Player Matchup

Loki
Loki
BRAZIL12511
Loki
Level 17
God Stats
0W - 6L
1,171 SR
Queue Stats
22W - 29L
1,421 Elo+
Solo
Nike
Nike
MillenniumKid
Nike
Level 27
God Stats
1W - 3L
1,293 SR
Queue Stats
145W - 121L
1,530 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WacthANDLearn
Ah Muzen Cab
Level 25
God Stats
0W - 1L
1,691 SR
Queue Stats
2W - 2L
1,436 Elo+
Party 1
Tiamat
Tiamat
zloebuka
Tiamat
Level 7
God Stats
1W - 3L
1,710 SR
Queue Stats
14W - 18L
1,596 Elo+
Solo
Jormungandr
Jormungandr
İmparatorKedi
Jormungandr
Level 8
God Stats
0W - 1L
1,364 SR
Queue Stats
2W - 3L
1,331 Elo+
Party 1
Team Averages
Level 17
1,446 SR
1,463 Elo+

VS

Team Averages
Level 21
1,500 SR
1,547 Elo+
Vulcan
Vulcan
AndreHoss
Vulcan
Level 28
God Stats
7W - 5L
1,587 SR
Queue Stats
35W - 30L
1,522 Elo+
Solo
Hel
Hel
Kindis
Hel
Level 24
God Stats
12W - 9L
1,249 SR
Queue Stats
100W - 91L
1,434 Elo+
Solo
Ravana
Ravana
Ozxx
Ravana
Level 26
God Stats
4W - 3L
1,500 SR
Queue Stats
84W - 76L
1,517 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PatinesDeGurGe
Ah Muzen Cab
Level 26
God Stats
16W - 11L
1,664 SR
Queue Stats
60W - 43L
1,760 Elo+
Solo
Bellona
Bellona
irixx
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 2
11,680
508
10,128
17,484
6,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

17
3 / 1 / 6
11,122
484
18,140
21,156
17,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
WacthANDLearn
Ah Muzen Cab
18
2 / 5 / 3
10,850
472
7,733
15,081
7,050
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
zloebuka
Tiamat
17
2 / 6 / 3
10,897
474
12,451
15,441
14,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
İmparatorKedi
Jormungandr
14
1 / 5 / 3
8,722
379
7,108
16,222
13,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AndreHoss
Vulcan
20
4 / 2 / 5
13,047
567
12,603
15,238
6,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hel
Kindis
Hel
16
1 / 2 / 2
10,070
438
6,632
14,182
9,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ravana
Ozxx
Ravana
19
4 / 4 / 5
12,242
532
12,447
17,139
8,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Muzen Cab
PatinesDeGurGe
Ah Muzen Cab
20
13 / 4 / 5
15,886
691
27,326
26,162
12,107
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
irixx
Bellona
7
0 / 4 / 0
7,635
332
1,779
6,227
3,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
39
16
Kills
22
22
Deaths
16
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Vulcan
AndreHoss
Vulcan
4
2
5
3.25
L
8
5
2
1.8
W
Hel
Kindis
Hel
1
2
2
1
L
3
1
6
6
W
Ravana
Ozxx
Ravana
4
4
5
1.63
W
Ah Muzen Cab
PatinesDeGurGe
Ah Muzen Cab
13
4
5
3.88
L
Ah Muzen Cab
WacthANDLearn
Ah Muzen Cab
2
5
3
0.7
W
Bellona
irixx
Bellona
0
4
0
0
L
Tiamat
zloebuka
Tiamat
2
6
3
0.58
L
Jormungandr
İmparatorKedi
Jormungandr
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,560
Damage
60,787
85,384
Taken
78,948
60,090
Mitigated
40,383
22,696
Healing
46,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
AndreHoss
Vulcan
12,603
1,969
782
5,124
15,238
6,918
571
7,144
7,433
82,189
0
L
10,128
2,996
0
6,712
17,484
6,908
62
3,289
14,162
0
57,921
W
Hel
Kindis
Hel
6,632
510
9,509
9,839
14,182
9,368
282
1,705
12,106
38,513
0
L
18,140
2,401
0
9,061
21,156
17,575
14
6,722
14,298
3,347
74,397
W
Ravana
Ozxx
Ravana
12,447
2,396
0
5,719
17,139
8,969
13
4,489
12,237
0
73,172
W
Ah Muzen Cab
PatinesDeGurGe
Ah Muzen Cab
27,326
16,509
0
15,227
26,162
12,107
3,421
7,710
17,908
0
154,118
L
Ah Muzen Cab
WacthANDLearn
Ah Muzen Cab
7,733
1,850
0
3,814
15,081
7,050
853
2,418
12,607
0
90,230
W
Bellona
irixx
Bellona
1,779
609
0
635
6,227
3,021
35
0
5,927
0
11,520
L
Tiamat
zloebuka
Tiamat
12,451
1,136
0
2,620
15,441
14,984
0
4,065
11,099
70,061
0
L
Jormungandr
İmparatorKedi
Jormungandr
7,108
1,897
0
489
16,222
13,573
1,034
2,189
13,983
31,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,271
Gold Earned
58,880
583
Minions Killed
619
0
Camps Cleared
0
2,082,534
Distance Traveled
1,875,805
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
13,047
567
179
8
0
449,972
14
L
Loki
11,680
508
79
3
0
390,370
2
W
Hel
10,070
438
76
3
0
429,747
5
L
Nike
11,122
484
118
5
0
464,231
4
W
Ravana
12,242
532
129
6
0
446,419
1
W
Ah Muzen Cab
15,886
691
213
9
0
387,714
0
L
Ah Muzen Cab
10,850
472
195
8
0
418,470
1
W
Bellona
7,635
332
22
1
0
161,953
0
L
Tiamat
10,897
474
137
6
0
380,840
4
L
Jormungandr
8,722
379
54
2
0
428,623
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role