Player Matchup

Xing Tian
Xing Tian
SupremeTerpenes
Xing Tian
Level 118
God Stats
42W - 39L
1,573 SR
Queue Stats
199W - 279L
1,474 Elo+
Party 2
Anhur
Anhur
Thrace101
Anhur
Level 153
God Stats
4W - 10L
1,295 SR
Queue Stats
228W - 238L
1,484 Elo+
Party 2
Arachne
Arachne
Zebedeedy
Arachne
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
447W - 261L
1,629 Elo+
Party 2
Hun Batz
Hun Batz
ewjhrfiuwhef
Hun Batz
Level 21
God Stats
7W - 7L
1,594 SR
Queue Stats
82W - 81L
1,515 Elo+
Party 1
Aphrodite
Aphrodite
sinoraxx
Aphrodite
Level 54
God Stats
3W - 1L
1,875 SR
Queue Stats
89W - 84L
1,535 Elo+
Party 1
Team Averages
Level 100
1,567 SR
1,528 Elo+

VS

Team Averages
Level 132
1,639 SR
1,584 Elo+
Cerberus
Cerberus
I I BLAKEY
Cerberus
Level 129
God Stats
5W - 4L
1,734 SR
Queue Stats
411W - 456L
1,520 Elo+
Solo
Loki
Loki
Legionáre
Loki
Level 157
God Stats
17W - 8L
1,846 SR
Queue Stats
284W - 265L
1,602 Elo+
Party 3
Tiamat
Tiamat
Nairrn
Tiamat
Level 158
God Stats
23W - 19L
1,580 SR
Queue Stats
161W - 90L
1,630 Elo+
Party 3
Sol
Sol
ShroomyShark
Sol
Level 88
God Stats
1W - 3L
1,293 SR
Queue Stats
262W - 242L
1,544 Elo+
Party 3
Kali
Kali
Ñoot
Kali
Level 127
God Stats
9W - 5L
1,745 SR
Queue Stats
169W - 140L
1,625 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
SupremeTerpenes
Xing Tian
17
1 / 7 / 4
11,802
381
8,514
29,713
29,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
Thrace101
Anhur
20
3 / 3 / 1
15,803
510
17,004
20,401
8,607
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Zebedeedy
Arachne
20
5 / 6 / 2
14,484
467
15,128
29,719
18,045
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
ewjhrfiuwhef
Hun Batz
20
5 / 9 / 5
14,153
457
16,601
28,588
9,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
sinoraxx
Aphrodite
20
2 / 7 / 7
14,094
455
15,008
23,809
14,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
I I BLAKEY
Cerberus
20
1 / 2 / 19
16,196
522
13,933
32,143
53,708
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
8 / 5 / 15
17,100
552
16,165
23,825
11,637
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
Nairrn
Tiamat
20
8 / 4 / 14
16,974
548
39,126
17,383
15,363
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
3 / 2 / 6
16,495
532
10,857
20,333
9,268
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kali
Ñoot
Kali
20
12 / 4 / 7
18,695
603
30,097
38,107
19,798
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
93
16
Kills
32
32
Deaths
17
19
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Cerberus
I I BLAKEY
Cerberus
1
2
19
5.25
W
8
5
15
3.1
W
Tiamat
Nairrn
Tiamat
8
4
14
3.75
W
3
2
6
3
L
Xing Tian
SupremeTerpenes
Xing Tian
1
7
4
0.43
L
Anhur
Thrace101
Anhur
3
3
1
1.17
L
Arachne
Zebedeedy
Arachne
5
6
2
1
L
Hun Batz
ewjhrfiuwhef
Hun Batz
5
9
5
0.83
L
Aphrodite
sinoraxx
Aphrodite
2
7
7
0.79
W
Kali
Ñoot
Kali
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,255
Damage
110,178
132,230
Taken
131,791
80,451
Mitigated
109,774
43,092
Healing
61,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
I I BLAKEY
Cerberus
13,933
434
0
11,334
32,143
53,708
135
9,257
22,886
82,102
0
W
16,165
3,204
0
10,578
23,825
11,637
354
2,988
20,837
0
112,575
W
Tiamat
Nairrn
Tiamat
39,126
2,942
1,310
8,248
17,383
15,363
3,037
3,699
13,684
125,827
0
W
10,857
4,101
0
11,568
20,333
9,268
4,475
2,960
17,373
152,799
0
L
Xing Tian
SupremeTerpenes
Xing Tian
8,514
611
0
4,186
29,713
29,602
8
17,944
11,289
30,102
0
L
Anhur
Thrace101
Anhur
17,004
9,144
0
6,939
20,401
8,607
0
10,329
9,888
0
151,774
L
Arachne
Zebedeedy
Arachne
15,128
8,307
0
7,558
29,719
18,045
0
9,576
20,009
0
100,784
L
Hun Batz
ewjhrfiuwhef
Hun Batz
16,601
3,245
0
3,431
28,588
9,782
0
13,392
14,900
0
107,882
L
Aphrodite
sinoraxx
Aphrodite
15,008
1,773
8,764
12,214
23,809
14,415
0
13,754
9,495
99,057
0
W
Kali
Ñoot
Kali
30,097
11,055
0
18,664
38,107
19,798
4,882
7,290
29,088
17,676
141,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,336
Gold Earned
85,460
824
Minions Killed
962
0
Camps Cleared
0
2,924,548
Distance Traveled
2,970,413
30
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
16,196
522
149
5
0
594,250
6
W
Loki
17,100
552
115
4
0
660,097
6
W
Tiamat
16,974
548
202
7
0
597,192
7
W
Sol
16,495
532
209
7
0
554,156
3
L
Xing Tian
11,802
381
32
1
0
575,193
9
L
Anhur
15,803
510
263
8
0
562,274
9
L
Arachne
14,484
467
179
6
0
609,009
4
L
Hun Batz
14,153
457
156
5
0
586,304
7
L
Aphrodite
14,094
455
194
6
0
591,768
1
W
Kali
18,695
603
287
9
0
564,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role