Player Matchup

Tyr
Tyr
Gold II
MrCrazyRobot
Tyr
Gold II
Level 157
God Stats
30W - 33L
1,338 SR
Queue Stats
612W - 607L
1,696 MMR
Solo
Merlin
Merlin
Gold IV
Niek xoxo
Merlin
Gold IV
Level 159
God Stats
1W - 0L
1,836 SR
Queue Stats
8W - 3L
1,728 MMR
Party 3
Fenrir
Fenrir
Gold I
XpLoiT 671
Fenrir
Gold I
Level 145
God Stats
30W - 18L
1,687 SR
Queue Stats
60W - 48L
1,713 MMR
Solo
Danzaburou
Danzaburou
Gold I
drago42069
Danzaburou
Gold I
Level 112
God Stats
8W - 7L
1,522 SR
Queue Stats
132W - 132L
1,713 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
iLucKaz
Kumbhakarna
Gold V
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 108L
1,681 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,577 SR
1,706 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,700 SR
1,704 MMR
Ymir
Ymir
Gold IV
EDC JAIIR
Ymir
Gold IV
Level 109
God Stats
31W - 19L
1,690 SR
Queue Stats
150W - 147L
1,493 MMR
Party 1
Medusa
Medusa
Gold I
SupaSetMazzetti
Medusa
Gold I
Level 126
God Stats
7W - 4L
1,707 SR
Queue Stats
295W - 298L
1,714 MMR
Solo
Nemesis
Nemesis
Platinum II
gameroficial64
Nemesis
Platinum II
Level 145
God Stats
15W - 15L
1,687 SR
Queue Stats
145W - 132L
1,934 MMR
Party 1
Freya
Freya
Platinum III
oOUSTANAKOo
Freya
Platinum III
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 99L
1,927 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
saitama_punch_11
Sun Wukong
Gold IV
Level 99
God Stats
7W - 3L
1,917 SR
Queue Stats
205W - 196L
1,452 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 4
10,111
532
12,455
22,294
16,184
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
Niek xoxo
Merlin
19
9 / 0 / 8
12,016
632
20,250
8,610
4,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
XpLoiT 671
Fenrir
16
7 / 2 / 9
10,484
552
12,134
13,411
7,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
drago42069
Danzaburou
17
1 / 3 / 5
10,800
568
5,488
13,053
4,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
iLucKaz
Kumbhakarna
15
5 / 0 / 14
10,435
549
6,255
15,296
15,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AphroditeSetScyllaApolloChang'e

VS

Bans
TiamatTsukuyomiThe MorriganAthenaRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 8 / 2
8,213
432
5,955
20,494
14,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 4 / 0
7,372
388
5,981
8,468
2,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 5 / 1
9,356
492
9,095
14,691
7,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 5 / 0
7,698
405
9,222
16,926
6,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
saitama_punch_11
Sun Wukong
16
2 / 3 / 2
9,835
518
14,139
18,745
15,773
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
25
Kills
8
8
Deaths
25
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
8
2
0.13
W
3
3
4
1.67
W
Merlin
Niek xoxo
Merlin
9
0
8
13
L
2
4
0
0.5
W
Fenrir
XpLoiT 671
Fenrir
7
2
9
5.75
W
Danzaburou
drago42069
Danzaburou
1
3
5
1.17
L
3
5
1
0.7
W
Kumbhakarna
iLucKaz
Kumbhakarna
5
0
14
12
L
1
5
0
0.2
L
Sun Wukong
saitama_punch_11
Sun Wukong
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,582
Damage
44,392
72,664
Taken
79,324
47,516
Mitigated
46,475
26,996
Healing
21,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,955
939
0
1,076
20,494
14,497
0
11,073
9,119
38,360
0
W
12,455
1,855
0
9,755
22,294
16,184
330
332
21,962
0
62,401
W
Merlin
Niek xoxo
Merlin
20,250
1,604
392
1,774
8,610
4,019
1,040
3,126
5,484
106,820
0
L
5,981
3,156
0
3,011
8,468
2,292
780
1,303
7,115
0
37,842
W
Fenrir
XpLoiT 671
Fenrir
12,134
2,505
0
3,816
13,411
7,556
937
2,312
11,099
0
61,794
W
Danzaburou
drago42069
Danzaburou
5,488
2,320
0
7,987
13,053
4,710
7,049
3,466
9,587
0
76,990
L
9,095
4,070
0
5,080
14,691
7,168
0
2,150
12,491
0
62,967
W
Kumbhakarna
iLucKaz
Kumbhakarna
6,255
1,584
0
3,272
15,296
15,047
234
5,522
9,774
22,333
0
L
9,222
3,216
0
7,317
16,926
6,745
0
9,478
7,099
44,041
4,344
L
Sun Wukong
saitama_punch_11
Sun Wukong
14,139
3,441
0
4,742
18,745
15,773
4
1,724
16,995
0
74,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,846
Gold Earned
42,474
569
Minions Killed
463
0
Camps Cleared
0
1,843,881
Distance Traveled
1,535,613
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,213
432
73
4
0
295,623
4
W
Tyr
10,111
532
119
6
0
334,815
2
W
Merlin
12,016
632
192
10
0
366,034
6
L
Medusa
7,372
388
52
3
0
206,110
3
W
Fenrir
10,484
552
94
5
0
414,623
2
W
Danzaburou
10,800
568
138
7
0
347,511
5
L
Nemesis
9,356
492
116
6
0
358,126
1
W
Kumbhakarna
10,435
549
26
1
0
380,898
5
L
Freya
7,698
405
70
4
0
322,009
2
L
Sun Wukong
9,835
518
152
8
0
353,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role