Player Matchup

Athena
Athena
FEEDer3000
Athena
Level 12
God Stats
3W - 1L
1,733 SR
Queue Stats
19W - 14L
1,681 Elo+
Party 1
Merlin
Merlin
GorditoLoco8
Merlin
Level 107
God Stats
9W - 3L
1,723 SR
Queue Stats
287W - 245L
1,592 Elo+
Party 1
Bastet
Bastet
Ma tawraith
Bastet
Level 20
God Stats
1W - 0L
1,757 SR
Queue Stats
23W - 16L
1,844 Elo+
Party 1
Rama
Rama
TempusVincere
Rama
Level 27
God Stats
7W - 0L
1,871 SR
Queue Stats
50W - 4L
1,865 Elo+
Party 4
Guan Yu
Guan Yu
Xaqery
Guan Yu
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 15L
1,688 Elo+
Party 4
Team Averages
Level 36
1,717 SR
1,734 Elo+

VS

Team Averages
Level 20
1,499 SR
1,527 Elo+
Odin
Odin
DoctorClapper
Odin
Level 29
God Stats
2W - 5L
1,315 SR
Queue Stats
269W - 247L
1,620 Elo+
Party 2
Susano
Susano
FERICK9126
Susano
Level 30
God Stats
3W - 9L
1,411 SR
Queue Stats
57W - 75L
1,559 Elo+
Solo
Freya
Freya
InfiniteCorn
Freya
Level 29
God Stats
6W - 12L
1,546 SR
Queue Stats
276W - 252L
1,648 Elo+
Party 2
Sol
Sol
KOiNYiCiiNG
Sol
Level 5
God Stats
1W - 1L
1,725 SR
Queue Stats
26W - 53L
1,429 Elo+
Party 3
Sun Wukong
Sun Wukong
YurikoRyujin
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 22L
1,378 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
FEEDer3000
Athena
20
6 / 0 / 20
15,125
658
10,040
19,744
21,026
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
19
3 / 0 / 11
12,808
557
5,879
7,458
3,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
18
15 / 1 / 10
13,443
584
14,641
16,857
7,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
21 / 1 / 5
16,247
706
36,220
20,403
10,207
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
Xaqery
Guan Yu
9
1 / 0 / 0
9,273
403
345
1,881
1,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 0
9,594
417
3,869
21,298
18,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
FERICK9126
Susano
13
1 / 8 / 0
9,017
392
3,964
17,449
6,049
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 15 / 1
8,499
370
5,792
26,620
10,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 8 / 0
7,234
315
645
8,636
1,877
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
YurikoRyujin
Sun Wukong
13
0 / 11 / 1
8,905
387
3,098
19,219
13,434
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
4
46
Kills
2
2
Deaths
47
46
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Athena
FEEDer3000
Athena
6
0
20
16
L
Susano
FERICK9126
Susano
1
8
0
0.13
W
Merlin
3
0
11
8.5
L
0
15
1
0.03
L
0
8
0
0
W
Bastet
15
1
10
20
W
21
1
5
23.5
W
Guan Yu
Xaqery
Guan Yu
1
0
0
1
L
Sun Wukong
YurikoRyujin
Sun Wukong
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,125
Damage
17,368
66,343
Taken
93,222
42,981
Mitigated
49,957
24,001
Healing
16,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,869
364
528
3,821
21,298
18,484
165
5,192
15,912
0
32,603
W
Athena
FEEDer3000
Athena
10,040
2,983
0
6,825
19,744
21,026
1,564
1,550
17,543
76,065
0
L
Susano
FERICK9126
Susano
3,964
971
0
4,500
17,449
6,049
0
1,947
15,429
0
46,940
W
Merlin
5,879
109
380
2,011
7,458
3,236
2,210
1,435
6,023
85,493
0
L
5,792
1,799
0
6,628
26,620
10,113
371
3,904
22,646
41,176
0
L
645
330
0
1,177
8,636
1,877
0
1,506
6,946
18,940
0
W
Bastet
14,641
6,362
0
5,266
16,857
7,212
71
2,473
14,384
0
80,532
W
36,220
28,083
0
9,388
20,403
10,207
7,803
4,294
15,803
0
163,602
W
Guan Yu
Xaqery
Guan Yu
345
15
0
131
1,881
1,300
0
0
1,881
0
11,951
L
Sun Wukong
YurikoRyujin
Sun Wukong
3,098
1,152
0
115
19,219
13,434
417
2,792
16,320
0
40,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,896
Gold Earned
43,249
617
Minions Killed
333
0
Camps Cleared
0
1,888,519
Distance Traveled
1,572,792
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,594
417
69
3
0
421,645
6
W
Athena
15,125
658
131
6
0
462,827
1
L
Susano
9,017
392
85
4
0
342,412
1
W
Merlin
12,808
557
142
6
0
424,515
2
L
Freya
8,499
370
64
3
0
353,606
5
L
Sol
7,234
315
35
2
0
172,642
0
W
Bastet
13,443
584
94
4
0
489,948
2
W
Rama
16,247
706
217
9
0
419,361
1
W
Guan Yu
9,273
403
33
1
0
91,868
0
L
Sun Wukong
8,905
387
80
3
0
282,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role