Player Matchup

Fenrir
Fenrir
GeekGeo
Fenrir
Level 28
God Stats
5W - 10L
1,304 SR
Queue Stats
149W - 178L
1,392 Elo+
Solo
Ymir
Ymir
LintyShihtzu146
Ymir
Level 27
God Stats
16W - 13L
1,604 SR
Queue Stats
94W - 98L
1,450 Elo+
Solo
Tyr
Tyr
Veykur
Tyr
Level 26
God Stats
5W - 4L
1,647 SR
Queue Stats
74W - 96L
1,396 Elo+
Solo
Sol
Sol
emptyreckless
Sol
Level 27
God Stats
221W - 246L
1,405 SR
Queue Stats
744W - 739L
1,334 Elo+
Solo
Rama
Rama
phano97
Rama
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 24
1,492 SR
1,414 Elo+

VS

Team Averages
Level 14
1,492 SR
1,321 Elo+
Janus
Janus
Eletrix01
Janus
Level 24
God Stats
2W - 3L
1,462 SR
Queue Stats
181W - 223L
1,281 Elo+
Party 1
Nu Wa
Nu Wa
Megan Mayy
Nu Wa
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
55W - 40L
1,588 Elo+
Solo
Bakasura
Bakasura
PT06041992
Bakasura
Level 8
God Stats
4W - 4L
1,500 SR
Queue Stats
140W - 165L
1,117 Elo+
Party 1
Skadi
Skadi
kvin_sws
Skadi
Level 6
God Stats
4W - 2L
1,500 SR
Queue Stats
8W - 11L
1,117 Elo+
Party 1
Yemoja
Yemoja
walkonwater67
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GeekGeo
Fenrir
14
3 / 9 / 1
8,708
458
6,376
16,041
7,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

10
3 / 6 / 1
7,520
396
6,474
14,307
5,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tyr
Veykur
Tyr
12
1 / 2 / 3
7,717
406
4,516
14,715
10,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
7 / 6 / 0
10,246
539
11,963
22,504
6,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
phano97
Rama
8
0 / 11 / 0
6,004
316
1,373
12,132
3,442
Boots

Boots

+6%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Eletrix01
Janus
16
3 / 6 / 5
10,821
570
11,477
11,111
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
20
14 / 0 / 3
12,252
645
30,880
10,233
4,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
PT06041992
Bakasura
17
9 / 3 / 4
11,118
585
11,263
18,378
7,610
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
kvin_sws
Skadi
16
6 / 5 / 3
10,543
555
8,074
10,076
3,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

4
0 / 2 / 0
6,225
328
199
1,893
476
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
14
Kills
32
34
Deaths
16
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
Eletrix01
Janus
3
6
5
0.92
L
Fenrir
GeekGeo
Fenrir
3
9
1
0.39
L
3
6
1
0.58
W
Nu Wa
14
0
3
15.5
W
Bakasura
PT06041992
Bakasura
9
3
4
3.67
L
Tyr
Veykur
Tyr
1
2
3
1.25
L
7
6
0
1.17
W
Skadi
kvin_sws
Skadi
6
5
3
1.5
L
Rama
phano97
Rama
0
11
0
0
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,702
Damage
61,893
79,699
Taken
51,691
32,552
Mitigated
19,853
22,406
Healing
15,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Eletrix01
Janus
11,477
1,115
0
1,392
11,111
3,769
3,428
4,817
6,194
59,974
0
L
Fenrir
GeekGeo
Fenrir
6,376
1,638
0
805
16,041
7,135
1,508
4,841
10,899
0
50,607
L
6,474
1,160
195
3,480
14,307
5,533
0
8,133
5,508
23,914
0
W
Nu Wa
30,880
8,209
119
4,337
10,233
4,183
2,080
4,018
6,138
98,189
0
W
Bakasura
PT06041992
Bakasura
11,263
9,183
0
9,193
18,378
7,610
118
5,183
13,120
0
67,054
L
Tyr
Veykur
Tyr
4,516
966
0
4,944
14,715
10,280
0
8,012
6,114
0
30,207
L
11,963
4,859
0
12,682
22,504
6,162
937
11,283
10,475
76,001
0
W
Skadi
kvin_sws
Skadi
8,074
5,084
0
547
10,076
3,815
3,941
4,205
5,846
0
52,488
L
Rama
phano97
Rama
1,373
1,054
0
300
12,132
3,442
122
8,055
3,629
0
7,275
W
199
89
128
0
1,893
476
168
214
1,679
2,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,195
Gold Earned
50,959
304
Minions Killed
465
0
Camps Cleared
0
1,484,841
Distance Traveled
1,460,936
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,821
570
118
6
0
344,863
2
L
Fenrir
8,708
458
90
5
0
295,544
0
L
Ymir
7,520
396
20
1
0
220,160
3
W
Nu Wa
12,252
645
146
8
0
335,253
2
W
Bakasura
11,118
585
102
5
0
386,873
0
L
Tyr
7,717
406
42
2
0
414,368
0
L
Sol
10,246
539
142
7
0
321,415
0
W
Skadi
10,543
555
98
5
0
344,282
0
L
Rama
6,004
316
10
1
0
233,354
2
W
Yemoja
6,225
328
1
0
0
49,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role