God Stats
2W - 3L
1,573 SR
Queue Stats
59W - 35L
1,550 Elo+
Party 2
Neith
Neith
Sly_Kornell
Neith
Level 4
God Stats
0W - 2L
1,795 SR
Queue Stats
1W - 3L
1,650 Elo+
Solo
Ra
Ra
Zunic8244
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
19
11 / 2 / 6
12,527
597
19,876
14,735
7,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 2 / 11
9,526
454
6,506
15,464
9,466
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
17
5 / 1 / 6
10,498
500
11,648
17,202
5,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
20
11 / 3 / 5
13,105
624
13,196
13,422
8,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
RageDestro91
Thanatos
17
7 / 6 / 4
10,604
505
10,080
16,345
6,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
15
3 / 8 / 4
9,527
454
8,824
15,936
13,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
Kotone-Senpai
Sylvanus
14
2 / 4 / 5
9,044
431
13,148
15,737
8,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
7 / 4 / 3
11,207
534
12,352
18,388
12,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 10 / 4
7,631
363
5,720
14,400
4,359
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 13 / 4
9,157
436
7,474
14,446
4,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
34
39
Kills
14
14
Deaths
39
32
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hera
11
2
6
7
W
5
2
11
5.25
W
Anhur
5
1
6
8
L
Guan Yu
3
8
4
0.63
L
Sylvanus
Kotone-Senpai
Sylvanus
2
4
5
1.13
W
Chang'e
11
3
5
4.5
L
7
4
3
2.13
W
Thanatos
RageDestro91
Thanatos
7
6
4
1.5
L
0
10
4
0.2
L
2
13
4
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,306
Damage
47,518
77,168
Taken
78,907
37,906
Mitigated
43,775
39,944
Healing
15,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
19,876
6,507
0
3,850
14,735
7,983
1,484
2,387
12,269
102,669
0
W
6,506
1,245
0
6,638
15,464
9,466
500
2,944
12,323
0
33,964
W
Anhur
11,648
5,945
0
6,384
17,202
5,723
1,491
6,805
10,288
0
61,545
L
Guan Yu
8,824
1,656
373
3,392
15,936
13,880
474
7,806
8,130
0
38,170
L
Sylvanus
Kotone-Senpai
Sylvanus
13,148
4,238
2,325
5,260
15,737
8,114
35
4,841
10,896
48,404
9,780
W
Chang'e
13,196
476
1,970
6,873
13,422
8,183
801
2,211
10,870
90,238
0
L
12,352
5,001
0
1,460
18,388
12,757
0
9,073
9,315
0
81,120
W
Thanatos
RageDestro91
Thanatos
10,080
3,350
29
14,200
16,345
6,551
3,499
4,862
11,159
0
69,312
L
5,720
3,292
0
1,574
14,400
4,359
0
4,452
9,948
0
34,560
L
7,474
1,034
548
920
14,446
4,665
0
6,900
7,546
46,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,260
Gold Earned
46,566
597
Minions Killed
409
0
Camps Cleared
0
2,023,628
Distance Traveled
1,790,056
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,527
597
168
8
0
403,707
1
W
Tyr
9,526
454
46
2
0
449,118
5
W
Anhur
10,498
500
103
5
0
384,356
0
L
Guan Yu
9,527
454
64
3
0
393,581
1
L
Sylvanus
9,044
431
81
4
0
292,512
5
W
Chang'e
13,105
624
174
8
0
370,218
2
L
Osiris
11,207
534
127
6
0
393,461
1
W
Thanatos
10,604
505
106
5
0
416,229
0
L
Neith
7,631
363
60
3
0
332,506
1
L
Ra
9,157
436
77
4
0
377,996
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role