Player Matchup

Ra
Ra
Cole11755
Ra
Level 3
God Stats
0W - 2L
1,271 SR
Queue Stats
0W - 2L
1,040 Elo+
Party 2
Fafnir
Fafnir
FlaminSyrup
Fafnir
Level 7
God Stats
0W - 1L
1,325 SR
Queue Stats
0W - 2L
1,040 Elo+
Party 2
Anhur
Anhur
JMunro94
Anhur
Level 29
God Stats
2W - 7L
1,333 SR
Queue Stats
44W - 41L
1,401 Elo+
Solo
Apollo
Apollo
OvenxDodger
Apollo
Level 7
God Stats
12W - 20L
1,455 SR
Queue Stats
15W - 22L
1,322 Elo+
Party 1
Nemesis
Nemesis
x0MNIP0T3NCE
Nemesis
Level 82
God Stats
29W - 33L
1,495 SR
Queue Stats
70W - 97L
1,367 Elo+
Party 1
Team Averages
Level 26
1,376 SR
1,234 Elo+

VS

Team Averages
Level 21
1,624 SR
1,512 Elo+
Ares
Ares
DivinityWilmacoc
Ares
Level 5
God Stats
1W - 1L
1,611 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Manz_Jeff
Kukulkan
Level 47
God Stats
3W - 0L
1,701 SR
Queue Stats
147W - 164L
1,476 Elo+
Party 3
Set
Set
Mikelburton07
Set
Level 16
God Stats
19W - 19L
1,556 SR
Queue Stats
101W - 148L
1,390 Elo+
Party 3
Neith
Neith
NDKmadness
Neith
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 70L
1,662 Elo+
Party 3
Nike
Nike
lulbariii
Nike
Level 25
God Stats
9W - 9L
1,750 SR
Queue Stats
165W - 212L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,427
443
1,417
4,121
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
5
0 / 4 / 0
4,007
401
1,204
4,894
2,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
JMunro94
Anhur
6
0 / 4 / 4
4,205
421
1,698
5,284
1,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
7
2 / 4 / 0
4,710
471
2,605
6,215
1,548
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
x0MNIP0T3NCE
Nemesis
8
3 / 6 / 0
4,839
484
3,315
9,790
3,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 9
5,452
545
1,442
5,220
1,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Manz_Jeff
Kukulkan
11
8 / 1 / 5
6,606
661
8,000
3,082
955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
5 / 0 / 6
6,035
604
3,756
5,650
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
13
8 / 0 / 2
7,586
759
6,452
4,353
1,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
10
2 / 1 / 0
5,763
576
2,287
4,390
2,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
24
24
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
1
3
9
1.83
L
Fafnir
0
4
0
0
L
Anhur
JMunro94
Anhur
0
4
4
0.5
W
Kukulkan
Manz_Jeff
Kukulkan
8
1
5
10.5
W
5
0
6
8
W
Neith
8
0
2
9
L
Apollo
2
4
0
0.5
W
Nike
2
1
0
2
L
Nemesis
x0MNIP0T3NCE
Nemesis
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,239
Damage
21,937
30,304
Taken
22,695
9,836
Mitigated
8,496
3,270
Healing
5,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,417
197
20
21
4,121
924
0
928
3,140
14,638
0
W
1,442
230
0
516
5,220
1,939
104
0
5,220
5,422
0
L
Fafnir
1,204
410
0
378
4,894
2,741
0
0
4,894
7,915
0
L
Anhur
JMunro94
Anhur
1,698
859
0
827
5,284
1,403
0
2,464
2,572
0
8,821
W
Kukulkan
Manz_Jeff
Kukulkan
8,000
1,515
441
441
3,082
955
1,478
273
2,769
31,388
0
W
3,756
974
382
1,395
5,650
1,679
597
149
5,461
0
15,022
W
Neith
6,452
2,484
0
1,508
4,353
1,685
376
1,747
2,414
0
43,997
L
Apollo
2,605
1,607
0
780
6,215
1,548
0
1,188
4,940
0
14,480
W
Nike
2,287
661
0
534
4,390
2,238
2,232
172
4,210
0
26,151
L
Nemesis
x0MNIP0T3NCE
Nemesis
3,315
1,499
0
1,244
9,790
3,220
0
4,210
5,166
0
17,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,188
Gold Earned
31,442
114
Minions Killed
225
0
Camps Cleared
0
827,458
Distance Traveled
959,707
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,427
443
30
3
0
182,955
0
W
Ares
5,452
545
7
1
0
205,404
0
L
Fafnir
4,007
401
16
2
0
160,124
0
L
Anhur
4,205
421
14
1
0
157,291
2
W
Kukulkan
6,606
661
57
6
0
175,905
0
W
Set
6,035
604
32
3
0
226,647
0
W
Neith
7,586
759
81
8
0
150,033
0
L
Apollo
4,710
471
23
2
0
159,816
1
W
Nike
5,763
576
48
5
0
201,718
0
L
Nemesis
4,839
484
31
3
0
167,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role