Player Matchup

Osiris
Osiris
CJtactical17
Osiris
Level 73
God Stats
21W - 15L
1,690 SR
Queue Stats
187W - 205L
1,454 Elo+
Party 3
Rama
Rama
DylanWehausen
Rama
Level 107
God Stats
4W - 3L
1,674 SR
Queue Stats
256W - 258L
1,519 Elo+
Party 3
Merlin
Merlin
NargaInDisguise
Merlin
Level 115
God Stats
0W - 1L
1,724 SR
Queue Stats
13W - 9L
1,559 Elo+
Party 1
Bacchus
Bacchus
Narlems
Bacchus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 160L
1,447 Elo+
Party 3
Susano
Susano
YourAchillesHeel
Susano
Level 18
God Stats
37W - 22L
1,734 SR
Queue Stats
285W - 244L
1,559 Elo+
Party 1
Team Averages
Level 71
1,664 SR
1,508 Elo+

VS

Team Averages
Level 99
1,718 SR
1,605 Elo+
Tyr
Tyr
ChiefDirtyBottom
Tyr
Level 49
God Stats
15W - 12L
1,632 SR
Queue Stats
115W - 90L
1,677 Elo+
Solo
Janus
Janus
ItzGiant
Janus
Level 143
God Stats
4W - 0L
2,036 SR
Queue Stats
99W - 81L
1,538 Elo+
Party 2
Yemoja
Yemoja
SNUFFY3000
Yemoja
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 179L
1,606 Elo+
Party 2
Danzaburou
Danzaburou
SlimeballZodi
Danzaburou
Level 16
God Stats
7W - 6L
1,726 SR
Queue Stats
9W - 8L
1,595 Elo+
Party 2
Awilix
Awilix
venmlove
Awilix
Level 143
God Stats
32W - 14L
1,696 SR
Queue Stats
121W - 97L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
0 / 5 / 3
8,761
487
8,702
14,503
14,686
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
9 / 2 / 2
9,893
550
9,867
13,055
4,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 7 / 2
8,217
457
4,901
9,839
3,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Narlems
Bacchus
13
3 / 4 / 4
8,530
474
5,348
10,421
9,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
5 / 5 / 6
9,233
513
10,845
15,579
5,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 2
11,032
613
9,476
16,586
13,719
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Janus
ItzGiant
Janus
15
3 / 4 / 4
10,030
557
10,428
8,136
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
SNUFFY3000
Yemoja
15
3 / 3 / 6
9,935
552
4,735
10,485
8,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
SlimeballZodi
Danzaburou
15
3 / 6 / 2
9,809
545
6,121
10,056
3,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Awilix
venmlove
Awilix
15
10 / 6 / 7
10,895
605
13,950
12,299
5,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
44
21
Kills
23
23
Deaths
21
17
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
5
3
0.3
W
4
2
2
2.5
L
9
2
2
5
W
Janus
ItzGiant
Janus
3
4
4
1.25
L
4
7
2
0.71
L
Bacchus
Narlems
Bacchus
3
4
4
1.25
W
Yemoja
SNUFFY3000
Yemoja
3
3
6
2
W
Danzaburou
SlimeballZodi
Danzaburou
3
6
2
0.67
L
5
5
6
1.6
W
Awilix
venmlove
Awilix
10
6
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,663
Damage
44,710
63,397
Taken
57,562
38,871
Mitigated
34,116
14,137
Healing
15,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
8,702
2,629
0
715
14,503
14,686
0
1,206
13,297
0
54,544
W
9,476
1,261
0
8,079
16,586
13,719
0
1,024
15,562
0
70,353
L
9,867
6,878
0
7,465
13,055
4,754
0
3,880
9,175
0
69,241
W
Janus
ItzGiant
Janus
10,428
266
0
898
8,136
2,762
546
1,305
6,831
70,171
0
L
4,901
345
0
1,159
9,839
3,750
609
3,068
6,771
45,394
0
L
Bacchus
Narlems
Bacchus
5,348
633
0
1,680
10,421
9,907
0
3,609
6,812
17,105
0
W
Yemoja
SNUFFY3000
Yemoja
4,735
748
809
3,459
10,485
8,294
114
4,297
6,188
26,020
0
W
Danzaburou
SlimeballZodi
Danzaburou
6,121
3,770
0
1,773
10,056
3,900
2,955
1,838
8,218
0
60,069
L
10,845
2,999
0
3,118
15,579
5,774
0
3,400
12,179
0
57,583
W
Awilix
venmlove
Awilix
13,950
6,428
0
629
12,299
5,441
0
1,785
10,514
0
46,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,634
Gold Earned
51,701
421
Minions Killed
499
0
Camps Cleared
0
1,626,353
Distance Traveled
1,656,226
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,761
487
113
6
0
320,797
2
W
Tyr
11,032
613
159
9
0
363,911
3
L
Rama
9,893
550
126
7
0
292,196
3
W
Janus
10,030
557
116
6
0
343,092
8
L
Merlin
8,217
457
85
5
0
309,211
0
L
Bacchus
8,530
474
13
1
0
341,903
2
W
Yemoja
9,935
552
53
3
0
292,128
4
W
Danzaburou
9,809
545
114
6
0
308,296
0
L
Susano
9,233
513
84
5
0
362,246
4
W
Awilix
10,895
605
57
3
0
348,799
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role