Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
M1N1P1GB4C0N
Geb
Level 83
God Stats
15W - 18L
1,316 SR
Queue Stats
286W - 328L
1,437 Elo+
Party 1
Hachiman
Hachiman
MidnightRevenant
Hachiman
Level 146
God Stats
20W - 9L
1,708 SR
Queue Stats
485W - 439L
1,493 Elo+
Solo
Baron Samedi
Baron Samedi
Wonky_Willy69
Baron Samedi
Level 108
God Stats
35W - 24L
1,619 SR
Queue Stats
798W - 780L
1,497 Elo+
Solo
Bastet
Bastet
sharks726
Bastet
Level 87
God Stats
13W - 11L
1,553 SR
Queue Stats
466W - 511L
1,461 Elo+
Party 1
Team Averages
Level 101
1,539 SR
1,478 Elo+

VS

Team Averages
Level 79
1,660 SR
1,494 Elo+
Cerberus
Cerberus
Cebei
Cerberus
Level 62
God Stats
21W - 9L
1,746 SR
Queue Stats
432W - 400L
1,482 Elo+
Solo
Anhur
Anhur
Hannahx_xBaker
Anhur
Level 68
God Stats
2W - 0L
1,750 SR
Queue Stats
363W - 345L
1,459 Elo+
Party 2
Ratatoskr
Ratatoskr
MAYITOOuO
Ratatoskr
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
xXcucci_kweenXx
Sylvanus
Level 67
God Stats
3W - 0L
1,804 SR
Queue Stats
334W - 327L
1,528 Elo+
Party 2
Ra
Ra
xXllMataProsllXx
Ra
Level 136
God Stats
5W - 2L
1,500 SR
Queue Stats
28W - 24L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
1 / 4 / 6
8,804
440
8,036
17,348
14,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 8 / 3
7,878
394
8,522
18,947
13,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 2 / 2
9,591
480
11,914
10,083
2,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Wonky_Willy69
Baron Samedi
17
2 / 0 / 3
10,001
500
9,991
9,801
6,706
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
sharks726
Bastet
15
8 / 9 / 4
10,058
503
19,095
16,989
5,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cebei
Cerberus
16
3 / 2 / 8
10,240
512
9,113
20,030
15,884
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
5 / 5 / 6
9,084
454
10,865
15,126
4,847
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ratatoskr
MAYITOOuO
Ratatoskr
16
7 / 3 / 9
10,462
523
9,895
16,282
7,478
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
14
1 / 2 / 11
8,858
443
9,119
17,102
12,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
7 / 4 / 8
11,341
567
13,914
19,055
8,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
65
16
Kills
23
23
Deaths
16
18
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
4
6
1
W
Cerberus
Cebei
Cerberus
3
2
8
3.5
W
5
5
6
1.6
L
1
8
3
0.31
W
Ratatoskr
MAYITOOuO
Ratatoskr
7
3
9
3.83
L
4
2
2
2.5
L
Baron Samedi
Wonky_Willy69
Baron Samedi
2
0
3
3.5
L
Bastet
sharks726
Bastet
8
9
4
1.11
W
Sylvanus
1
2
11
3.25
W
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,558
Damage
52,906
73,168
Taken
87,595
42,153
Mitigated
49,042
20,758
Healing
38,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
8,036
2,220
2,305
3,620
17,348
14,239
0
8,609
8,739
32,744
0
W
Cerberus
Cebei
Cerberus
9,113
611
1,163
8,148
20,030
15,884
392
7,576
12,378
60,591
0
W
10,865
5,374
0
4,986
15,126
4,847
1,960
3,433
11,649
0
47,598
L
8,522
1,036
0
1,851
18,947
13,086
0
8,262
10,685
36,069
0
W
Ratatoskr
MAYITOOuO
Ratatoskr
9,895
1,851
0
3,535
16,282
7,478
490
4,445
11,595
0
59,636
L
11,914
5,116
0
3,448
10,083
2,695
980
3,457
6,626
0
61,264
L
Baron Samedi
Wonky_Willy69
Baron Samedi
9,991
1,436
1,319
4,853
9,801
6,706
0
3,672
6,129
66,717
0
L
Bastet
sharks726
Bastet
19,095
7,607
0
3,362
16,989
5,427
0
7,128
9,861
0
59,471
W
Sylvanus
9,119
3,545
3,864
6,080
17,102
12,719
325
4,897
12,093
36,167
9,925
W
13,914
2,035
3,260
7,612
19,055
8,114
1,703
5,194
13,331
78,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,332
Gold Earned
49,985
438
Minions Killed
507
0
Camps Cleared
0
1,658,026
Distance Traveled
1,823,576
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,804
440
40
2
0
303,532
0
W
Cerberus
10,240
512
151
8
0
371,718
2
W
Anhur
9,084
454
72
4
0
342,143
4
L
Geb
7,878
394
63
3
0
356,255
0
W
Ratatoskr
10,462
523
78
4
0
462,660
0
L
Hachiman
9,591
480
130
7
0
326,511
2
L
Baron Samedi
10,001
500
136
7
0
281,096
1
L
Bastet
10,058
503
69
3
0
390,632
3
W
Sylvanus
8,858
443
74
4
0
332,020
1
W
Ra
11,341
567
132
7
0
315,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role