Player Matchup

Nemesis
Nemesis
Nanak1
Nemesis
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 16L
1,462 Elo+
Party 1
Tiamat
Tiamat
OkayuSimper
Tiamat
Level 22
God Stats
5W - 2L
1,564 SR
Queue Stats
147W - 101L
1,656 Elo+
Party 1
Thor
Thor
Rehma
Thor
Level 19
God Stats
3W - 0L
1,748 SR
Queue Stats
20W - 2L
1,785 Elo+
Solo
Xbalanque
Xbalanque
scorch20
Xbalanque
Level 28
God Stats
1W - 3L
1,285 SR
Queue Stats
92W - 130L
1,374 Elo+
Solo
Susano
Susano
第五个马甲
Susano
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,342 Elo+
Solo
Team Averages
Level 21
1,519 SR
1,524 Elo+

VS

Team Averages
Level 21
1,599 SR
1,522 Elo+
Jormungandr
Jormungandr
Emperials
Jormungandr
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 18L
1,324 Elo+
Solo
Apollo
Apollo
Tectly
Apollo
Level 26
God Stats
4W - 4L
1,709 SR
Queue Stats
131W - 118L
1,481 Elo+
Solo
Erlang Shen
Erlang Shen
TeenyTortellini
Erlang Shen
Level 8
God Stats
2W - 2L
1,786 SR
Queue Stats
73W - 42L
1,715 Elo+
Solo
Nu Wa
Nu Wa
Tideflow
Nu Wa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
afluk3yth1ng
Loki
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
281W - 263L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Nanak1
Nemesis
14
1 / 4 / 7
9,133
457
3,479
11,608
4,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
20
18 / 2 / 4
14,795
740
28,208
15,379
10,913
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thor
Rehma
Thor
16
10 / 3 / 5
10,789
539
18,893
16,667
12,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xbalanque
scorch20
Xbalanque
14
0 / 7 / 5
8,694
435
7,051
13,972
4,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 7 / 3
8,672
434
5,687
10,886
3,668
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Emperials
Jormungandr
13
1 / 7 / 9
8,151
408
6,342
17,739
9,537
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Apollo
Tectly
Apollo
17
9 / 4 / 5
11,144
557
11,175
18,078
6,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
TeenyTortellini
Erlang Shen
16
4 / 5 / 3
10,324
516
10,104
20,041
10,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
Tideflow
Nu Wa
15
1 / 8 / 7
9,354
468
10,259
13,149
4,017
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
8 / 6 / 3
10,962
548
6,116
16,421
5,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
50
30
Kills
23
23
Deaths
30
24
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Emperials
Jormungandr
1
7
9
0.79
W
Nemesis
Nanak1
Nemesis
1
4
7
1.13
W
Tiamat
18
2
4
10
W
Thor
Rehma
Thor
10
3
5
4.17
L
Apollo
Tectly
Apollo
9
4
5
2.88
L
Erlang Shen
TeenyTortellini
Erlang Shen
4
5
3
1.1
L
Nu Wa
Tideflow
Nu Wa
1
8
7
0.56
L
8
6
3
1.58
W
Xbalanque
scorch20
Xbalanque
0
7
5
0.36
W
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,318
Damage
43,996
68,512
Taken
85,428
35,890
Mitigated
36,444
22,338
Healing
22,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Emperials
Jormungandr
6,342
1,581
312
2,781
17,739
9,537
200
5,270
12,326
24,391
0
W
Nemesis
Nanak1
Nemesis
3,479
871
0
4,275
11,608
4,444
1,404
2,114
9,494
0
42,457
W
Tiamat
28,208
6,463
0
9,438
15,379
10,913
3,595
5,072
10,197
115,653
0
W
Thor
Rehma
Thor
18,893
5,448
277
5,586
16,667
12,385
0
4,103
12,343
0
58,910
L
Apollo
Tectly
Apollo
11,175
7,775
0
6,721
18,078
6,531
0
2,385
15,653
0
70,495
L
Erlang Shen
TeenyTortellini
Erlang Shen
10,104
5,442
0
6,607
20,041
10,992
490
7,249
12,651
0
75,867
L
Nu Wa
Tideflow
Nu Wa
10,259
1,021
0
1,302
13,149
4,017
0
6,818
6,037
62,647
0
L
6,116
2,238
0
4,512
16,421
5,367
0
5,683
10,498
0
58,432
W
Xbalanque
scorch20
Xbalanque
7,051
3,650
0
2,012
13,972
4,480
1,476
3,391
10,581
0
44,452
W
5,687
746
0
750
10,886
3,668
520
1,921
8,965
0
34,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,083
Gold Earned
49,935
493
Minions Killed
529
0
Camps Cleared
0
1,786,889
Distance Traveled
1,880,075
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,151
408
46
2
0
380,988
2
W
Nemesis
9,133
457
80
4
0
363,660
6
W
Tiamat
14,795
740
209
10
0
376,461
4
W
Thor
10,789
539
67
3
0
386,903
1
L
Apollo
11,144
557
108
5
0
397,227
10
L
Erlang Shen
10,324
516
130
7
0
356,191
0
L
Nu Wa
9,354
468
126
6
0
338,636
11
L
Loki
10,962
548
119
6
0
407,033
0
W
Xbalanque
8,694
435
73
4
0
292,555
0
W
Susano
8,672
434
64
3
0
367,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role