Player Matchup

Vamana
Vamana
Ethanflash11
Vamana
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 145L
1,654 Elo+
Party 2
Vulcan
Vulcan
NerfYmir69
Vulcan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 53L
1,708 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SchizoDoll
Tsukuyomi
Level 22
God Stats
0W - 3L
1,236 SR
Queue Stats
10W - 14L
1,647 Elo+
Solo
Fenrir
Fenrir
evilcheese2875
Fenrir
Level 19
God Stats
1W - 3L
1,688 SR
Queue Stats
60W - 37L
1,652 Elo+
Party 2
Danzaburou
Danzaburou
feziwg
Danzaburou
Level 25
God Stats
24W - 13L
1,767 SR
Queue Stats
179W - 159L
1,601 Elo+
Party 2
Team Averages
Level 27
1,538 SR
1,652 Elo+

VS

Team Averages
Level 22
1,589 SR
1,587 Elo+
Heimdallr
Heimdallr
AgurkeGert
Heimdallr
Level 19
God Stats
3W - 3L
1,528 SR
Queue Stats
32W - 25L
1,558 Elo+
Party 1
Medusa
Medusa
Falillo5
Medusa
Level 18
God Stats
3W - 1L
1,956 SR
Queue Stats
47W - 24L
1,687 Elo+
Solo
Nemesis
Nemesis
Herkete
Nemesis
Level 28
God Stats
1W - 1L
1,323 SR
Queue Stats
97W - 131L
1,511 Elo+
Solo
Hercules
Hercules
TSMHolle
Hercules
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 30L
1,603 Elo+
Party 1
Janus
Janus
fætterguf45
Janus
Level 20
God Stats
18W - 14L
1,639 SR
Queue Stats
40W - 35L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
1 / 4 / 0
7,514
501
6,401
13,060
10,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
NerfYmir69
Vulcan
12
0 / 3 / 0
6,995
466
4,470
6,448
1,949
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
SchizoDoll
Tsukuyomi
11
1 / 5 / 1
6,867
458
1,818
7,799
2,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 2 / 3
7,481
499
5,909
9,494
8,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
feziwg
Danzaburou
12
2 / 4 / 2
7,352
490
3,370
8,029
2,674
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AgurkeGert
Heimdallr
12
2 / 4 / 3
7,656
510
5,728
8,647
3,187
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
Falillo5
Medusa
17
7 / 1 / 0
9,858
657
12,009
9,225
3,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Herkete
Nemesis
14
1 / 0 / 4
7,830
522
2,842
8,542
4,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
TSMHolle
Hercules
12
2 / 2 / 3
7,802
520
4,897
6,434
4,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
6 / 1 / 2
9,765
651
7,769
6,685
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
8
Kills
18
18
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AgurkeGert
Heimdallr
2
4
3
0.88
L
Vamana
1
4
0
0.25
W
Medusa
Falillo5
Medusa
7
1
0
7
W
Nemesis
Herkete
Nemesis
1
0
4
3
L
Vulcan
NerfYmir69
Vulcan
0
3
0
0
L
Tsukuyomi
SchizoDoll
Tsukuyomi
1
5
1
0.3
W
Hercules
TSMHolle
Hercules
2
2
3
1.75
L
4
2
3
2.75
L
Danzaburou
feziwg
Danzaburou
2
4
2
0.75
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,968
Damage
33,245
44,830
Taken
39,533
25,866
Mitigated
17,519
11,820
Healing
15,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AgurkeGert
Heimdallr
5,728
3,699
0
2,966
8,647
3,187
497
0
8,647
0
50,679
L
Vamana
6,401
4,238
0
4,785
13,060
10,653
0
0
13,060
0
43,389
W
Medusa
Falillo5
Medusa
12,009
6,334
0
4,766
9,225
3,860
675
0
9,000
0
77,138
W
Nemesis
Herkete
Nemesis
2,842
1,226
0
4,676
8,542
4,115
487
177
8,309
0
44,088
L
Vulcan
NerfYmir69
Vulcan
4,470
1,499
0
1,796
6,448
1,949
36
4,343
1,753
41,444
0
L
Tsukuyomi
SchizoDoll
Tsukuyomi
1,818
739
0
2,058
7,799
2,236
158
1,586
6,091
0
24,159
W
Hercules
TSMHolle
Hercules
4,897
2,076
0
1,839
6,434
4,168
0
945
5,453
2,744
12,874
L
5,909
2,369
0
1,184
9,494
8,354
0
1,359
8,083
0
14,613
L
Danzaburou
feziwg
Danzaburou
3,370
1,591
0
1,997
8,029
2,674
0
488
7,541
0
36,484
W
7,769
729
0
1,261
6,685
2,189
23
3,080
3,379
72,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,209
Gold Earned
42,911
299
Minions Killed
516
0
Camps Cleared
0
1,489,048
Distance Traveled
1,450,675
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,656
510
92
6
0
272,845
2
L
Vamana
7,514
501
75
5
0
274,282
2
W
Medusa
9,858
657
143
10
0
251,586
2
W
Nemesis
7,830
522
78
5
0
299,220
1
L
Vulcan
6,995
466
78
5
0
276,194
3
L
Tsukuyomi
6,867
458
63
4
0
307,359
0
W
Hercules
7,802
520
30
2
0
312,790
8
L
Fenrir
7,481
499
5
0
0
348,491
3
L
Danzaburou
7,352
490
78
5
0
282,722
4
W
Janus
9,765
651
173
12
0
314,234
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role