Player Matchup

Apollo
Apollo
Gold II
Ghostmaan
Apollo
Gold II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Gold I
Killl22
Ne Zha
Gold I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 195L
1,579 MMR
Party 3
Janus
Janus
Bronze III
MadameAmberly
Janus
Bronze III
Level 31
God Stats
4W - 5L
1,292 SR
Queue Stats
56W - 67L
1,556 MMR
Solo
Hun Batz
Hun Batz
Gold II
Nano263
Hun Batz
Gold II
Level 125
God Stats
25W - 15L
1,743 SR
Queue Stats
51W - 44L
1,674 MMR
Party 1
Ra
Ra
Platinum V
PolentaOneechan
Ra
Platinum V
Level 54
God Stats
2W - 2L
1,647 SR
Queue Stats
93W - 83L
1,730 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 93
1,536 SR
1,608 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,720 SR
1,597 MMR
Nox
Nox
Gold II
EonsαΩ
Nox
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
N1koh
Izanami
Gold IV
Level 128
God Stats
10W - 3L
2,028 SR
Queue Stats
235W - 234L
1,341 MMR
Party 2
Eset
Eset
Gold I
R1uK
Eset
Gold I
Level 156
God Stats
17W - 18L
1,819 SR
Queue Stats
579W - 580L
1,718 MMR
Party 4
Fenrir
Fenrir
Gold III
RogueOuni
Fenrir
Gold III
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
60W - 52L
1,718 MMR
Party 4
Ganesha
Ganesha
Platinum III
xKyou3
Ganesha
Platinum III
Level 65
God Stats
19W - 14L
1,752 SR
Queue Stats
154W - 156L
1,708 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Ghostmaan
Apollo
17
2 / 2 / 2
10,791
514
6,742
11,304
3,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
Killl22
Ne Zha
12
0 / 9 / 1
8,193
390
2,879
19,695
9,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
4 / 4 / 1
12,682
604
6,423
10,314
3,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
Nano263
Hun Batz
16
3 / 7 / 3
9,986
476
7,915
16,497
5,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
0 / 4 / 1
10,627
506
6,753
9,879
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
SetTiamatAthenaScyllaTsukuyomi

VS

Bans
DanzaburouGebGuan YuSobekTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 5 / 7
12,962
617
4,589
9,387
6,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
N1koh
Izanami
20
4 / 0 / 2
14,773
703
9,481
14,667
6,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Eset
R1uK
Eset
19
11 / 1 / 6
13,528
644
16,177
5,209
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
RogueOuni
Fenrir
19
10 / 2 / 11
13,045
621
13,431
15,718
8,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
xKyou3
Ganesha
18
0 / 1 / 15
12,404
591
5,476
16,446
20,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
67
9
Kills
26
26
Deaths
9
8
Assists
41
Player
Kills
Deaths
Assists
KDA
W
1
5
7
0.9
L
Apollo
Ghostmaan
Apollo
2
2
2
1.5
L
Ne Zha
Killl22
Ne Zha
0
9
1
0.06
L
4
4
1
1.13
W
Izanami
N1koh
Izanami
4
0
2
5
L
Hun Batz
Nano263
Hun Batz
3
7
3
0.64
L
0
4
1
0.13
W
Eset
R1uK
Eset
11
1
6
14
W
Fenrir
RogueOuni
Fenrir
10
2
11
7.75
W
Ganesha
xKyou3
Ganesha
0
1
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,712
Damage
49,154
67,689
Taken
61,427
25,708
Mitigated
44,694
15,582
Healing
28,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,589
335
0
937
9,387
6,679
692
4,060
5,125
69,698
0
L
Apollo
Ghostmaan
Apollo
6,742
4,200
0
5,262
11,304
3,695
0
1,590
9,670
0
75,602
L
Ne Zha
Killl22
Ne Zha
2,879
526
0
3,394
19,695
9,237
0
5,970
13,556
0
28,291
L
6,423
329
0
534
10,314
3,531
282
5,874
4,352
88,184
0
W
Izanami
N1koh
Izanami
9,481
7,048
0
8,735
14,667
6,691
13,523
1,421
13,190
0
157,864
L
Hun Batz
Nano263
Hun Batz
7,915
2,590
0
2,716
16,497
5,512
0
7,268
9,009
0
64,458
L
6,753
97
521
3,155
9,879
3,733
0
4,773
4,860
101,443
0
W
Eset
R1uK
Eset
16,177
1,344
1,822
2,083
5,209
2,280
1,655
1,481
3,602
94,243
0
W
Fenrir
RogueOuni
Fenrir
13,431
3,548
0
8,651
15,718
8,290
1,283
3,086
12,449
0
78,235
W
Ganesha
xKyou3
Ganesha
5,476
208
0
6,647
16,446
20,754
474
2,805
13,410
35,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,279
Gold Earned
66,712
695
Minions Killed
706
0
Camps Cleared
0
2,149,276
Distance Traveled
2,183,401
38
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,962
617
150
7
0
370,048
9
L
Apollo
10,791
514
162
8
0
402,535
8
L
Ne Zha
8,193
390
32
2
0
409,546
5
L
Janus
12,682
604
192
9
0
438,487
7
W
Izanami
14,773
703
278
13
0
398,200
0
L
Hun Batz
9,986
476
103
5
0
445,597
9
L
Ra
10,627
506
206
10
0
453,111
9
W
Eset
13,528
644
161
8
0
446,596
9
W
Fenrir
13,045
621
104
5
0
498,134
5
W
Ganesha
12,404
591
13
1
0
470,423
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role