Player Matchup

Yemoja
Yemoja
Obeed17
Yemoja
Level 29
God Stats
16W - 16L
1,527 SR
Queue Stats
306W - 309L
1,363 Elo+
Solo
Hun Batz
Hun Batz
Pls_DontKiLLMee
Hun Batz
Level 3
God Stats
0W - 2L
1,234 SR
Queue Stats
0W - 3L
1,121 Elo+
Solo
Heimdallr
Heimdallr
mason_edw20
Heimdallr
Level 28
God Stats
1W - 1L
1,772 SR
Queue Stats
23W - 25L
1,457 Elo+
Solo
Arachne
Arachne
originalFace677
Arachne
Level 18
God Stats
41W - 50L
1,405 SR
Queue Stats
46W - 63L
1,293 Elo+
Party 1
Hachiman
Hachiman
originalReaZoN
Hachiman
Level 17
God Stats
3W - 5L
1,607 SR
Queue Stats
35W - 43L
1,328 Elo+
Party 1
Team Averages
Level 19
1,509 SR
1,312 Elo+

VS

Team Averages
Level 25
1,470 SR
1,451 Elo+
Artemis
Artemis
JeSuisLaMortxD
Artemis
Level 2
God Stats
73W - 73L
1,500 SR
Queue Stats
218W - 215L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Limejensen270
Kukulkan
Level 25
God Stats
30W - 17L
1,496 SR
Queue Stats
128W - 105L
1,476 Elo+
Solo
Khepri
Khepri
OAK52
Khepri
Level 29
God Stats
14W - 14L
1,507 SR
Queue Stats
202W - 217L
1,397 Elo+
Solo
Odin
Odin
dlxlxl-_-lxlxlb
Odin
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
130W - 140L
1,452 Elo+
Solo
Fenrir
Fenrir
iProzZ Dany
Fenrir
Level 43
God Stats
15W - 11L
1,346 SR
Queue Stats
259W - 266L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Obeed17
Yemoja
8
0 / 3 / 0
5,477
421
2,944
8,531
3,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
9
0 / 4 / 0
5,735
441
2,778
8,643
2,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
mason_edw20
Heimdallr
8
0 / 1 / 0
5,077
391
3,748
6,100
2,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 2 / 1
5,374
413
2,476
4,652
1,152
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
10
1 / 6 / 1
6,098
469
2,348
7,312
2,375
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 2
6,371
490
7,415
3,758
1,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
Limejensen270
Kukulkan
13
3 / 1 / 5
7,496
577
6,214
4,813
1,654
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Khepri
OAK52
Khepri
11
0 / 0 / 6
6,500
500
3,586
8,072
4,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
7 / 0 / 3
7,677
591
5,313
4,655
4,370
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
11
2 / 1 / 3
6,510
501
3,194
8,146
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
16
16
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
W
Kukulkan
Limejensen270
Kukulkan
3
1
5
5.5
W
Khepri
OAK52
Khepri
0
0
6
3
L
Yemoja
Obeed17
Yemoja
0
3
0
0
L
Hun Batz
0
4
0
0
W
7
0
3
8.5
W
Fenrir
2
1
3
3.5
L
Heimdallr
mason_edw20
Heimdallr
0
1
0
0
L
1
2
1
0.75
L
Hachiman
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,294
Damage
25,722
35,238
Taken
29,444
12,860
Mitigated
15,394
8,284
Healing
11,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,415
2,881
0
1,075
3,758
1,544
0
577
3,181
0
34,793
W
Kukulkan
Limejensen270
Kukulkan
6,214
308
0
2,396
4,813
1,654
638
0
4,813
42,760
0
W
Khepri
OAK52
Khepri
3,586
360
219
3,692
8,072
4,979
0
2,074
5,998
18,719
0
L
Yemoja
Obeed17
Yemoja
2,944
761
1,201
1,400
8,531
3,768
203
2,582
5,924
18,013
0
L
Hun Batz
2,778
539
0
2,097
8,643
2,821
0
2,914
5,654
0
32,492
W
5,313
1,790
0
325
4,655
4,370
70
81
4,574
0
40,492
W
Fenrir
3,194
695
0
3,734
8,146
2,847
0
212
7,934
0
36,139
L
Heimdallr
mason_edw20
Heimdallr
3,748
922
357
1,650
6,100
2,744
270
643
5,407
0
25,722
L
2,476
1,881
0
587
4,652
1,152
0
858
3,744
0
13,321
L
Hachiman
2,348
1,116
0
992
7,312
2,375
177
2,803
4,359
0
29,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,761
Gold Earned
34,554
206
Minions Killed
325
0
Camps Cleared
0
1,196,023
Distance Traveled
1,281,798
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,371
490
74
6
0
224,578
0
W
Kukulkan
7,496
577
95
7
0
263,145
3
W
Khepri
6,500
500
25
2
0
291,074
0
L
Yemoja
5,477
421
27
2
0
206,451
1
L
Hun Batz
5,735
441
68
5
0
267,664
0
W
Odin
7,677
591
57
4
0
256,953
1
W
Fenrir
6,510
501
74
6
0
246,048
0
L
Heimdallr
5,077
391
30
2
0
219,438
1
L
Arachne
5,374
413
27
2
0
284,235
0
L
Hachiman
6,098
469
54
4
0
218,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role