Player Matchup

Achilles
Achilles
Champisan
Achilles
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 149L
1,429 Elo+
Solo
Cerberus
Cerberus
Harenot_
Cerberus
Level 15
God Stats
4W - 6L
1,353 SR
Queue Stats
6W - 11L
1,407 Elo+
Party 2
Hun Batz
Hun Batz
Loco474747
Hun Batz
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 34L
1,398 Elo+
Solo
Hou Yi
Hou Yi
nathanaelkiller
Hou Yi
Level 33
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 40L
1,315 Elo+
Party 2
Sol
Sol
quidamar
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
272W - 281L
1,374 Elo+
Solo
Team Averages
Level 22
1,471 SR
1,385 Elo+

VS

Team Averages
Level 13
1,581 SR
1,314 Elo+
Odin
Odin
Anthony201300
Odin
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 24L
1,392 Elo+
Party 1
Osiris
Osiris
Darkswekobra
Osiris
Level 12
God Stats
8W - 5L
1,787 SR
Queue Stats
26W - 36L
1,227 Elo+
Party 1
Bellona
Bellona
DeadNight-68
Bellona
Level 25
God Stats
41W - 36L
1,420 SR
Queue Stats
462W - 502L
1,399 Elo+
Solo
Ne Zha
Ne Zha
TaurusSilver118
Ne Zha
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,276 Elo+
Solo
Bakasura
Bakasura
cafer-izgigonul1
Bakasura
Level 8
God Stats
3W - 5L
1,699 SR
Queue Stats
55W - 81L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Champisan
Achilles
16
1 / 0 / 0
9,666
537
7,239
8,068
10,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Harenot_
Cerberus
13
4 / 4 / 3
9,592
533
6,722
9,612
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Loco474747
Hun Batz
11
0 / 3 / 2
7,404
411
2,848
8,919
2,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 1 / 4
8,411
467
3,600
6,951
2,494
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
9 / 0 / 3
10,972
610
15,639
6,994
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
6,910
384
4,397
13,001
6,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Osiris
12
5 / 3 / 1
7,882
438
9,422
12,284
7,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
DeadNight-68
Bellona
15
1 / 0 / 0
8,003
445
3,839
9,673
6,250
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 1 / 1
7,751
431
1,339
12,725
4,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 7 / 0
7,477
415
2,458
12,203
4,571
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
16
Kills
8
8
Deaths
16
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Achilles
Champisan
Achilles
1
0
0
1
L
Osiris
5
3
1
1.83
L
Bellona
DeadNight-68
Bellona
1
0
0
1
W
Cerberus
Harenot_
Cerberus
4
4
3
1.38
W
Hun Batz
Loco474747
Hun Batz
0
3
2
0.33
L
0
1
1
0.5
L
1
7
0
0.14
W
2
1
4
4
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,048
Damage
21,455
40,544
Taken
59,886
22,768
Mitigated
28,315
13,705
Healing
11,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,397
1,689
0
315
13,001
6,057
108
7,186
5,815
0
17,122
W
Achilles
Champisan
Achilles
7,239
1,474
0
2,032
8,068
10,505
1,028
178
7,890
0
48,288
L
Osiris
9,422
1,863
539
940
12,284
7,216
0
6,790
5,469
5,398
32,428
L
Bellona
DeadNight-68
Bellona
3,839
640
0
3,204
9,673
6,250
0
160
9,038
0
38,254
W
Cerberus
Harenot_
Cerberus
6,722
380
222
2,615
9,612
4,359
620
383
9,054
26,754
0
W
Hun Batz
Loco474747
Hun Batz
2,848
1,103
0
1,460
8,919
2,744
0
203
8,666
0
25,753
L
1,339
535
0
4,204
12,725
4,221
1,096
1,012
11,638
0
44,390
L
2,458
1,962
0
2,182
12,203
4,571
0
7,213
4,990
0
18,373
W
3,600
2,273
0
2,244
6,951
2,494
1,661
319
6,482
0
33,559
W
15,639
4,183
255
4,877
6,994
2,666
5,571
176
6,738
77,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,045
Gold Earned
38,023
409
Minions Killed
296
0
Camps Cleared
0
1,712,760
Distance Traveled
1,726,592
19
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,910
384
27
2
0
323,173
0
W
Achilles
9,666
537
115
6
0
308,657
6
L
Osiris
7,882
438
63
4
0
349,395
1
L
Bellona
8,003
445
57
3
0
389,395
0
W
Cerberus
9,592
533
43
2
0
356,865
2
W
Hun Batz
7,404
411
41
2
0
375,094
0
L
Ne Zha
7,751
431
91
5
0
345,051
0
L
Bakasura
7,477
415
58
3
0
319,578
0
W
Hou Yi
8,411
467
64
4
0
336,442
5
W
Sol
10,972
610
146
8
0
335,702
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role