Player Matchup

Sol
Sol
Masters
BrysonKiller
Sol
Masters
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond II
MelodiusRL
Geb
Diamond II
Level 160
God Stats
31W - 20L
1,794 SR
Queue Stats
501W - 470L
2,325 MMR
Solo
Bellona
Bellona
Diamond III
MoeCW
Bellona
Diamond III
Level 158
God Stats
12W - 11L
1,709 SR
Queue Stats
369W - 369L
2,278 MMR
Solo
Ravana
Ravana
Diamond II
Solium
Ravana
Diamond II
Level 157
God Stats
2W - 3L
1,606 SR
Queue Stats
221W - 183L
2,342 MMR
Solo
Nox
Nox
Diamond I
woodsycat
Nox
Diamond I
Level 160
God Stats
29W - 31L
1,607 SR
Queue Stats
400W - 363L
2,369 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 151
1,643 SR
2,163 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,692 SR
2,444 MMR
Kali
Kali
Masters
AutoSpeed
Kali
Masters
Level 127
God Stats
24W - 21L
1,652 SR
Queue Stats
153W - 136L
3,120 MMR
Party 2
Pele
Pele
Diamond II
NotSkillet
Pele
Diamond II
Level 160
God Stats
10W - 7L
1,773 SR
Queue Stats
254W - 231L
2,271 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
Sizks
Ah Muzen Cab
Masters
Level 88
God Stats
92W - 65L
1,924 SR
Queue Stats
213W - 163L
3,084 MMR
Party 2
Yemoja
Yemoja
Diamond II
e101redpanda21
Yemoja
Diamond II
Level 151
God Stats
45W - 31L
1,613 SR
Queue Stats
567W - 553L
2,247 MMR
Solo
Scylla
Scylla
Diamond IV
sCharm
Scylla
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 0
7,067
505
7,266
11,633
2,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 4 / 1
6,201
443
2,837
14,609
7,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
MoeCW
Bellona
12
1 / 2 / 0
6,662
476
3,438
10,173
5,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
Solium
Ravana
10
0 / 4 / 2
6,270
448
3,954
9,616
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
1 / 3 / 0
7,481
534
5,262
7,117
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetAthenaTiamatApollo

VS

Bans
Guan YuPersephoneKhepriSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
14
2 / 1 / 7
9,114
651
5,905
10,104
5,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
6 / 2 / 6
10,410
744
10,815
14,624
5,180
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Muzen Cab
Sizks
Ah Muzen Cab
15
6 / 0 / 4
9,911
708
12,274
6,905
3,581
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 1 / 3
8,896
635
5,090
7,698
7,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
sCharm
Scylla
14
3 / 0 / 5
8,672
619
7,401
5,131
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
4
Kills
20
20
Deaths
4
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kali
2
1
7
5.5
L
1
7
0
0.14
L
1
4
1
0.38
L
Bellona
MoeCW
Bellona
1
2
0
0.5
W
6
2
6
4.5
W
Ah Muzen Cab
Sizks
Ah Muzen Cab
6
0
4
8
L
Ravana
Solium
Ravana
0
4
2
0.25
W
3
1
3
4.5
W
Scylla
sCharm
Scylla
3
0
5
5.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,757
Damage
41,485
53,148
Taken
44,462
22,245
Mitigated
22,618
11,187
Healing
22,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
5,905
4,257
0
5,402
10,104
5,150
984
2,543
7,561
0
52,341
L
7,266
2,792
0
2,406
11,633
2,938
1,819
1,264
10,365
50,369
0
L
2,837
477
0
1,721
14,609
7,601
0
4,969
9,046
10,183
0
L
Bellona
MoeCW
Bellona
3,438
556
0
3,786
10,173
5,770
0
260
9,906
0
39,585
W
10,815
3,517
0
6,840
14,624
5,180
1,704
6,695
7,929
0
69,611
W
Ah Muzen Cab
Sizks
Ah Muzen Cab
12,274
6,106
0
3,870
6,905
3,581
5,750
1,254
5,651
0
64,265
L
Ravana
Solium
Ravana
3,954
1,476
0
3,024
9,616
3,243
0
2,949
6,641
0
33,235
W
5,090
861
3,016
2,357
7,698
7,219
899
3,904
3,794
17,412
0
W
Scylla
sCharm
Scylla
7,401
436
0
1,180
5,131
1,488
1,919
2,318
2,813
54,167
0
L
5,262
636
0
250
7,117
2,693
0
2,341
4,699
60,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,681
Gold Earned
47,003
416
Minions Killed
445
0
Camps Cleared
0
1,254,155
Distance Traveled
1,509,528
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,114
651
77
6
0
331,719
3
L
Sol
7,067
505
95
7
0
187,391
1
L
Geb
6,201
443
10
1
0
306,529
1
L
Bellona
6,662
476
99
7
0
271,509
3
W
Pele
10,410
744
129
9
0
312,213
2
W
Ah Muzen Cab
9,911
708
105
8
0
287,115
8
L
Ravana
6,270
448
74
5
0
225,095
1
W
Yemoja
8,896
635
24
2
0
280,759
6
W
Scylla
8,672
619
110
8
0
297,722
5
L
Nox
7,481
534
138
10
0
263,631
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role