Player Matchup

Neith
Neith
LILNACA
Neith
Level 6
God Stats
2W - 5L
1,232 SR
Queue Stats
5W - 7L
1,259 Elo+
Party 3
Osiris
Osiris
Shishaholiker
Osiris
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 1
Janus
Janus
Stizzyrl
Janus
Level 7
God Stats
1W - 3L
1,517 SR
Queue Stats
11W - 17L
1,447 Elo+
Party 3
Ares
Ares
thorstenzwegat
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 1
Da Ji
Da Ji
xTerazzz_
Da Ji
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,395 Elo+
Party 3
Team Averages
Level 37
1,450 SR
1,420 Elo+

VS

Team Averages
Level 19
1,375 SR
1,319 Elo+
Nemesis
Nemesis
Andregix
Nemesis
Level 28
God Stats
2W - 3L
1,387 SR
Queue Stats
18W - 19L
1,371 Elo+
Party 2
Sol
Sol
Daaros
Sol
Level 18
God Stats
12W - 9L
1,478 SR
Queue Stats
31W - 35L
1,283 Elo+
Solo
Fenrir
Fenrir
Haverstad
Fenrir
Level 17
God Stats
18W - 18L
1,406 SR
Queue Stats
316W - 359L
1,358 Elo+
Solo
Tsukuyomi
Tsukuyomi
HowYouDoiin
Tsukuyomi
Level 16
God Stats
5W - 11L
1,373 SR
Queue Stats
7W - 14L
1,275 Elo+
Party 2
Neith
Neith
KissKissDarling
Neith
Level 17
God Stats
1W - 1L
1,232 SR
Queue Stats
9W - 15L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LILNACA
Neith
10
1 / 8 / 2
5,993
499
3,150
8,030
2,183
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
1 / 4 / 0
4,690
391
1,876
4,146
2,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
Stizzyrl
Janus
10
2 / 6 / 0
5,865
489
4,566
6,740
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 5 / 2
5,183
432
1,757
6,661
2,828
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Da Ji
xTerazzz_
Da Ji
10
3 / 4 / 2
6,182
515
3,912
9,394
3,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Andregix
Nemesis
12
8 / 1 / 4
7,680
640
7,600
7,310
3,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Daaros
Sol
13
8 / 0 / 3
7,815
651
7,688
6,540
2,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Haverstad
Fenrir
12
5 / 1 / 4
7,228
602
3,676
4,875
1,809
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
HowYouDoiin
Tsukuyomi
10
2 / 3 / 6
6,304
525
2,158
5,523
1,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 3 / 7
7,138
595
3,784
6,990
2,203
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
7
Kills
27
27
Deaths
8
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Andregix
Nemesis
8
1
4
10
W
Sol
Daaros
Sol
8
0
3
9.5
W
Fenrir
Haverstad
Fenrir
5
1
4
7
W
Tsukuyomi
HowYouDoiin
Tsukuyomi
2
3
6
1.67
W
4
3
7
2.5
L
Neith
LILNACA
Neith
1
8
2
0.25
L
1
4
0
0.25
L
Janus
Stizzyrl
Janus
2
6
0
0.33
L
0
5
2
0.2
L
Da Ji
xTerazzz_
Da Ji
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,261
Damage
24,906
34,971
Taken
31,238
12,479
Mitigated
11,663
3,416
Healing
9,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Andregix
Nemesis
7,600
3,258
246
2,183
7,310
3,159
1,320
956
6,330
0
35,756
W
Sol
Daaros
Sol
7,688
1,273
0
3,337
6,540
2,861
3,281
2,429
3,837
37,870
0
W
Fenrir
Haverstad
Fenrir
3,676
784
0
1,308
4,875
1,809
960
1,056
3,773
0
23,648
W
Tsukuyomi
HowYouDoiin
Tsukuyomi
2,158
548
0
1,143
5,523
1,631
640
951
4,550
0
22,360
W
3,784
1,640
0
1,671
6,990
2,203
2,197
541
6,425
0
28,103
L
Neith
LILNACA
Neith
3,150
1,622
0
854
8,030
2,183
400
959
7,021
0
22,959
L
1,876
462
0
15
4,146
2,313
0
683
3,438
0
7,519
L
Janus
Stizzyrl
Janus
4,566
126
0
0
6,740
2,077
550
3,760
2,630
25,705
0
L
1,757
172
0
0
6,661
2,828
0
510
6,101
16,685
0
L
Da Ji
xTerazzz_
Da Ji
3,912
1,070
0
2,547
9,394
3,078
0
1,207
8,093
0
23,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,913
Gold Earned
36,165
190
Minions Killed
300
0
Camps Cleared
0
962,529
Distance Traveled
1,085,351
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,680
640
46
4
0
251,160
1
W
Sol
7,815
651
84
7
0
219,033
0
W
Fenrir
7,228
602
62
5
0
204,313
1
W
Tsukuyomi
6,304
525
47
4
0
214,792
0
W
Neith
7,138
595
61
5
0
196,053
0
L
Neith
5,993
499
46
4
0
221,640
0
L
Osiris
4,690
391
15
1
0
138,861
1
L
Janus
5,865
489
50
4
0
205,107
0
L
Ares
5,183
432
34
3
0
190,248
1
L
Da Ji
6,182
515
45
4
0
206,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role