Player Matchup

King Arthur
King Arthur
A MarsWizard
King Arthur
Level 97
God Stats
6W - 5L
1,637 SR
Queue Stats
85W - 101L
1,391 Elo+
Party 1
Chang'e
Chang'e
C5 Maestro
Chang'e
Level 127
God Stats
7W - 14L
1,707 SR
Queue Stats
268W - 313L
1,474 Elo+
Party 1
Fenrir
Fenrir
Garitone1997
Fenrir
Level 65
God Stats
25W - 35L
1,515 SR
Queue Stats
148W - 166L
1,501 Elo+
Party 1
Skadi
Skadi
TenorTitan23
Skadi
Level 65
God Stats
11W - 10L
1,660 SR
Queue Stats
370W - 415L
1,516 Elo+
Party 1
Cerberus
Cerberus
ludicrousbo1
Cerberus
Level 72
God Stats
17W - 9L
1,595 SR
Queue Stats
373W - 425L
1,483 Elo+
Party 1
Team Averages
Level 85
1,623 SR
1,473 Elo+

VS

Team Averages
Level 123
1,496 SR
1,522 Elo+
Hercules
Hercules
PremiumRedcoat
Hercules
Level 84
God Stats
0W - 2L
1,349 SR
Queue Stats
6W - 13L
1,449 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
PremiumRedhead
Ah Muzen Cab
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
292W - 260L
1,541 Elo+
Party 2
Sylvanus
Sylvanus
Sakura_Miharutka
Sylvanus
Level 123
God Stats
1W - 4L
1,334 SR
Queue Stats
782W - 740L
1,514 Elo+
Solo
Arachne
Arachne
Shiku Hikan
Arachne
Level 159
God Stats
12W - 14L
1,500 SR
Queue Stats
310W - 294L
1,560 Elo+
Solo
Bacchus
Bacchus
biohhh
Bacchus
Level 126
God Stats
17W - 7L
1,797 SR
Queue Stats
36W - 34L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
A MarsWizard
King Arthur
17
0 / 1 / 7
10,484
552
7,033
9,291
5,397
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
C5 Maestro
Chang'e
18
12 / 2 / 6
11,066
582
22,158
14,216
5,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
18
7 / 3 / 8
10,817
569
10,099
15,181
7,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
5 / 2 / 9
10,562
556
10,051
9,725
3,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
ludicrousbo1
Cerberus
16
3 / 3 / 18
9,443
497
10,586
18,386
14,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
1 / 4 / 0
8,180
431
3,880
18,220
10,827
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
PremiumRedhead
Ah Muzen Cab
18
4 / 4 / 1
10,721
564
9,900
13,474
4,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 9 / 2
8,535
449
10,767
19,949
7,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Arachne
Shiku Hikan
Arachne
15
4 / 6 / 1
9,215
485
8,913
17,391
6,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
biohhh
Bacchus
10
0 / 5 / 6
7,349
387
7,231
13,885
10,256
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
21
27
Kills
11
11
Deaths
28
48
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
A MarsWizard
King Arthur
0
1
7
3.5
W
Chang'e
C5 Maestro
Chang'e
12
2
6
7.5
W
Fenrir
7
3
8
3.67
L
Hercules
1
4
0
0.25
L
Ah Muzen Cab
PremiumRedhead
Ah Muzen Cab
4
4
1
1.13
L
2
9
2
0.33
L
Arachne
Shiku Hikan
Arachne
4
6
1
0.75
W
5
2
9
4.75
L
Bacchus
biohhh
Bacchus
0
5
6
0.6
W
Cerberus
ludicrousbo1
Cerberus
3
3
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,927
Damage
40,691
66,799
Taken
82,919
36,162
Mitigated
40,697
27,960
Healing
26,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
A MarsWizard
King Arthur
7,033
565
0
2,949
9,291
5,397
542
357
8,934
0
69,406
W
Chang'e
C5 Maestro
Chang'e
22,158
1,542
3,718
6,835
14,216
5,296
1,424
5,525
8,691
72,269
0
W
Fenrir
10,099
2,269
0
6,934
15,181
7,335
656
4,309
10,872
0
65,529
L
Hercules
3,880
1,199
0
3,971
18,220
10,827
0
4,721
13,137
0
37,412
L
Ah Muzen Cab
PremiumRedhead
Ah Muzen Cab
9,900
4,337
0
6,698
13,474
4,794
1,358
3,145
10,281
0
81,195
L
10,767
2,500
1,536
4,281
19,949
7,928
164
11,908
7,705
41,362
4,372
L
Arachne
Shiku Hikan
Arachne
8,913
5,446
0
6,478
17,391
6,892
379
6,679
10,464
0
66,140
W
10,051
5,359
0
2,424
9,725
3,481
2,498
1,887
7,838
0
69,238
L
Bacchus
biohhh
Bacchus
7,231
989
0
3,065
13,885
10,256
195
5,328
8,354
19,647
0
W
Cerberus
ludicrousbo1
Cerberus
10,586
420
815
4,285
18,386
14,653
1,104
5,494
12,892
41,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,372
Gold Earned
44,000
603
Minions Killed
458
0
Camps Cleared
0
1,905,015
Distance Traveled
1,594,460
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,484
552
140
7
0
401,617
3
W
Chang'e
11,066
582
121
6
0
368,850
3
W
Fenrir
10,817
569
119
6
0
372,286
4
L
Hercules
8,180
431
90
5
0
325,090
1
L
Ah Muzen Cab
10,721
564
150
8
0
343,328
3
L
Sylvanus
8,535
449
85
4
0
292,063
0
L
Arachne
9,215
485
112
6
0
308,338
2
W
Skadi
10,562
556
130
7
0
376,102
2
L
Bacchus
7,349
387
21
1
0
325,641
6
W
Cerberus
9,443
497
93
5
0
386,160
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role