Player Matchup

Mulan
Mulan
Axsith
Mulan
Level 138
God Stats
22W - 26L
1,532 SR
Queue Stats
659W - 726L
1,620 Elo+
Party 1
Hel
Hel
TheLazyPilgrim
Hel
Level 126
God Stats
38W - 32L
1,588 SR
Queue Stats
226W - 215L
1,599 Elo+
Party 1
Rama
Rama
winstonsmoker100
Rama
Level 78
God Stats
3W - 7L
1,449 SR
Queue Stats
58W - 84L
1,256 Elo+
Solo
Team Averages
Level 114
1,523 SR
1,492 Elo+

VS

Team Averages
Level 64
1,536 SR
1,366 Elo+
Ymir
Ymir
A Mad Sea Otter
Ymir
Level 89
God Stats
2W - 5L
1,510 SR
Queue Stats
14W - 27L
1,334 Elo+
Party 2
Vamana
Vamana
A Woody Forrest
Vamana
Level 44
God Stats
4W - 3L
1,679 SR
Queue Stats
13W - 24L
1,389 Elo+
Party 2
Olorun
Olorun
xE_L_I_Z_O_N_D_O
Olorun
Level 59
God Stats
57W - 71L
1,419 SR
Queue Stats
188W - 247L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Axsith
Mulan
14
6 / 1 / 11
11,109
694
13,263
13,801
14,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
10 / 0 / 7
12,041
753
16,247
6,383
3,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 8 / 9
10,086
630
6,367
13,736
5,051
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 5 / 2
10,263
641
7,833
15,888
18,859
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 5 / 3
8,757
547
3,366
13,168
5,096
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 7 / 5
9,450
591
8,407
17,500
6,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
17
Kills
7
9
Deaths
17
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
6
5
2
1.4
L
0
5
3
0.3
W
Mulan
Axsith
Mulan
6
1
11
11.5
W
10
0
7
13.5
W
1
8
9
0.69
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,877
Damage
19,606
33,920
Taken
46,556
23,445
Mitigated
30,831
16,341
Healing
11,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,833
1,046
0
388
15,888
18,859
13
5,405
10,483
17,842
0
L
3,366
498
385
2,345
13,168
5,096
128
4,029
9,139
0
26,690
W
Mulan
Axsith
Mulan
13,263
2,320
0
2,627
13,801
14,753
374
7,167
6,455
0
34,085
W
16,247
666
7,555
4,799
6,383
3,641
829
3,759
2,500
64,057
0
W
6,367
4,580
246
1,114
13,736
5,051
1,332
4,921
8,677
0
34,316
L
8,407
2,489
2,491
6,053
17,500
6,876
1,279
7,272
10,228
54,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,236
Gold Earned
28,470
168
Minions Killed
118
0
Camps Cleared
0
811,179
Distance Traveled
783,446
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,263
641
11
1
0
253,863
0
L
Vamana
8,757
547
31
2
0
302,044
1
W
Mulan
11,109
694
25
2
0
285,683
1
W
Hel
12,041
753
89
6
0
309,307
2
W
Rama
10,086
630
54
3
0
216,189
1
L
Olorun
9,450
591
76
5
0
227,539
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role