Player Matchup

Neith
Neith
GornDen
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
HypersonicPig
Bellona
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
MSRLEGENDBICTH
Bacchus
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
SirDarkWolf
Baba Yaga
Level 109
God Stats
2W - 2L
1,537 SR
Queue Stats
123W - 103L
1,535 Elo+
Party 1
Nemesis
Nemesis
parathus
Nemesis
Level 123
God Stats
23W - 18L
1,651 SR
Queue Stats
43W - 38L
1,563 Elo+
Party 1
Team Averages
Level 88
1,538 SR
1,520 Elo+

VS

Team Averages
Level 35
1,401 SR
1,314 Elo+
Cupid
Cupid
Agarminthia
Cupid
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Koppaiii
Thor
Level 4
God Stats
0W - 2L
1,350 SR
Queue Stats
0W - 5L
1,205 Elo+
Party 2
Cerberus
Cerberus
TokyoNeonLight
Cerberus
Level 5
God Stats
0W - 2L
1,308 SR
Queue Stats
0W - 6L
1,205 Elo+
Party 2
Cthulhu
Cthulhu
holdAvoid
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 20L
1,330 Elo+
Party 2
Jormungandr
Jormungandr
shadowreaper18
Jormungandr
Level 8
God Stats
0W - 5L
1,350 SR
Queue Stats
2W - 12L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GornDen
Neith
11
3 / 2 / 10
6,941
578
8,695
7,487
2,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
12
9 / 1 / 8
7,939
662
8,239
8,957
5,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
8 / 0 / 9
7,495
625
4,764
5,314
4,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
SirDarkWolf
Baba Yaga
13
3 / 1 / 2
7,359
613
4,367
5,566
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
parathus
Nemesis
12
11 / 0 / 4
7,789
649
7,543
6,610
3,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
6,819
568
3,686
7,086
2,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thor
5
0 / 10 / 0
4,380
365
1,195
9,690
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
7
0 / 7 / 1
4,814
401
1,675
9,090
2,937
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
holdAvoid
Cthulhu
7
1 / 6 / 0
5,132
428
2,065
8,018
2,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jormungandr
shadowreaper18
Jormungandr
7
1 / 8 / 1
4,774
398
3,843
8,695
2,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
6
34
Kills
4
4
Deaths
34
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Neith
GornDen
Neith
3
2
10
4
W
Bellona
9
1
8
13
L
Thor
0
10
0
0
W
8
0
9
12.5
W
Baba Yaga
SirDarkWolf
Baba Yaga
3
1
2
4
L
Cerberus
0
7
1
0.07
L
Cthulhu
holdAvoid
Cthulhu
1
6
0
0.17
W
Nemesis
parathus
Nemesis
11
0
4
13
L
Jormungandr
shadowreaper18
Jormungandr
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,608
Damage
12,464
33,934
Taken
42,579
18,011
Mitigated
12,582
11,814
Healing
4,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,686
1,906
0
1,434
7,086
2,083
0
3,091
3,762
0
38,609
W
Neith
GornDen
Neith
8,695
4,902
0
3,173
7,487
2,491
1,417
4,049
3,438
0
42,308
W
Bellona
8,239
4,115
0
3,653
8,957
5,547
553
1,564
7,393
0
43,420
L
Thor
1,195
307
0
1,060
9,690
2,134
0
1,444
8,206
0
11,053
W
4,764
857
0
2,261
5,314
4,787
775
1,577
3,737
19,997
0
W
Baba Yaga
SirDarkWolf
Baba Yaga
4,367
123
0
2,378
5,566
2,040
1,785
14
5,552
49,074
0
L
Cerberus
1,675
260
0
765
9,090
2,937
0
402
8,688
8,502
0
L
Cthulhu
holdAvoid
Cthulhu
2,065
369
0
732
8,018
2,659
0
1,605
6,413
14,219
0
W
Nemesis
parathus
Nemesis
7,543
4,491
0
349
6,610
3,146
249
379
6,231
0
41,565
L
Jormungandr
shadowreaper18
Jormungandr
3,843
1,593
0
678
8,695
2,769
0
2,276
6,379
12,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,523
Gold Earned
25,919
360
Minions Killed
190
0
Camps Cleared
0
1,110,363
Distance Traveled
1,037,852
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,819
568
88
7
0
208,394
5
W
Neith
6,941
578
78
7
0
178,213
2
W
Bellona
7,939
662
83
7
0
229,094
2
L
Thor
4,380
365
30
3
0
189,876
3
W
Bacchus
7,495
625
30
3
0
234,957
5
W
Baba Yaga
7,359
613
102
9
0
212,141
2
L
Cerberus
4,814
401
23
2
0
223,227
2
L
Cthulhu
5,132
428
25
2
0
202,251
1
W
Nemesis
7,789
649
67
6
0
255,958
1
L
Jormungandr
4,774
398
24
2
0
214,104
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role