Player Matchup

Heimdallr
Heimdallr
Daepist
Heimdallr
Level 18
God Stats
12W - 3L
1,665 SR
Queue Stats
23W - 15L
1,545 Elo+
Party 2
Bacchus
Bacchus
JimmyDaSpartan
Bacchus
Level 75
God Stats
3W - 3L
1,748 SR
Queue Stats
28W - 17L
1,671 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Morethanseven7
Ah Muzen Cab
Level 69
God Stats
95W - 35L
1,745 SR
Queue Stats
205W - 167L
1,582 Elo+
Party 1
Bastet
Bastet
ThatGuy0vrThere
Bastet
Level 85
God Stats
3W - 0L
1,773 SR
Queue Stats
58W - 41L
1,632 Elo+
Party 1
Janus
Janus
Vazgennnn
Janus
Level 80
God Stats
4W - 9L
1,235 SR
Queue Stats
111W - 93L
1,466 Elo+
Party 2
Team Averages
Level 65
1,633 SR
1,579 Elo+

VS

Team Averages
Level 98
1,643 SR
1,490 Elo+
Nemesis
Nemesis
Darbey
Nemesis
Level 149
God Stats
14W - 8L
1,770 SR
Queue Stats
87W - 92L
1,542 Elo+
Party 4
Cthulhu
Cthulhu
MalinA0071
Cthulhu
Level 48
God Stats
25W - 21L
1,579 SR
Queue Stats
176W - 233L
1,461 Elo+
Party 3
Aphrodite
Aphrodite
RihTeo
Aphrodite
Level 152
God Stats
18W - 16L
1,598 SR
Queue Stats
72W - 83L
1,509 Elo+
Party 4
Apollo
Apollo
Samunet
Apollo
Level 102
God Stats
0W - 1L
1,724 SR
Queue Stats
12W - 19L
1,461 Elo+
Party 4
Baron Samedi
Baron Samedi
iVispers
Baron Samedi
Level 38
God Stats
51W - 62L
1,542 SR
Queue Stats
113W - 148L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Daepist
Heimdallr
11
0 / 1 / 1
6,415
583
1,037
6,435
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 2 / 6
5,824
529
3,210
7,188
4,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Muzen Cab
Morethanseven7
Ah Muzen Cab
12
9 / 0 / 3
7,137
649
8,478
6,046
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 1 / 4
6,036
549
5,818
6,755
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Janus
Vazgennnn
Janus
12
3 / 1 / 4
6,824
620
4,951
5,761
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Darbey
Nemesis
9
1 / 3 / 3
5,302
482
3,210
7,288
2,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
MalinA0071
Cthulhu
7
1 / 5 / 3
4,734
430
5,202
10,322
5,375
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
RihTeo
Aphrodite
8
2 / 4 / 0
5,341
486
3,737
6,933
2,285
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Samunet
Apollo
9
1 / 3 / 0
5,644
513
614
3,736
863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
iVispers
Baron Samedi
9
0 / 2 / 2
5,427
493
4,396
5,303
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
17
Kills
5
5
Deaths
17
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Daepist
Heimdallr
0
1
1
0.5
L
Nemesis
Darbey
Nemesis
1
3
3
0.83
W
2
2
6
2.5
L
Cthulhu
MalinA0071
Cthulhu
1
5
3
0.5
W
Ah Muzen Cab
Morethanseven7
Ah Muzen Cab
9
0
3
10.5
L
Aphrodite
RihTeo
Aphrodite
2
4
0
0.5
L
Apollo
Samunet
Apollo
1
3
0
0.33
W
3
1
4
5
W
Janus
Vazgennnn
Janus
3
1
4
5
L
Baron Samedi
iVispers
Baron Samedi
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,494
Damage
17,159
32,185
Taken
33,582
12,814
Mitigated
13,101
11,275
Healing
10,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Daepist
Heimdallr
1,037
582
0
3,861
6,435
2,201
696
3,288
3,097
0
34,598
L
Nemesis
Darbey
Nemesis
3,210
942
0
2,672
7,288
2,333
20
1,522
5,678
0
20,696
W
3,210
401
135
1,323
7,188
4,978
79
2,930
4,120
6,808
0
L
Cthulhu
MalinA0071
Cthulhu
5,202
513
430
2,226
10,322
5,375
0
2,609
7,656
12,035
0
W
Ah Muzen Cab
Morethanseven7
Ah Muzen Cab
8,478
3,867
0
3,402
6,046
1,959
1,496
1,808
4,138
0
43,414
L
Aphrodite
RihTeo
Aphrodite
3,737
262
397
2,501
6,933
2,285
21
2,644
4,125
24,629
0
L
Apollo
Samunet
Apollo
614
190
0
0
3,736
863
195
448
3,288
0
23,281
W
5,818
2,074
0
2,014
6,755
1,951
0
1,883
4,797
0
23,500
W
Janus
Vazgennnn
Janus
4,951
623
0
540
5,761
1,725
0
2,988
2,698
36,461
0
L
Baron Samedi
iVispers
Baron Samedi
4,396
295
217
1,733
5,303
2,245
135
573
4,674
25,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,236
Gold Earned
26,448
299
Minions Killed
236
0
Camps Cleared
0
1,001,189
Distance Traveled
1,014,152
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,415
583
90
8
0
150,585
0
L
Nemesis
5,302
482
50
5
0
224,260
3
W
Bacchus
5,824
529
10
1
0
205,599
0
L
Cthulhu
4,734
430
18
2
0
236,952
0
W
Ah Muzen Cab
7,137
649
67
6
0
181,511
0
L
Aphrodite
5,341
486
54
5
0
181,984
3
L
Apollo
5,644
513
66
6
0
194,316
2
W
Bastet
6,036
549
43
4
0
244,605
3
W
Janus
6,824
620
89
8
0
218,889
2
L
Baron Samedi
5,427
493
48
4
0
176,640
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role