Player Matchup

Cthulhu
Cthulhu
BoiTellYouHUT
Cthulhu
Level 160
God Stats
15W - 11L
1,756 SR
Queue Stats
551W - 519L
1,591 Elo+
Party 1
Thor
Thor
D4Y7
Thor
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 31L
1,605 Elo+
Party 1
Neith
Neith
DeathDude8482
Neith
Level 28
God Stats
23W - 13L
1,681 SR
Queue Stats
113W - 84L
1,560 Elo+
Party 2
Hades
Hades
Hazy2028
Hades
Level 120
God Stats
267W - 222L
1,633 SR
Queue Stats
407W - 386L
1,624 Elo+
Party 2
Aphrodite
Aphrodite
JB off da Henny
Aphrodite
Level 133
God Stats
2W - 3L
1,520 SR
Queue Stats
191W - 167L
1,522 Elo+
Party 1
Team Averages
Level 89
1,618 SR
1,580 Elo+

VS

Team Averages
Level 77
1,693 SR
1,623 Elo+
Mulan
Mulan
FredricoGlizzy
Mulan
Level 29
God Stats
1W - 3L
1,758 SR
Queue Stats
199W - 113L
1,710 Elo+
Party 3
The Morrigan
The Morrigan
PreppyChimp
The Morrigan
Level 125
God Stats
33W - 16L
1,670 SR
Queue Stats
568W - 474L
1,695 Elo+
Party 3
Baron Samedi
Baron Samedi
Sven ll
Baron Samedi
Level 88
God Stats
79W - 45L
1,693 SR
Queue Stats
490W - 348L
1,681 Elo+
Party 3
Janus
Janus
TrapDaddyCade
Janus
Level 80
God Stats
7W - 4L
1,844 SR
Queue Stats
55W - 41L
1,627 Elo+
Party 3
Neith
Neith
springforward
Neith
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 121L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
3 / 3 / 5
10,087
504
12,073
20,428
18,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thor
D4Y7
Thor
19
13 / 2 / 3
11,544
577
11,191
14,588
6,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

14
3 / 6 / 6
8,675
434
10,142
13,932
4,892
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hades
Hazy2028
Hades
16
3 / 1 / 12
9,337
467
12,467
17,831
14,820
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
JB off da Henny
Aphrodite
18
4 / 1 / 5
10,378
519
10,544
10,004
4,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
8,722
436
9,228
19,529
15,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
PreppyChimp
The Morrigan
17
8 / 7 / 1
10,946
547
12,153
10,835
4,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
Sven ll
Baron Samedi
17
2 / 3 / 3
10,481
524
13,102
16,926
17,034
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 5 / 4
9,419
471
4,293
9,687
3,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 7 / 3
8,286
414
9,273
14,086
5,366
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
27
26
Kills
13
13
Deaths
26
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
3
5
1.83
W
Thor
D4Y7
Thor
13
2
3
7.25
W
3
6
6
1
L
2
4
3
0.88
W
Hades
Hazy2028
Hades
3
1
12
9
W
Aphrodite
JB off da Henny
Aphrodite
4
1
5
6.5
L
The Morrigan
PreppyChimp
The Morrigan
8
7
1
1.21
L
Baron Samedi
Sven ll
Baron Samedi
2
3
3
1.17
L
0
5
4
0.4
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,417
Damage
48,049
76,783
Taken
71,063
49,185
Mitigated
45,735
33,387
Healing
23,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
12,073
546
0
3,600
20,428
18,722
0
11,288
9,082
61,060
0
W
Thor
D4Y7
Thor
11,191
1,685
0
5,579
14,588
6,322
977
4,733
9,787
0
79,865
W
10,142
3,829
0
4,084
13,932
4,892
1,478
4,570
9,344
0
43,263
L
9,228
1,040
0
4,457
19,529
15,291
0
9,460
9,979
0
32,314
W
Hades
Hazy2028
Hades
12,467
2,202
907
9,679
17,831
14,820
494
5,286
12,435
64,022
0
W
Aphrodite
JB off da Henny
Aphrodite
10,544
808
2,879
6,659
10,004
4,429
615
2,784
7,190
74,407
0
L
The Morrigan
PreppyChimp
The Morrigan
12,153
1,929
0
3,114
10,835
4,606
0
3,644
7,101
76,030
1,737
L
Baron Samedi
Sven ll
Baron Samedi
13,102
1,849
747
9,234
16,926
17,034
135
10,299
5,731
72,064
0
L
4,293
146
0
1,750
9,687
3,438
0
6,980
2,331
61,406
0
L
9,273
3,028
0
3,734
14,086
5,366
746
3,188
10,831
0
44,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,021
Gold Earned
47,854
578
Minions Killed
551
0
Camps Cleared
0
1,923,631
Distance Traveled
1,644,647
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,087
504
128
6
0
388,354
0
W
Thor
11,544
577
124
6
0
440,391
3
W
Neith
8,675
434
74
4
0
352,978
1
L
Mulan
8,722
436
50
3
0
380,292
3
W
Hades
9,337
467
98
5
0
361,655
3
W
Aphrodite
10,378
519
154
8
0
380,253
5
L
The Morrigan
10,946
547
126
6
0
336,331
2
L
Baron Samedi
10,481
524
152
8
0
297,164
2
L
Janus
9,419
471
148
7
0
324,425
0
L
Neith
8,286
414
75
4
0
306,435
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role