Player Matchup

Merlin
Merlin
DixenSider69
Merlin
Level 64
God Stats
5W - 0L
1,744 SR
Queue Stats
51W - 19L
1,823 Elo+
Party 1
Anhur
Anhur
TheDankestKnight
Anhur
Level 28
God Stats
6W - 0L
1,517 SR
Queue Stats
36W - 12L
1,812 Elo+
Party 1
Serqet
Serqet
theerupt
Serqet
Level 108
God Stats
1W - 0L
1,448 SR
Queue Stats
68W - 46L
1,609 Elo+
Party 1
Team Averages
Level 67
1,569 SR
1,748 Elo+

VS

Team Averages
Level 53
1,562 SR
1,702 Elo+
Nox
Nox
TomDolan
Nox
Level 29
God Stats
98W - 27L
1,951 SR
Queue Stats
767W - 300L
1,982 Elo+
Party 2
He Bo
He Bo
nitsvA
He Bo
Level 125
God Stats
2W - 2L
1,432 SR
Queue Stats
697W - 264L
1,956 Elo+
Party 2
Da Ji
Da Ji
一只特立独行的朱
Da Ji
Level 4
God Stats
0W - 2L
1,303 SR
Queue Stats
0W - 3L
1,168 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
2 / 3 / 12
10,324
737
8,594
8,000
2,730
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
18 / 5 / 5
13,156
940
15,063
14,233
8,347
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
theerupt
Serqet
15
4 / 4 / 13
11,004
786
7,027
12,681
5,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 6 / 4
10,537
753
8,815
9,509
2,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

He Bo
nitsvA
He Bo
12
3 / 8 / 6
9,675
691
14,008
13,263
2,593
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 10 / 8
9,890
706
3,171
12,664
3,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
24
Kills
12
12
Deaths
24
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
3
12
2.67
W
18
5
5
4.1
L
7
6
4
1.5
L
He Bo
nitsvA
He Bo
3
8
6
0.75
W
Serqet
theerupt
Serqet
4
4
13
2.63
L
2
10
8
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,684
Damage
25,994
34,914
Taken
35,436
16,392
Mitigated
8,247
5,017
Healing
3,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
8,594
371
0
1,520
8,000
2,730
1,541
4,808
3,192
48,005
0
W
15,063
6,392
344
1,929
14,233
8,347
931
8,341
5,892
0
44,395
L
8,815
340
0
423
9,509
2,578
0
1,815
7,526
33,864
0
L
He Bo
nitsvA
He Bo
14,008
551
0
2,791
13,263
2,593
0
3,494
8,875
51,321
0
W
Serqet
theerupt
Serqet
7,027
1,941
0
1,224
12,681
5,315
419
10,009
2,672
0
39,045
L
3,171
870
0
180
12,664
3,076
0
3,361
9,147
0
13,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,484
Gold Earned
30,102
188
Minions Killed
144
0
Camps Cleared
0
824,513
Distance Traveled
701,021
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,324
737
91
7
0
257,185
2
W
Anhur
13,156
940
46
3
0
262,837
0
L
Nox
10,537
753
63
5
0
254,029
5
L
He Bo
9,675
691
63
5
0
229,795
3
W
Serqet
11,004
786
51
4
0
304,491
2
L
Da Ji
9,890
706
18
1
0
217,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role