Player Matchup

Bellona
Bellona
Codi9294
Bellona
Level 5
God Stats
9W - 10L
1,944 SR
Queue Stats
167W - 168L
1,834 Elo+
Party 2
Arachne
Arachne
Danielmar
Arachne
Level 29
God Stats
1W - 1L
1,733 SR
Queue Stats
6W - 3L
1,831 Elo+
Solo
Izanami
Izanami
Succylent
Izanami
Level 27
God Stats
5W - 7L
1,498 SR
Queue Stats
8W - 13L
1,419 Elo+
Solo
Sobek
Sobek
Walle12321
Sobek
Level 65
God Stats
0W - 1L
1,422 SR
Queue Stats
95W - 99L
1,358 Elo+
Party 2
Ah Puch
Ah Puch
xLxExOxnx
Ah Puch
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 30L
1,335 Elo+
Solo
Team Averages
Level 30
1,619 SR
1,555 Elo+

VS

Team Averages
Level 21
1,667 SR
1,577 Elo+
Ares
Ares
DKJ40
Ares
Level 29
God Stats
9W - 10L
1,659 SR
Queue Stats
135W - 129L
1,598 Elo+
Solo
Izanami
Izanami
JcBIessing
Izanami
Level 23
God Stats
4W - 0L
1,715 SR
Queue Stats
75W - 78L
1,568 Elo+
Solo
Chang'e
Chang'e
RYWEEB
Chang'e
Level 26
God Stats
8W - 4L
1,697 SR
Queue Stats
40W - 52L
1,538 Elo+
Party 1
Danzaburou
Danzaburou
bolillito-Pro56
Danzaburou
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,647 Elo+
Solo
Arachne
Arachne
diddlysquat3333
Arachne
Level 21
God Stats
1W - 0L
1,765 SR
Queue Stats
12W - 8L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Codi9294
Bellona
10
0 / 2 / 2
5,281
528
2,281
7,408
4,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Danielmar
Arachne
8
3 / 2 / 2
5,347
535
2,268
5,695
1,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Succylent
Izanami
7
0 / 3 / 2
4,662
466
1,592
4,518
716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Sobek
6
1 / 5 / 1
4,478
448
2,828
7,477
4,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
xLxExOxnx
Ah Puch
9
3 / 3 / 3
5,716
572
3,414
5,210
1,098
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
DKJ40
Ares
9
2 / 1 / 6
5,753
575
2,764
4,910
2,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
JcBIessing
Izanami
10
4 / 1 / 2
6,144
614
4,695
3,697
1,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chang'e
RYWEEB
Chang'e
9
1 / 3 / 2
5,440
544
1,203
4,782
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
bolillito-Pro56
Danzaburou
12
2 / 0 / 0
6,956
696
4,274
4,329
1,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
6 / 2 / 1
5,915
592
6,637
8,064
3,175
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
7
Kills
15
15
Deaths
7
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
Codi9294
Bellona
0
2
2
0.5
W
Ares
DKJ40
Ares
2
1
6
5
L
Arachne
Danielmar
Arachne
3
2
2
2
W
Izanami
JcBIessing
Izanami
4
1
2
5
W
Chang'e
RYWEEB
Chang'e
1
3
2
0.67
L
Izanami
Succylent
Izanami
0
3
2
0.33
L
Sobek
1
5
1
0.3
W
Danzaburou
bolillito-Pro56
Danzaburou
2
0
0
2
W
6
2
1
3.25
L
Ah Puch
xLxExOxnx
Ah Puch
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,383
Damage
19,573
30,308
Taken
25,782
12,272
Mitigated
10,008
8,292
Healing
12,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Codi9294
Bellona
2,281
226
0
2,805
7,408
4,489
0
0
7,408
0
30,822
W
Ares
DKJ40
Ares
2,764
711
0
1,692
4,910
2,467
113
2,005
2,905
13,817
0
L
Arachne
Danielmar
Arachne
2,268
1,791
0
1,696
5,695
1,835
0
580
5,115
0
18,282
W
Izanami
JcBIessing
Izanami
4,695
3,329
0
890
3,697
1,340
224
1,112
2,585
0
42,722
W
Chang'e
RYWEEB
Chang'e
1,203
213
403
1,539
4,782
1,509
324
1,822
2,960
19,193
0
L
Izanami
Succylent
Izanami
1,592
1,057
0
926
4,518
716
0
456
4,062
0
21,424
L
Sobek
2,828
734
0
1,969
7,477
4,134
0
2,297
5,180
9,066
0
W
Danzaburou
bolillito-Pro56
Danzaburou
4,274
2,003
0
3,081
4,329
1,517
186
0
4,329
0
43,233
W
6,637
3,845
0
4,606
8,064
3,175
405
1,303
6,761
0
24,131
L
Ah Puch
xLxExOxnx
Ah Puch
3,414
130
87
809
5,210
1,098
33
634
4,576
21,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,484
Gold Earned
30,208
205
Minions Killed
288
0
Camps Cleared
0
875,775
Distance Traveled
820,141
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,281
528
73
7
0
206,406
0
W
Ares
5,753
575
14
1
0
187,804
0
L
Arachne
5,347
535
30
3
0
155,676
4
W
Izanami
6,144
614
94
9
0
146,692
1
W
Chang'e
5,440
544
47
5
0
150,465
0
L
Izanami
4,662
466
52
5
0
155,105
3
L
Sobek
4,478
448
14
1
0
190,937
2
W
Danzaburou
6,956
696
88
9
0
163,603
1
W
Arachne
5,915
592
45
5
0
171,577
0
L
Ah Puch
5,716
572
36
4
0
167,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role