Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Dalton202
Cthulhu
Level 57
God Stats
5W - 6L
1,404 SR
Queue Stats
5W - 6L
1,313 Elo+
Party 2
Guan Yu
Guan Yu
barbitosdelrio07
Guan Yu
Level 65
God Stats
8W - 10L
1,108 SR
Queue Stats
298W - 276L
1,442 Elo+
Party 3
Danzaburou
Danzaburou
igual_7
Danzaburou
Level 23
God Stats
10W - 11L
1,239 SR
Queue Stats
11W - 30L
1,015 Elo+
Party 3
Tyr
Tyr
zZacharyMeats
Tyr
Level 33
God Stats
2W - 2L
1,242 SR
Queue Stats
4W - 3L
1,301 Elo+
Party 2
Team Averages
Level 63
1,299 SR
1,314 Elo+

VS

Team Averages
Level 89
1,496 SR
1,376 Elo+
Cabrakan
Cabrakan
I HITM4RKER I
Cabrakan
Level 152
God Stats
1W - 10L
1,283 SR
Queue Stats
166W - 164L
1,455 Elo+
Solo
Set
Set
OvertHarmony352
Set
Level 83
God Stats
8W - 4L
1,794 SR
Queue Stats
191W - 164L
1,501 Elo+
Solo
Danzaburou
Danzaburou
WHEELDEMON
Danzaburou
Level 49
God Stats
1W - 5L
1,190 SR
Queue Stats
105W - 142L
1,146 Elo+
Solo
Osiris
Osiris
angryfatgamerguy
Osiris
Level 89
God Stats
4W - 3L
1,797 SR
Queue Stats
456W - 497L
1,398 Elo+
Party 1
Scylla
Scylla
twirly_burley
Scylla
Level 74
God Stats
2W - 4L
1,418 SR
Queue Stats
127W - 161L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
8 / 5 / 5
11,797
590
20,825
18,317
9,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Dalton202
Cthulhu
15
3 / 5 / 3
9,516
476
8,501
11,663
8,738
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
4 / 3 / 4
10,361
518
6,992
17,369
10,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
igual_7
Danzaburou
14
0 / 4 / 1
8,147
407
3,109
10,303
5,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 3 / 1
8,478
424
4,708
13,317
7,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
I HITM4RKER I
Cabrakan
12
0 / 5 / 8
8,513
426
5,264
13,118
11,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

19
11 / 3 / 4
11,803
590
15,957
14,753
8,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
WHEELDEMON
Danzaburou
14
2 / 5 / 5
9,084
454
11,265
15,754
6,096
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 2 / 2
9,773
489
10,052
12,504
11,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
3 / 3 / 4
9,499
475
7,054
10,377
4,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
43
18
Kills
20
20
Deaths
18
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
8
5
5
2.1
W
Cthulhu
Dalton202
Cthulhu
3
5
3
0.9
L
Cabrakan
I HITM4RKER I
Cabrakan
0
5
8
0.8
L
11
3
4
4.33
L
Danzaburou
WHEELDEMON
Danzaburou
2
5
5
0.9
L
4
2
2
2.5
W
4
3
4
2
W
Danzaburou
igual_7
Danzaburou
0
4
1
0.13
L
3
3
4
1.67
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,135
Damage
49,592
70,969
Taken
66,506
41,333
Mitigated
41,132
26,807
Healing
17,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
20,825
2,136
2,290
7,312
18,317
9,154
178
4,855
13,273
89,881
0
W
Cthulhu
Dalton202
Cthulhu
8,501
604
510
3,035
11,663
8,738
185
2,647
8,935
47,141
0
L
Cabrakan
I HITM4RKER I
Cabrakan
5,264
962
0
1,202
13,118
11,021
0
6,117
6,731
19,283
0
L
15,957
6,723
0
3,812
14,753
8,166
0
7,231
7,213
0
76,107
L
Danzaburou
WHEELDEMON
Danzaburou
11,265
5,979
0
6,355
15,754
6,096
545
6,094
9,401
0
57,909
L
10,052
2,447
0
2,458
12,504
11,730
212
4,075
8,302
0
49,714
W
6,992
1,085
712
7,324
17,369
10,618
18
2,081
15,156
0
65,570
W
Danzaburou
igual_7
Danzaburou
3,109
620
0
1,925
10,303
5,152
252
0
9,928
0
31,195
L
7,054
154
219
3,001
10,377
4,119
270
4,899
5,267
55,387
0
W
4,708
848
0
3,699
13,317
7,671
507
2,471
10,809
0
30,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,299
Gold Earned
48,672
477
Minions Killed
419
0
Camps Cleared
0
1,901,806
Distance Traveled
1,765,502
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,797
590
165
8
0
373,303
5
W
Cthulhu
9,516
476
78
4
0
370,227
3
L
Cabrakan
8,513
426
29
1
0
338,808
8
L
Set
11,803
590
114
6
0
407,909
1
L
Danzaburou
9,084
454
93
5
0
346,355
4
L
Osiris
9,773
489
86
4
0
338,881
1
W
Guan Yu
10,361
518
110
6
0
413,743
1
W
Danzaburou
8,147
407
59
3
0
324,799
2
L
Scylla
9,499
475
97
5
0
333,549
4
W
Tyr
8,478
424
65
3
0
419,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role