Player Matchup

Fenrir
Fenrir
AudiGames
Fenrir
Level 148
God Stats
3W - 1L
1,548 SR
Queue Stats
56W - 32L
1,598 Elo+
Solo
Janus
Janus
DarthAbernathy
Janus
Level 119
God Stats
3W - 1L
1,390 SR
Queue Stats
32W - 16L
1,664 Elo+
Party 1
Xing Tian
Xing Tian
IAmADolphin
Xing Tian
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 25L
1,718 Elo+
Party 1
Fafnir
Fafnir
IAmAnEdgyLlama
Fafnir
Level 69
God Stats
2W - 0L
1,835 SR
Queue Stats
56W - 22L
1,668 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TheSparrtan
Ah Muzen Cab
Level 148
God Stats
5W - 3L
1,646 SR
Queue Stats
108W - 73L
1,660 Elo+
Party 1
Team Averages
Level 125
1,584 SR
1,662 Elo+

VS

Team Averages
Level 85
1,690 SR
1,576 Elo+
Discordia
Discordia
ByJeza
Discordia
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 18L
1,684 Elo+
Solo
Freya
Freya
DadadaffyDuck
Freya
Level 67
God Stats
21W - 22L
1,597 SR
Queue Stats
810W - 812L
1,539 Elo+
Party 3
Cerberus
Cerberus
DoctorGroose
Cerberus
Level 140
God Stats
5W - 2L
1,803 SR
Queue Stats
234W - 209L
1,586 Elo+
Party 2
Ratatoskr
Ratatoskr
MrH0dor
Ratatoskr
Level 88
God Stats
11W - 9L
1,745 SR
Queue Stats
400W - 386L
1,546 Elo+
Party 3
Osiris
Osiris
Munkey3115
Osiris
Level 65
God Stats
9W - 6L
1,806 SR
Queue Stats
145W - 152L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AudiGames
Fenrir
20
7 / 1 / 4
13,302
493
15,989
25,847
17,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
5 / 4 / 3
13,980
518
9,351
17,102
5,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
IAmADolphin
Xing Tian
20
3 / 1 / 5
13,515
501
19,091
25,754
21,654
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 0 / 5
12,629
468
7,485
14,683
17,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
TheSparrtan
Ah Muzen Cab
20
3 / 4 / 5
15,016
556
20,530
20,016
8,185
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ByJeza
Discordia
20
0 / 6 / 3
12,838
475
12,140
14,758
5,556
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
2 / 4 / 2
12,142
450
10,855
20,891
9,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
DoctorGroose
Cerberus
19
1 / 4 / 1
12,826
475
19,659
25,339
27,335
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ratatoskr
MrH0dor
Ratatoskr
15
2 / 4 / 1
10,132
375
8,576
19,909
18,173
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Osiris
Munkey3115
Osiris
20
4 / 3 / 1
12,581
466
15,529
21,839
13,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
20
Kills
9
10
Deaths
21
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AudiGames
Fenrir
7
1
4
9
L
Discordia
ByJeza
Discordia
0
6
3
0.25
L
2
4
2
0.75
W
5
4
3
1.63
L
Cerberus
DoctorGroose
Cerberus
1
4
1
0.38
W
Xing Tian
IAmADolphin
Xing Tian
3
1
5
5.5
W
2
0
5
4.5
L
Ratatoskr
MrH0dor
Ratatoskr
2
4
1
0.63
L
Osiris
Munkey3115
Osiris
4
3
1
1.5
W
Ah Muzen Cab
TheSparrtan
Ah Muzen Cab
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,446
Damage
66,759
103,402
Taken
102,736
70,906
Mitigated
74,079
35,638
Healing
27,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AudiGames
Fenrir
15,989
2,573
0
12,993
25,847
17,860
1,357
8,089
17,633
0
87,936
L
Discordia
ByJeza
Discordia
12,140
461
150
3,303
14,758
5,556
42
6,598
8,072
114,428
0
L
10,855
3,699
0
9,254
20,891
9,171
0
2,060
18,791
86,337
6,710
W
9,351
367
231
4,499
17,102
5,561
352
7,809
9,268
100,249
0
L
Cerberus
DoctorGroose
Cerberus
19,659
1,307
0
10,493
25,339
27,335
78
11,987
13,214
103,562
0
W
Xing Tian
IAmADolphin
Xing Tian
19,091
2,419
0
7,237
25,754
21,654
0
14,623
11,081
92,714
0
W
7,485
1,956
0
4,479
14,683
17,646
192
4,425
10,158
23,441
0
L
Ratatoskr
MrH0dor
Ratatoskr
8,576
947
0
4,576
19,909
18,173
608
4,320
15,553
0
36,711
L
Osiris
Munkey3115
Osiris
15,529
6,262
0
0
21,839
13,844
0
10,470
11,179
0
103,215
W
Ah Muzen Cab
TheSparrtan
Ah Muzen Cab
20,530
10,161
0
6,199
20,016
8,185
5,942
7,194
12,497
0
157,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,442
Gold Earned
60,519
725
Minions Killed
835
0
Camps Cleared
0
2,636,180
Distance Traveled
2,560,714
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,302
493
101
4
0
561,465
5
L
Discordia
12,838
475
212
8
0
478,143
6
L
Freya
12,142
450
156
6
0
489,479
0
W
Janus
13,980
518
187
7
0
493,531
0
L
Cerberus
12,826
475
240
9
0
499,820
7
W
Xing Tian
13,515
501
164
6
0
564,325
5
W
Fafnir
12,629
468
19
1
0
492,935
3
L
Ratatoskr
10,132
375
88
3
0
533,467
6
L
Osiris
12,581
466
139
5
0
559,805
3
W
Ah Muzen Cab
15,016
556
254
9
0
523,924
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role