Player Matchup

Fenrir
Fenrir
Arzeu17
Fenrir
Level 86
God Stats
2W - 3L
1,583 SR
Queue Stats
154W - 178L
1,312 Elo+
Party 1
Set
Set
Ch1n08899
Set
Level 89
God Stats
5W - 5L
1,281 SR
Queue Stats
155W - 161L
1,324 Elo+
Party 1
Neith
Neith
Ghost-_-Rider134
Neith
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 130L
1,276 Elo+
Solo
Nu Wa
Nu Wa
Gingermads
Nu Wa
Level 54
God Stats
25W - 22L
1,556 SR
Queue Stats
339W - 405L
1,380 Elo+
Party 2
Ganesha
Ganesha
LycanLuna
Ganesha
Level 57
God Stats
2W - 5L
1,381 SR
Queue Stats
238W - 285L
1,387 Elo+
Party 2
Team Averages
Level 75
1,460 SR
1,336 Elo+

VS

Team Averages
Level 90
1,477 SR
1,380 Elo+
Cthulhu
Cthulhu
Frollder93
Cthulhu
Level 58
God Stats
4W - 1L
1,500 SR
Queue Stats
272W - 359L
1,278 Elo+
Solo
Chang'e
Chang'e
Helldragon90
Chang'e
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 86L
1,429 Elo+
Solo
Heimdallr
Heimdallr
TrashySweetheart
Heimdallr
Level 84
God Stats
3W - 2L
1,424 SR
Queue Stats
360W - 341L
1,432 Elo+
Solo
Thanatos
Thanatos
el3piernas10
Thanatos
Level 83
God Stats
24W - 26L
1,478 SR
Queue Stats
169W - 198L
1,408 Elo+
Solo
Chiron
Chiron
george_adriano
Chiron
Level 160
God Stats
66W - 61L
1,481 SR
Queue Stats
763W - 862L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Arzeu17
Fenrir
14
8 / 8 / 3
9,578
479
10,327
17,347
7,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
7 / 3 / 3
10,838
542
14,300
17,547
14,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 5 / 2
8,913
446
3,849
10,469
3,454
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
14
3 / 8 / 4
9,295
465
15,870
17,375
6,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
LycanLuna
Ganesha
13
0 / 5 / 10
9,023
451
10,059
16,111
11,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Frollder93
Cthulhu
16
2 / 4 / 4
9,403
470
10,984
19,607
14,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
Helldragon90
Chang'e
16
7 / 6 / 6
10,247
512
16,723
17,231
5,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
17
8 / 4 / 6
10,908
545
16,569
14,560
6,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
el3piernas10
Thanatos
17
8 / 3 / 4
10,367
518
5,534
14,285
5,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
3 / 4 / 8
9,511
476
8,972
13,955
4,670
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
56
21
Kills
28
29
Deaths
21
22
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Arzeu17
Fenrir
8
8
3
1.19
L
7
3
3
2.83
W
Cthulhu
Frollder93
Cthulhu
2
4
4
1
L
3
5
2
0.8
L
Nu Wa
3
8
4
0.63
W
Chang'e
Helldragon90
Chang'e
7
6
6
1.67
L
Ganesha
LycanLuna
Ganesha
0
5
10
1
W
Heimdallr
8
4
6
2.75
W
Thanatos
el3piernas10
Thanatos
8
3
4
3.33
W
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,405
Damage
58,782
78,849
Taken
79,638
42,599
Mitigated
36,817
17,384
Healing
36,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Arzeu17
Fenrir
10,327
2,764
0
2,918
17,347
7,578
0
4,114
12,987
0
46,226
L
14,300
6,111
0
5,272
17,547
14,271
0
7,174
9,661
1,073
59,937
W
Cthulhu
Frollder93
Cthulhu
10,984
434
192
7,768
19,607
14,974
0
4,968
13,886
54,177
0
L
3,849
746
0
2,751
10,469
3,454
0
2,175
8,168
0
46,190
L
Nu Wa
15,870
4,205
0
5,515
17,375
6,127
814
7,320
9,546
54,813
0
W
Chang'e
Helldragon90
Chang'e
16,723
963
1,812
6,788
17,231
5,265
232
9,764
7,108
57,434
0
L
Ganesha
LycanLuna
Ganesha
10,059
871
0
928
16,111
11,169
0
4,951
10,780
28,951
0
W
Heimdallr
16,569
7,279
0
3,191
14,560
6,831
0
3,711
10,593
0
85,673
W
Thanatos
el3piernas10
Thanatos
5,534
302
0
9,262
14,285
5,077
0
3,289
10,622
0
52,191
W
8,972
3,181
1,133
6,643
13,955
4,670
2,339
3,753
10,028
0
48,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,647
Gold Earned
50,436
380
Minions Killed
451
0
Camps Cleared
0
1,889,663
Distance Traveled
1,942,412
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,578
479
73
4
0
429,963
1
L
Set
10,838
542
98
5
0
364,055
1
W
Cthulhu
9,403
470
100
5
0
398,804
2
L
Neith
8,913
446
110
6
0
346,165
3
L
Nu Wa
9,295
465
82
4
0
334,219
0
W
Chang'e
10,247
512
73
4
0
365,622
5
L
Ganesha
9,023
451
17
1
0
415,261
3
W
Heimdallr
10,908
545
115
6
0
373,701
6
W
Thanatos
10,367
518
86
4
0
460,471
0
W
Chiron
9,511
476
77
4
0
343,814
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role