Player Matchup

Izanami
Izanami
GhostLeader_213
Izanami
Level 66
God Stats
6W - 8L
1,422 SR
Queue Stats
60W - 91L
1,299 Elo+
Party 3
Pele
Pele
HammahJay
Pele
Level 49
God Stats
6W - 4L
1,546 SR
Queue Stats
198W - 206L
1,435 Elo+
Solo
Cthulhu
Cthulhu
Methodical_Games
Cthulhu
Level 41
God Stats
5W - 6L
1,533 SR
Queue Stats
110W - 179L
1,259 Elo+
Solo
Heimdallr
Heimdallr
MrOnehunitt
Heimdallr
Level 27
God Stats
19W - 18L
1,156 SR
Queue Stats
44W - 58L
1,350 Elo+
Party 3
Chaac
Chaac
Zazispas
Chaac
Level 57
God Stats
10W - 2L
1,690 SR
Queue Stats
21W - 31L
1,305 Elo+
Party 3
Team Averages
Level 48
1,469 SR
1,329 Elo+

VS

Team Averages
Level 51
1,360 SR
1,271 Elo+
Yemoja
Yemoja
Babycakesssss
Yemoja
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Bluntgameking67
Vulcan
Level 88
God Stats
1W - 3L
1,263 SR
Queue Stats
189W - 180L
1,348 Elo+
Party 2
Bellona
Bellona
DrankStar09
Bellona
Level 28
God Stats
13W - 41L
1,224 SR
Queue Stats
70W - 187L
1,105 Elo+
Party 1
Izanami
Izanami
IvanAndAustin022
Izanami
Level 48
God Stats
12W - 25L
1,312 SR
Queue Stats
447W - 716L
1,204 Elo+
Party 1
Arachne
Arachne
tyler11223354
Arachne
Level 45
God Stats
4W - 5L
1,500 SR
Queue Stats
200W - 369L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 4
9,970
554
10,234
11,929
4,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Pele
18
8 / 1 / 4
11,046
614
9,388
12,059
4,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
1 / 3 / 7
9,263
515
10,171
14,944
7,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
MrOnehunitt
Heimdallr
15
5 / 3 / 3
9,887
549
10,971
12,110
4,577
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Zazispas
Chaac
16
5 / 0 / 3
10,338
574
9,887
11,842
13,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
7,329
407
6,945
15,184
8,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 6 / 0
8,267
459
10,960
12,375
4,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
DrankStar09
Bellona
13
0 / 5 / 0
7,929
441
6,499
13,339
10,258
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 4 / 2
7,373
410
8,099
12,185
4,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
14
2 / 5 / 1
8,577
477
5,304
14,360
6,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
24
Kills
8
8
Deaths
24
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
3
6
0
0.5
L
Bellona
DrankStar09
Bellona
0
5
0
0
W
5
1
4
7
W
Pele
8
1
4
10
L
2
4
2
0.75
W
1
3
7
1.5
W
Heimdallr
MrOnehunitt
Heimdallr
5
3
3
2.17
W
Chaac
Zazispas
Chaac
5
0
3
6.5
L
Arachne
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,651
Damage
37,807
62,884
Taken
67,443
35,695
Mitigated
35,116
24,811
Healing
11,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,945
1,338
1,540
3,255
15,184
8,724
432
4,043
11,141
24,399
0
L
10,960
4,128
0
1,660
12,375
4,988
528
0
12,325
43,330
0
L
Bellona
DrankStar09
Bellona
6,499
3,072
0
1,601
13,339
10,258
0
0
12,989
0
40,583
W
10,234
6,878
222
2,715
11,929
4,963
3,578
4,379
7,498
0
53,941
W
Pele
9,388
1,518
0
3,997
12,059
4,627
1,586
2,470
9,423
0
73,505
L
8,099
4,346
0
1,004
12,185
4,544
750
4,843
7,342
0
43,490
W
10,171
317
1,032
2,352
14,944
7,580
552
2,966
11,978
43,466
0
W
Heimdallr
MrOnehunitt
Heimdallr
10,971
4,774
0
5,403
12,110
4,577
4,423
7,130
4,532
0
51,493
W
Chaac
Zazispas
Chaac
9,887
2,241
626
8,464
11,842
13,948
1,128
246
11,548
0
49,656
L
Arachne
5,304
3,307
0
2,896
14,360
6,602
0
1,285
12,950
0
53,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,504
Gold Earned
39,475
496
Minions Killed
372
0
Camps Cleared
0
1,601,529
Distance Traveled
1,679,337
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,329
407
37
2
0
331,578
5
L
Vulcan
8,267
459
74
4
0
367,732
5
L
Bellona
7,929
441
91
5
0
278,903
2
W
Izanami
9,970
554
112
6
0
314,612
1
W
Pele
11,046
614
122
7
0
364,970
1
L
Izanami
7,373
410
72
4
0
297,810
0
W
Cthulhu
9,263
515
71
4
0
352,328
0
W
Heimdallr
9,887
549
89
5
0
284,299
0
W
Chaac
10,338
574
102
6
0
285,320
3
L
Arachne
8,577
477
98
5
0
403,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role