Player Matchup

Ares
Ares
Diamond V
BaRRonCCuDDa
Ares
Diamond V
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
81W - 77L
2,022 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
Derkx
Sun Wukong
Platinum II
Level 132
God Stats
3W - 5L
1,317 SR
Queue Stats
142W - 140L
1,952 MMR
Solo
Anhur
Anhur
Masters
FreePcGam3r
Anhur
Masters
Level 158
God Stats
13W - 11L
1,891 SR
Queue Stats
91W - 75L
2,719 MMR
Party 1
Athena
Athena
Masters
Pîggy
Athena
Masters
Level 154
God Stats
7W - 3L
1,711 SR
Queue Stats
195W - 181L
2,562 MMR
Party 1
Scylla
Scylla
Diamond V
arnettobrien
Scylla
Diamond V
Level 129
God Stats
6W - 10L
1,365 SR
Queue Stats
322W - 300L
1,993 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 128
1,557 SR
2,250 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 129
1,558 SR
2,188 MMR
The Morrigan
The Morrigan
Platinum I
Daddyreturns
The Morrigan
Platinum I
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Masters
Daniik
Apollo
Masters
Level 160
God Stats
1W - 3L
1,768 SR
Queue Stats
249W - 231L
2,487 MMR
Solo
Hun Batz
Hun Batz
Masters
Magistertron
Hun Batz
Masters
Level 149
God Stats
25W - 18L
1,615 SR
Queue Stats
374W - 341L
2,334 MMR
Solo
Osiris
Osiris
Masters
PaststyleEddy
Osiris
Masters
Level 157
God Stats
14W - 12L
1,473 SR
Queue Stats
239W - 236L
2,331 MMR
Solo
Janus
Janus
Platinum I
TheAshenOne
Janus
Platinum I
Level 79
God Stats
3W - 4L
1,433 SR
Queue Stats
67W - 44L
2,287 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 19
10,851
472
5,201
19,795
17,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
Derkx
Sun Wukong
20
1 / 3 / 9
12,889
560
8,553
20,847
23,980
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
14 / 0 / 5
15,727
684
21,480
16,725
9,142
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
Pîggy
Athena
19
6 / 1 / 16
12,986
565
10,958
18,876
15,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
20
13 / 1 / 8
14,237
619
20,057
14,878
6,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Chang'eSetGuan YuTiamatAphrodite

VS

Bans
TsukuyomiYemojaKing ArthurDanzaburouTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Daddyreturns
The Morrigan
14
0 / 10 / 5
8,687
378
9,117
19,037
12,030
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
Daniik
Apollo
17
2 / 8 / 1
10,805
470
8,083
17,560
4,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
Magistertron
Hun Batz
18
5 / 9 / 1
11,226
488
13,001
17,905
7,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
1 / 3 / 2
11,424
497
11,083
19,867
24,130
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
1 / 5 / 2
11,513
501
10,482
13,247
4,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
20
35
Kills
9
9
Deaths
35
57
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
4
19
2.63
L
The Morrigan
Daddyreturns
The Morrigan
0
10
5
0.25
L
Apollo
Daniik
Apollo
2
8
1
0.31
W
Sun Wukong
Derkx
Sun Wukong
1
3
9
1.83
W
14
0
5
16.5
L
Hun Batz
Magistertron
Hun Batz
5
9
1
0.61
L
1
3
2
0.67
W
Athena
Pîggy
Athena
6
1
16
14
L
1
5
2
0.4
W
Scylla
13
1
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,249
Damage
51,766
91,121
Taken
87,616
72,764
Mitigated
53,162
30,278
Healing
12,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,201
617
0
3,008
19,795
17,526
326
7,256
12,539
26,796
0
L
The Morrigan
Daddyreturns
The Morrigan
9,117
1,969
0
3,084
19,037
12,030
23
9,584
9,383
40,259
2,409
L
Apollo
Daniik
Apollo
8,083
4,215
0
4,363
17,560
4,827
52
3,484
14,076
0
81,494
W
Sun Wukong
Derkx
Sun Wukong
8,553
2,034
0
5,497
20,847
23,980
397
2,221
18,626
0
93,128
W
21,480
14,260
0
13,176
16,725
9,142
4,452
2,125
14,600
0
145,988
L
Hun Batz
Magistertron
Hun Batz
13,001
4,672
0
182
17,905
7,418
0
10,729
7,176
0
89,854
L
11,083
2,442
0
3,320
19,867
24,130
204
3,844
16,023
17,726
66,509
W
Athena
Pîggy
Athena
10,958
3,809
0
5,711
18,876
15,282
311
4,156
14,720
82,545
0
L
10,482
717
0
1,872
13,247
4,757
160
8,575
4,672
111,492
0
W
Scylla
20,057
2,254
0
2,886
14,878
6,834
1,648
4,050
10,828
119,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,690
Gold Earned
53,655
697
Minions Killed
702
0
Camps Cleared
0
2,346,081
Distance Traveled
2,160,425
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,851
472
37
2
0
449,381
2
L
The Morrigan
8,687
378
62
3
0
407,285
4
L
Apollo
10,805
470
149
6
0
431,008
2
W
Sun Wukong
12,889
560
167
7
0
460,854
4
W
Anhur
15,727
684
207
9
0
461,633
4
L
Hun Batz
11,226
488
131
6
0
407,144
2
L
Osiris
11,424
497
158
7
0
448,656
2
W
Athena
12,986
565
109
5
0
528,984
7
L
Janus
11,513
501
202
9
0
466,332
11
W
Scylla
14,237
619
177
8
0
445,229
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role