Player Matchup

Medusa
Medusa
Ioriia
Medusa
Level 42
God Stats
12W - 15L
1,697 SR
Queue Stats
914W - 973L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
Nalhun
Danzaburou
Level 125
God Stats
4W - 6L
1,586 SR
Queue Stats
435W - 329L
1,586 Elo+
Party 1
Sol
Sol
Piroku
Sol
Level 34
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 111L
1,548 Elo+
Solo
Thoth
Thoth
ScottyTiz
Thoth
Level 92
God Stats
18W - 19L
1,625 SR
Queue Stats
77W - 68L
1,540 Elo+
Solo
Cthulhu
Cthulhu
XxKonoexX
Cthulhu
Level 43
God Stats
54W - 39L
1,523 SR
Queue Stats
226W - 253L
1,491 Elo+
Solo
Team Averages
Level 67
1,586 SR
1,519 Elo+

VS

Team Averages
Level 55
1,509 SR
1,542 Elo+
Ymir
Ymir
ArxFatal
Ymir
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 29L
1,639 Elo+
Solo
Fenrir
Fenrir
ILycanI
Fenrir
Level 17
God Stats
187W - 183L
1,516 SR
Queue Stats
376W - 420L
1,458 Elo+
Party 2
Baba Yaga
Baba Yaga
KpASAB4uK
Baba Yaga
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,619 Elo+
Solo
Scylla
Scylla
RenegadeNexus
Scylla
Level 69
God Stats
22W - 32L
1,343 SR
Queue Stats
401W - 430L
1,426 Elo+
Party 2
Artemis
Artemis
Wesson07
Artemis
Level 38
God Stats
12W - 16L
1,687 SR
Queue Stats
155W - 160L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ioriia
Medusa
18
2 / 5 / 23
11,083
1,008
5,017
13,307
5,724
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Nalhun
Danzaburou
20
30 / 0 / 13
17,404
1,582
53,077
9,466
4,867
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sol
Piroku
Sol
18
1 / 4 / 23
10,892
990
9,928
12,291
4,918
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thoth
ScottyTiz
Thoth
19
10 / 0 / 19
12,833
1,167
21,032
6,421
2,488
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
XxKonoexX
Cthulhu
20
2 / 2 / 35
13,013
1,183
10,758
17,415
18,832
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

228

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
0 / 11 / 11
10,238
931
12,178
30,102
33,983
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
ILycanI
Fenrir
16
4 / 9 / 5
11,042
1,004
7,244
30,846
38,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baba Yaga
KpASAB4uK
Baba Yaga
17
4 / 11 / 6
10,842
986
14,307
17,539
8,213
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 8 / 5
10,241
931
10,305
17,280
6,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Wesson07
Artemis
16
1 / 7 / 6
9,887
899
9,468
12,292
5,402
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
44
45
Kills
11
11
Deaths
46
113
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
11
11
0.5
L
Fenrir
ILycanI
Fenrir
4
9
5
0.72
W
Medusa
Ioriia
Medusa
2
5
23
2.7
L
Baba Yaga
KpASAB4uK
Baba Yaga
4
11
6
0.64
W
Danzaburou
Nalhun
Danzaburou
30
0
13
36.5
W
Sol
Piroku
Sol
1
4
23
3.13
L
2
8
5
0.56
W
Thoth
ScottyTiz
Thoth
10
0
19
19.5
L
Artemis
Wesson07
Artemis
1
7
6
0.57
W
Cthulhu
XxKonoexX
Cthulhu
2
2
35
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,812
Damage
53,502
58,900
Taken
108,059
36,829
Mitigated
92,346
14,441
Healing
4,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
12,178
1,336
0
0
30,102
33,983
0
9,337
20,765
29,111
0
L
Fenrir
ILycanI
Fenrir
7,244
1,206
0
758
30,846
38,494
0
14,619
16,227
0
11,200
W
Medusa
Ioriia
Medusa
5,017
3,036
0
1,503
13,307
5,724
0
8,739
4,568
0
15,381
L
Baba Yaga
KpASAB4uK
Baba Yaga
14,307
740
0
1,618
17,539
8,213
0
7,874
9,665
36,837
0
W
Danzaburou
Nalhun
Danzaburou
53,077
32,751
0
5,769
9,466
4,867
0
5,357
4,109
0
91,443
W
Sol
Piroku
Sol
9,928
2,535
0
2,698
12,291
4,918
0
8,239
4,052
22,286
0
L
10,305
655
216
694
17,280
6,254
0
5,872
11,408
40,759
0
W
Thoth
ScottyTiz
Thoth
21,032
1,189
0
0
6,421
2,488
0
4,491
1,930
45,195
0
L
Artemis
Wesson07
Artemis
9,468
3,361
0
762
12,292
5,402
0
4,016
8,276
0
32,071
W
Cthulhu
XxKonoexX
Cthulhu
10,758
541
2,723
1,748
17,415
18,832
0
9,964
6,773
24,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,225
Gold Earned
52,250
219
Minions Killed
194
10
Camps Cleared
3
1,077,589
Distance Traveled
905,470
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,238
931
43
4
0
176,735
0
L
Fenrir
11,042
1,004
8
1
0
196,563
0
W
Medusa
11,083
1,008
29
3
1
188,481
0
L
Baba Yaga
10,842
986
33
3
0
208,570
0
W
Danzaburou
17,404
1,582
80
7
5
236,819
1
W
Sol
10,892
990
35
3
0
200,116
0
L
Scylla
10,241
931
56
5
1
183,069
0
W
Thoth
12,833
1,167
38
3
2
227,856
0
L
Artemis
9,887
899
54
5
2
140,533
0
W
Cthulhu
13,013
1,183
37
3
2
224,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role