Player Matchup

Ganesha
Ganesha
AxonAndroidCM
Ganesha
Level 123
God Stats
0W - 2L
1,279 SR
Queue Stats
105W - 99L
1,473 Elo+
Party 1
Scylla
Scylla
T304destroyer
Scylla
Level 27
God Stats
7W - 10L
1,580 SR
Queue Stats
224W - 201L
1,441 Elo+
Party 1
Ullr
Ullr
Z1D3R
Ullr
Level 18
God Stats
6W - 9L
1,221 SR
Queue Stats
26W - 25L
1,260 Elo+
Party 2
Tyr
Tyr
iLongbow
Tyr
Level 106
God Stats
8W - 6L
1,747 SR
Queue Stats
106W - 105L
1,469 Elo+
Party 1
Pele
Pele
tiranoparches
Pele
Level 96
God Stats
10W - 4L
1,523 SR
Queue Stats
316W - 313L
1,398 Elo+
Party 2
Team Averages
Level 74
1,470 SR
1,408 Elo+

VS

Team Averages
Level 60
1,512 SR
1,408 Elo+
Ra
Ra
EliTe_AcTivisT
Ra
Level 68
God Stats
3W - 3L
1,541 SR
Queue Stats
124W - 127L
1,384 Elo+
Party 3
Neith
Neith
JaredCxrrea
Neith
Level 37
God Stats
25W - 18L
1,579 SR
Queue Stats
60W - 73L
1,353 Elo+
Party 3
Ne Zha
Ne Zha
Oliverm7451
Ne Zha
Level 84
God Stats
7W - 8L
1,430 SR
Queue Stats
133W - 141L
1,396 Elo+
Party 3
King Arthur
King Arthur
deathbear4747
King Arthur
Level 68
God Stats
35W - 36L
1,475 SR
Queue Stats
104W - 114L
1,398 Elo+
Party 3
Cerberus
Cerberus
jr_gaming1
Cerberus
Level 42
God Stats
3W - 4L
1,534 SR
Queue Stats
61W - 63L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
7
0 / 2 / 2
4,958
451
3,041
5,227
2,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 3 / 0
5,138
467
2,054
4,577
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
Z1D3R
Ullr
7
0 / 2 / 1
4,622
420
2,870
4,911
1,259
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 1 / 0
5,695
518
1,059
5,903
3,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 3 / 1
5,383
489
3,873
8,397
1,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 1
6,724
611
4,827
4,786
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

9
2 / 2 / 1
5,691
517
3,447
4,589
1,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
11
1 / 0 / 4
6,116
556
2,635
6,438
2,083
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
deathbear4747
King Arthur
12
1 / 0 / 0
6,778
616
3,387
4,343
2,113
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
jr_gaming1
Cerberus
10
2 / 0 / 3
6,276
571
3,057
6,122
3,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
11
11
Deaths
2
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
2
2
0.5
W
5
0
1
5.5
W
2
2
1
1.25
W
Ne Zha
1
0
4
3
L
1
3
0
0.33
L
Ullr
Z1D3R
Ullr
0
2
1
0.25
W
King Arthur
deathbear4747
King Arthur
1
0
0
1
L
0
1
0
0
W
Cerberus
jr_gaming1
Cerberus
2
0
3
3.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,897
Damage
17,353
29,015
Taken
26,278
10,761
Mitigated
10,311
5,822
Healing
10,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
3,041
259
0
646
5,227
2,393
0
896
4,273
15,704
0
W
4,827
420
543
2,288
4,786
1,563
484
1,484
3,114
36,636
0
W
3,447
1,527
0
1,691
4,589
1,329
970
809
3,780
0
25,007
W
Ne Zha
2,635
147
0
2,046
6,438
2,083
0
885
5,535
0
37,064
L
2,054
0
0
1,376
4,577
1,255
0
3,049
1,372
21,599
0
L
Ullr
Z1D3R
Ullr
2,870
996
0
5
4,911
1,259
0
620
4,291
0
15,612
W
King Arthur
deathbear4747
King Arthur
3,387
672
0
750
4,343
2,113
164
0
4,195
0
39,589
L
1,059
298
0
3,270
5,903
3,942
0
0
5,903
0
31,516
W
Cerberus
jr_gaming1
Cerberus
3,057
99
0
3,396
6,122
3,223
570
1,595
4,411
19,010
0
L
3,873
1,258
0
525
8,397
1,912
0
2,959
5,292
0
32,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,796
Gold Earned
31,585
230
Minions Killed
329
0
Camps Cleared
0
1,006,636
Distance Traveled
973,233
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,958
451
12
1
0
216,491
5
W
Ra
6,724
611
74
7
0
209,883
3
W
Neith
5,691
517
53
5
0
169,741
2
W
Ne Zha
6,116
556
76
7
0
223,203
3
L
Scylla
5,138
467
41
4
0
181,828
1
L
Ullr
4,622
420
48
4
0
179,909
0
W
King Arthur
6,778
616
96
9
0
162,134
6
L
Tyr
5,695
518
66
6
0
190,680
2
W
Cerberus
6,276
571
30
3
0
208,272
5
L
Pele
5,383
489
63
6
0
237,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role