Player Matchup

Baron Samedi
Baron Samedi
FinessGod Ju
Baron Samedi
Level 98
God Stats
16W - 15L
1,377 SR
Queue Stats
789W - 788L
1,500 Elo+
Solo
Sobek
Sobek
WhyDidDadGo
Sobek
Level 101
God Stats
3W - 2L
1,918 SR
Queue Stats
160W - 162L
1,493 Elo+
Party 2
Ne Zha
Ne Zha
xDarkLung
Ne Zha
Level 117
God Stats
1W - 4L
1,378 SR
Queue Stats
303W - 248L
1,501 Elo+
Party 2
Team Averages
Level 105
1,558 SR
1,498 Elo+

VS

Team Averages
Level 96
1,450 SR
1,423 Elo+
Tyr
Tyr
Baby-termineytor
Tyr
Level 86
God Stats
6W - 10L
1,348 SR
Queue Stats
79W - 90L
1,466 Elo+
Party 1
Fenrir
Fenrir
nicolassg25
Fenrir
Level 42
God Stats
8W - 10L
1,509 SR
Queue Stats
106W - 125L
1,374 Elo+
Party 1
Anubis
Anubis
xAfterLif3x
Anubis
Level 160
God Stats
1W - 2L
1,493 SR
Queue Stats
139W - 194L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FinessGod Ju
Baron Samedi
20
12 / 6 / 10
17,491
700
27,109
25,510
12,199
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
5 / 8 / 17
16,276
651
13,117
35,750
46,386
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
xDarkLung
Ne Zha
18
8 / 12 / 7
16,028
641
17,570
29,208
12,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 6 / 12
18,844
754
29,831
31,152
37,465
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
20
10 / 10 / 8
18,402
736
17,816
25,913
10,349
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
20
6 / 9 / 12
16,957
678
24,265
24,043
12,591
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
58
25
Kills
26
26
Deaths
25
34
Assists
32
Player
Kills
Deaths
Assists
KDA
W
10
6
12
2.67
L
Baron Samedi
FinessGod Ju
Baron Samedi
12
6
10
2.83
L
5
8
17
1.69
W
Fenrir
10
10
8
1.4
W
Anubis
6
9
12
1.33
L
Ne Zha
xDarkLung
Ne Zha
8
12
7
0.96

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,796
Damage
71,912
90,468
Taken
81,108
70,638
Mitigated
60,405
24,435
Healing
21,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,831
7,044
0
8,768
31,152
37,465
308
13,092
17,442
0
96,928
L
Baron Samedi
FinessGod Ju
Baron Samedi
27,109
1,001
3,465
7,498
25,510
12,199
428
7,471
18,039
71,608
0
L
13,117
684
1,595
5,756
35,750
46,386
291
8,421
27,329
41,227
0
W
Fenrir
17,816
2,736
0
4,958
25,913
10,349
540
14,727
10,764
0
57,683
W
Anubis
24,265
907
0
7,287
24,043
12,591
988
11,546
12,090
121,162
0
L
Ne Zha
xDarkLung
Ne Zha
17,570
5,775
0
6,121
29,208
12,053
2,349
8,523
20,685
0
75,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,795
Gold Earned
54,203
204
Minions Killed
271
0
Camps Cleared
0
1,217,633
Distance Traveled
1,287,225
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
18,844
754
91
4
0
506,398
2
L
Baron Samedi
17,491
700
87
3
0
398,992
3
L
Sobek
16,276
651
28
1
0
416,535
0
W
Fenrir
18,402
736
65
3
0
441,078
0
W
Anubis
16,957
678
115
5
0
339,749
4
L
Ne Zha
16,028
641
89
4
0
402,106
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role