Player Matchup

Hercules
Hercules
Dabthulhu
Hercules
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 180L
1,328 Elo+
Party 2
Kukulkan
Kukulkan
GF_Deathwings
Kukulkan
Level 7
God Stats
7W - 3L
1,604 SR
Queue Stats
191W - 219L
1,420 Elo+
Party 2
Medusa
Medusa
Kellyvision
Medusa
Level 17
God Stats
13W - 14L
1,321 SR
Queue Stats
184W - 197L
1,479 Elo+
Solo
Athena
Athena
SeemorBooty
Athena
Level 28
God Stats
18W - 9L
1,662 SR
Queue Stats
79W - 68L
1,633 Elo+
Solo
Serqet
Serqet
TopTox
Serqet
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 158L
1,507 Elo+
Solo
Team Averages
Level 17
1,518 SR
1,473 Elo+

VS

Team Averages
Level 18
1,456 SR
1,487 Elo+
Merlin
Merlin
DeadRewind
Merlin
Level 18
God Stats
2W - 7L
1,500 SR
Queue Stats
86W - 65L
1,641 Elo+
Solo
Sylvanus
Sylvanus
EmmyXD
Sylvanus
Level 21
God Stats
4W - 5L
1,585 SR
Queue Stats
189W - 188L
1,509 Elo+
Party 1
Medusa
Medusa
HobbitMcNugget
Medusa
Level 14
God Stats
56W - 44L
1,196 SR
Queue Stats
67W - 60L
1,278 Elo+
Solo
Thor
Thor
RealTeki
Thor
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 93L
1,608 Elo+
Party 1
Nox
Nox
sylphtwins
Nox
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 50L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dabthulhu
Hercules
19
2 / 10 / 12
13,566
452
6,314
29,692
26,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
GF_Deathwings
Kukulkan
20
10 / 3 / 18
16,239
541
25,497
14,457
6,863
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
20
9 / 10 / 12
16,939
565
27,194
27,759
12,878
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
20
10 / 5 / 14
15,869
529
16,278
34,296
48,404
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
TopTox
Serqet
20
21 / 2 / 7
20,695
690
31,887
22,550
16,407
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DeadRewind
Merlin
20
15 / 9 / 1
15,328
511
36,397
19,185
8,476
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
EmmyXD
Sylvanus
18
1 / 8 / 7
11,313
377
12,107
34,500
46,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
4 / 15 / 6
12,548
418
14,442
30,012
12,964
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
20
7 / 9 / 9
13,844
461
21,135
30,567
14,783
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
3 / 11 / 5
11,378
379
5,359
17,293
6,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
58
52
Kills
30
30
Deaths
52
63
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hercules
Dabthulhu
Hercules
2
10
12
0.8
L
Merlin
DeadRewind
Merlin
15
9
1
1.72
L
Sylvanus
EmmyXD
Sylvanus
1
8
7
0.56
W
Kukulkan
GF_Deathwings
Kukulkan
10
3
18
6.33
L
4
15
6
0.47
W
Medusa
9
10
12
1.5
L
Thor
7
9
9
1.28
W
Athena
10
5
14
3.4
W
Serqet
TopTox
Serqet
21
2
7
12.25
L
3
11
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,170
Damage
89,440
128,754
Taken
131,557
111,225
Mitigated
90,063
21,298
Healing
18,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Dabthulhu
Hercules
6,314
1,900
0
4,866
29,692
26,673
933
13,535
15,788
0
43,893
L
Merlin
DeadRewind
Merlin
36,397
1,272
0
2,194
19,185
8,476
357
6,579
12,363
115,430
0
L
Sylvanus
EmmyXD
Sylvanus
12,107
1,111
2,166
7,660
34,500
46,903
236
11,506
21,999
36,941
4,077
W
Kukulkan
GF_Deathwings
Kukulkan
25,497
3,007
0
2,811
14,457
6,863
2,124
8,877
5,282
87,349
0
L
14,442
7,097
0
1,994
30,012
12,964
1,462
7,561
21,970
0
81,117
W
Medusa
27,194
11,895
1,293
7,931
27,759
12,878
6,752
12,991
14,527
0
127,233
L
Thor
21,135
6,766
0
4,577
30,567
14,783
762
9,893
20,132
0
95,185
W
Athena
16,278
2,455
0
3,617
34,296
48,404
1,344
9,729
24,143
54,382
0
W
Serqet
TopTox
Serqet
31,887
10,356
0
780
22,550
16,407
4,229
8,672
13,524
0
172,600
L
5,359
676
0
335
17,293
6,937
832
5,960
10,739
41,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,308
Gold Earned
64,411
684
Minions Killed
560
0
Camps Cleared
0
2,865,568
Distance Traveled
2,383,442
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,566
452
79
3
0
476,301
0
L
Merlin
15,328
511
163
5
0
481,876
0
L
Sylvanus
11,313
377
57
2
0
479,690
1
W
Kukulkan
16,239
541
131
4
0
592,842
2
L
Medusa
12,548
418
115
4
0
426,656
2
W
Medusa
16,939
565
196
7
0
510,619
4
L
Thor
13,844
461
138
5
0
489,544
1
W
Athena
15,869
529
68
2
0
596,804
0
W
Serqet
20,695
690
210
7
0
689,002
1
L
Nox
11,378
379
87
3
0
505,676
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role