Player Matchup

King Arthur
King Arthur
BEASTizzle
King Arthur
Level 101
God Stats
53W - 51L
1,597 SR
Queue Stats
140W - 121L
1,533 Elo+
Solo
Arachne
Arachne
DannySeven
Arachne
Level 29
God Stats
21W - 18L
1,587 SR
Queue Stats
55W - 65L
1,540 Elo+
Party 2
Apollo
Apollo
Liamten
Apollo
Level 40
God Stats
5W - 8L
1,277 SR
Queue Stats
452W - 407L
1,531 Elo+
Party 2
Cerberus
Cerberus
n0swal
Cerberus
Level 31
God Stats
2W - 3L
1,463 SR
Queue Stats
366W - 332L
1,531 Elo+
Party 2
Sol
Sol
ziggythepiggy
Sol
Level 27
God Stats
26W - 25L
1,703 SR
Queue Stats
78W - 93L
1,505 Elo+
Party 2
Team Averages
Level 46
1,526 SR
1,528 Elo+

VS

Team Averages
Level 64
1,568 SR
1,534 Elo+
Chaac
Chaac
Griszwald
Chaac
Level 47
God Stats
5W - 5L
1,526 SR
Queue Stats
188W - 203L
1,445 Elo+
Solo
Cabrakan
Cabrakan
LastResorter
Cabrakan
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,482 Elo+
Party 1
Kukulkan
Kukulkan
SOB402
Kukulkan
Level 134
God Stats
0W - 3L
1,520 SR
Queue Stats
42W - 25L
1,622 Elo+
Party 1
Cerberus
Cerberus
Velinkoz
Cerberus
Level 20
God Stats
1W - 1L
1,798 SR
Queue Stats
5W - 5L
1,549 Elo+
Party 1
Medusa
Medusa
thebored0ne
Medusa
Level 16
God Stats
0W - 1L
1,496 SR
Queue Stats
6W - 5L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BEASTizzle
King Arthur
14
4 / 1 / 0
7,934
610
7,308
11,719
6,959
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
DannySeven
Arachne
11
1 / 0 / 1
6,309
485
3,456
5,421
2,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
Liamten
Apollo
12
7 / 1 / 2
7,531
579
5,450
7,593
3,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
n0swal
Cerberus
11
2 / 0 / 6
6,624
510
4,648
6,635
3,094
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
0 / 1 / 0
7,382
568
637
4,485
1,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Griszwald
Chaac
11
1 / 3 / 0
6,308
485
7,070
11,072
11,393
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cabrakan
LastResorter
Cabrakan
10
0 / 2 / 1
5,932
456
2,226
7,346
4,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
SOB402
Kukulkan
14
1 / 0 / 0
7,893
607
2,437
2,568
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Velinkoz
Cerberus
9
0 / 5 / 0
5,546
427
2,498
9,084
3,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
9
1 / 4 / 0
5,658
435
6,398
5,088
1,279
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
14
Kills
3
3
Deaths
14
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BEASTizzle
King Arthur
4
1
0
4
W
Arachne
DannySeven
Arachne
1
0
1
1.5
L
Chaac
Griszwald
Chaac
1
3
0
0.33
L
Cabrakan
LastResorter
Cabrakan
0
2
1
0.25
W
Apollo
Liamten
Apollo
7
1
2
8
L
Kukulkan
SOB402
Kukulkan
1
0
0
1
L
Cerberus
Velinkoz
Cerberus
0
5
0
0
W
Cerberus
n0swal
Cerberus
2
0
6
5
L
Medusa
1
4
0
0.25
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,499
Damage
20,629
35,853
Taken
35,158
17,045
Mitigated
21,906
13,065
Healing
10,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BEASTizzle
King Arthur
7,308
394
0
3,762
11,719
6,959
0
2,090
9,614
0
49,378
W
Arachne
DannySeven
Arachne
3,456
1,710
0
2,755
5,421
2,161
0
523
4,874
0
33,616
L
Chaac
Griszwald
Chaac
7,070
1,662
0
5,139
11,072
11,393
0
0
10,886
0
37,352
L
Cabrakan
LastResorter
Cabrakan
2,226
354
0
3,324
7,346
4,659
0
0
7,346
31,217
0
W
Apollo
Liamten
Apollo
5,450
4,701
0
2,713
7,593
3,078
132
1,235
6,320
0
51,815
L
Kukulkan
SOB402
Kukulkan
2,437
274
0
250
2,568
1,040
0
637
1,931
57,246
0
L
Cerberus
Velinkoz
Cerberus
2,498
31
0
1,357
9,084
3,535
0
3,337
5,747
17,959
0
W
Cerberus
n0swal
Cerberus
4,648
0
0
2,036
6,635
3,094
0
1,720
4,915
19,844
0
L
Medusa
6,398
2,070
0
0
5,088
1,279
0
1,311
3,777
0
31,572
W
637
0
0
1,799
4,485
1,753
1,272
1,400
2,969
42,683
2,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,780
Gold Earned
31,337
419
Minions Killed
392
0
Camps Cleared
0
1,263,210
Distance Traveled
1,258,768
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,934
610
98
8
0
261,552
3
W
Arachne
6,309
485
76
6
0
295,548
0
L
Chaac
6,308
485
78
6
0
241,365
2
L
Cabrakan
5,932
456
58
4
0
257,826
0
W
Apollo
7,531
579
103
8
0
216,988
0
L
Kukulkan
7,893
607
144
11
0
268,703
3
L
Cerberus
5,546
427
53
4
0
240,362
1
W
Cerberus
6,624
510
33
3
0
243,282
4
L
Medusa
5,658
435
59
5
0
250,512
2
W
Sol
7,382
568
109
8
0
245,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role