Player Matchup

Chronos
Chronos
Em1k
Chronos
Level 157
God Stats
6W - 4L
1,698 SR
Queue Stats
286W - 243L
1,569 Elo+
Party 1
Ah Puch
Ah Puch
Maievrn
Ah Puch
Level 26
God Stats
1W - 0L
1,865 SR
Queue Stats
38W - 25L
1,771 Elo+
Solo
Nemesis
Nemesis
NCTK
Nemesis
Level 5
God Stats
5W - 6L
1,702 SR
Queue Stats
18W - 14L
1,892 Elo+
Solo
Ares
Ares
ToyBoy4Ever
Ares
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 102L
1,583 Elo+
Solo
Guan Yu
Guan Yu
kochevnik1223
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,780 Elo+
Party 1
Team Averages
Level 43
1,653 SR
1,719 Elo+

VS

Team Averages
Level 25
1,551 SR
1,621 Elo+
Chang'e
Chang'e
AvrageProNoob
Chang'e
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 106L
1,533 Elo+
Solo
Cupid
Cupid
ChhMat
Cupid
Level 17
God Stats
5W - 4L
1,847 SR
Queue Stats
83W - 70L
1,587 Elo+
Solo
Tiamat
Tiamat
Jirafurri
Tiamat
Level 22
God Stats
75W - 69L
1,691 SR
Queue Stats
197W - 190L
1,709 Elo+
Solo
Tsukuyomi
Tsukuyomi
SorryICan
Tsukuyomi
Level 29
God Stats
1W - 6L
1,220 SR
Queue Stats
119W - 110L
1,616 Elo+
Solo
Tyr
Tyr
frenix98
Tyr
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
54W - 50L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Em1k
Chronos
20
9 / 0 / 8
15,789
585
24,066
20,359
14,369
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Puch
Maievrn
Ah Puch
20
16 / 7 / 9
15,612
578
27,080
23,273
10,038
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
NCTK
Nemesis
20
13 / 6 / 10
15,666
580
19,055
25,007
13,170
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 1 / 15
14,151
524
18,964
20,664
26,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
20
1 / 6 / 17
12,476
462
14,157
27,862
29,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
0 / 10 / 2
9,385
348
9,995
23,323
11,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
ChhMat
Cupid
16
0 / 9 / 1
9,710
360
9,451
20,545
6,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
Jirafurri
Tiamat
17
2 / 11 / 4
11,186
414
15,641
22,580
13,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
SorryICan
Tsukuyomi
20
6 / 9 / 7
12,972
480
21,068
25,915
18,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
12 / 5 / 4
13,900
515
28,701
42,768
41,084
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
38
44
Kills
20
20
Deaths
44
59
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
0
10
2
0.1
L
Cupid
ChhMat
Cupid
0
9
1
0.06
W
Chronos
Em1k
Chronos
9
0
8
13
L
Tiamat
Jirafurri
Tiamat
2
11
4
0.36
W
Ah Puch
Maievrn
Ah Puch
16
7
9
2.93
W
Nemesis
NCTK
Nemesis
13
6
10
3
L
Tsukuyomi
SorryICan
Tsukuyomi
6
9
7
1.06
W
5
1
15
12.5
L
12
5
4
2.8
W
Guan Yu
1
6
17
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,322
Damage
84,856
117,165
Taken
135,131
93,636
Mitigated
91,422
46,809
Healing
41,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
9,995
388
2,347
6,782
23,323
11,778
0
15,367
7,819
55,037
0
L
Cupid
ChhMat
Cupid
9,451
5,396
356
3,805
20,545
6,450
71
15,694
4,784
0
58,130
W
Chronos
Em1k
Chronos
24,066
9,947
0
10,525
20,359
14,369
2,770
3,617
16,366
138,976
0
L
Tiamat
Jirafurri
Tiamat
15,641
2,750
0
4,793
22,580
13,409
645
12,251
10,329
75,196
0
W
Ah Puch
Maievrn
Ah Puch
27,080
2,496
129
8,024
23,273
10,038
1,538
8,405
14,790
102,102
0
W
Nemesis
NCTK
Nemesis
19,055
8,211
0
8,434
25,007
13,170
152
5,259
19,584
0
117,972
L
Tsukuyomi
SorryICan
Tsukuyomi
21,068
6,122
0
6,900
25,915
18,701
276
9,585
16,250
0
94,111
W
18,964
510
1,552
4,435
20,664
26,303
775
3,159
17,139
50,711
0
L
28,701
3,387
0
16,832
42,768
41,084
286
17,213
25,475
0
92,682
W
Guan Yu
14,157
3,035
5,625
8,085
27,862
29,756
137
4,170
23,650
0
70,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,694
Gold Earned
57,153
775
Minions Killed
598
0
Camps Cleared
0
2,493,194
Distance Traveled
2,302,498
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,385
348
73
3
0
437,887
2
L
Cupid
9,710
360
108
4
0
429,182
3
W
Chronos
15,789
585
218
8
0
499,763
7
L
Tiamat
11,186
414
144
5
0
444,133
1
W
Ah Puch
15,612
578
229
8
0
433,270
2
W
Nemesis
15,666
580
148
5
0
549,264
3
L
Tsukuyomi
12,972
480
137
5
0
469,121
1
W
Ares
14,151
524
51
2
0
530,039
1
L
Tyr
13,900
515
136
5
0
522,175
5
W
Guan Yu
12,476
462
129
5
0
480,858
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role