Player Matchup

Tiamat
Tiamat
Ipo the best
Tiamat
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 20L
1,500 Elo+
Party 1
Medusa
Medusa
borja2165
Medusa
Level 112
God Stats
4W - 5L
1,377 SR
Queue Stats
11W - 16L
1,500 Elo+
Solo
Sobek
Sobek
iDaGrxxn
Sobek
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,533 Elo+
Party 1
Team Averages
Level 114
1,459 SR
1,511 Elo+

VS

Team Averages
Level 114
1,687 SR
1,604 Elo+
Sobek
Sobek
elpernias
Sobek
Level 89
God Stats
4W - 1L
1,774 SR
Queue Stats
48W - 27L
1,614 Elo+
Party 2
Vulcan
Vulcan
francampillo
Vulcan
Level 149
God Stats
15W - 8L
1,562 SR
Queue Stats
250W - 225L
1,682 Elo+
Solo
Ullr
Ullr
moriondead
Ullr
Level 105
God Stats
4W - 2L
1,725 SR
Queue Stats
136W - 91L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
4 / 3 / 1
7,766
777
4,975
6,316
3,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
borja2165
Medusa
10
1 / 4 / 3
6,934
693
5,650
7,102
2,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sobek
iDaGrxxn
Sobek
9
0 / 4 / 4
7,332
733
2,117
9,848
7,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
elpernias
Sobek
10
2 / 3 / 6
8,054
805
3,980
8,159
6,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
13
5 / 1 / 5
8,516
852
9,519
5,075
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 7
8,324
832
5,929
5,548
1,842
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
5
Kills
11
11
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
4
3
1
1.5
L
Medusa
borja2165
Medusa
1
4
3
0.63
W
Sobek
elpernias
Sobek
2
3
6
1.67
W
Vulcan
5
1
5
7.5
L
Sobek
iDaGrxxn
Sobek
0
4
4
0.5
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,742
Damage
19,428
23,266
Taken
18,782
13,143
Mitigated
9,600
4,932
Healing
4,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,975
555
0
1,766
6,316
3,818
16
2,773
3,479
21,107
0
L
Medusa
borja2165
Medusa
5,650
2,015
0
640
7,102
2,090
0
4,083
2,807
0
36,593
W
Sobek
elpernias
Sobek
3,980
191
0
2,693
8,159
6,049
68
2,305
5,702
13,095
0
W
Vulcan
9,519
5,083
0
1,719
5,075
1,709
351
1,658
3,213
48,831
0
L
Sobek
iDaGrxxn
Sobek
2,117
55
0
2,526
9,848
7,235
0
6,353
3,385
8,710
0
W
5,929
1,944
0
385
5,548
1,842
1,786
2,603
2,715
0
29,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,032
Gold Earned
24,894
123
Minions Killed
157
0
Camps Cleared
0
540,672
Distance Traveled
585,768
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,766
777
51
5
0
185,451
3
L
Medusa
6,934
693
65
7
0
178,069
4
W
Sobek
8,054
805
14
1
0
198,422
3
W
Vulcan
8,516
852
86
9
0
205,019
3
L
Sobek
7,332
733
7
1
0
177,152
1
W
Ullr
8,324
832
57
6
0
182,327
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role