Player Matchup

King Arthur
King Arthur
McJagarooo
King Arthur
Level 88
God Stats
16W - 14L
1,510 SR
Queue Stats
375W - 434L
1,375 Elo+
Solo
Arachne
Arachne
Uliseszr83
Arachne
Level 66
God Stats
6W - 8L
1,442 SR
Queue Stats
185W - 193L
1,392 Elo+
Party 2
Skadi
Skadi
bright_toilet5
Skadi
Level 89
God Stats
20W - 13L
1,531 SR
Queue Stats
204W - 225L
1,467 Elo+
Solo
Kumbhakarna
Kumbhakarna
concvha
Kumbhakarna
Level 68
God Stats
1W - 2L
1,378 SR
Queue Stats
465W - 464L
1,392 Elo+
Party 2
The Morrigan
The Morrigan
el3piernas10
The Morrigan
Level 83
God Stats
6W - 7L
1,477 SR
Queue Stats
169W - 198L
1,428 Elo+
Solo
Team Averages
Level 79
1,467 SR
1,411 Elo+

VS

Team Averages
Level 85
1,486 SR
1,417 Elo+
Fenrir
Fenrir
Derrelith
Fenrir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
MrR1D1ND1RTY
Merlin
Level 105
God Stats
8W - 4L
1,599 SR
Queue Stats
534W - 536L
1,441 Elo+
Solo
Hel
Hel
Ms_Brax
Hel
Level 86
God Stats
29W - 18L
1,301 SR
Queue Stats
390W - 401L
1,442 Elo+
Solo
Hachiman
Hachiman
Ranvisey
Hachiman
Level 81
God Stats
12W - 10L
1,500 SR
Queue Stats
78W - 84L
1,385 Elo+
Solo
Chaac
Chaac
Technana-
Chaac
Level 86
God Stats
4W - 6L
1,528 SR
Queue Stats
58W - 46L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
McJagarooo
King Arthur
14
0 / 4 / 0
8,301
488
6,274
14,920
7,550
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Uliseszr83
Arachne
12
1 / 4 / 4
7,564
445
8,393
12,834
3,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
2 / 4 / 1
7,775
457
3,957
9,020
2,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
concvha
Kumbhakarna
12
1 / 4 / 2
7,672
451
4,801
14,100
9,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
el3piernas10
The Morrigan
14
3 / 2 / 1
8,480
499
2,747
10,322
4,411
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Derrelith
Fenrir
15
5 / 2 / 0
9,200
541
7,849
11,522
4,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
14
3 / 2 / 3
8,742
514
7,003
5,769
2,101
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hel
14
2 / 1 / 4
8,549
503
6,224
7,777
6,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Ranvisey
Hachiman
14
4 / 2 / 3
8,290
488
9,043
9,676
3,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Technana-
Chaac
15
3 / 0 / 3
8,911
524
11,358
12,477
10,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
7
Kills
17
18
Deaths
7
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Derrelith
Fenrir
5
2
0
2.5
L
King Arthur
McJagarooo
King Arthur
0
4
0
0
W
Merlin
3
2
3
2.25
W
Hel
2
1
4
4
W
Hachiman
Ranvisey
Hachiman
4
2
3
2.75
W
Chaac
Technana-
Chaac
3
0
3
4.5
L
Arachne
Uliseszr83
Arachne
1
4
4
0.75
L
2
4
1
0.63
L
Kumbhakarna
concvha
Kumbhakarna
1
4
2
0.5
L
The Morrigan
el3piernas10
The Morrigan
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,172
Damage
41,477
61,196
Taken
47,221
28,559
Mitigated
26,148
15,379
Healing
23,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Derrelith
Fenrir
7,849
2,272
0
6,384
11,522
4,401
496
850
10,672
0
72,514
L
King Arthur
McJagarooo
King Arthur
6,274
226
0
3,955
14,920
7,550
116
1,548
12,733
0
52,719
W
Merlin
7,003
255
0
1,629
5,769
2,101
51
1,676
4,093
59,171
0
W
Hel
6,224
1,138
2,005
3,951
7,777
6,011
1,078
1,427
6,350
38,790
0
W
Hachiman
Ranvisey
Hachiman
9,043
4,526
289
1,661
9,676
3,541
885
2,107
7,569
0
41,558
W
Chaac
Technana-
Chaac
11,358
2,010
0
7,380
12,477
10,094
750
1,066
11,411
8,161
42,741
L
Arachne
Uliseszr83
Arachne
8,393
6,851
0
3,903
12,834
3,942
0
3,291
9,518
0
41,944
L
3,957
1,640
0
1,400
9,020
2,687
0
2,517
6,503
0
38,824
L
Kumbhakarna
concvha
Kumbhakarna
4,801
742
0
4,229
14,100
9,969
0
3,721
10,331
29,426
0
L
The Morrigan
el3piernas10
The Morrigan
2,747
219
0
1,892
10,322
4,411
1,040
4,220
6,077
43,252
604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,792
Gold Earned
43,692
406
Minions Killed
480
0
Camps Cleared
0
1,538,575
Distance Traveled
1,448,777
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,200
541
124
7
0
333,239
2
L
King Arthur
8,301
488
111
7
0
316,233
1
W
Merlin
8,742
514
111
7
0
293,435
0
W
Hel
8,549
503
56
3
0
285,237
4
W
Hachiman
8,290
488
93
5
0
247,984
2
W
Chaac
8,911
524
96
6
0
288,882
1
L
Arachne
7,564
445
81
5
0
362,108
4
L
Skadi
7,775
457
76
4
0
270,390
5
L
Kumbhakarna
7,672
451
46
3
0
292,157
6
L
The Morrigan
8,480
499
92
5
0
297,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role