Player Matchup

Agni
Agni
BnRHyugo
Agni
Level 105
God Stats
5W - 4L
1,806 SR
Queue Stats
35W - 44L
1,400 Elo+
Party 1
Cernunnos
Cernunnos
EL_IVOX
Cernunnos
Level 47
God Stats
4W - 4L
1,154 SR
Queue Stats
214W - 262L
1,371 Elo+
Party 3
Jormungandr
Jormungandr
El_Mismisimo_XXI
Jormungandr
Level 28
God Stats
154W - 167L
1,464 SR
Queue Stats
193W - 233L
1,347 Elo+
Party 3
Hercules
Hercules
GuadianGod
Hercules
Level 70
God Stats
1W - 4L
1,159 SR
Queue Stats
18W - 21L
1,367 Elo+
Party 1
Thanatos
Thanatos
SHPP
Thanatos
Level 31
God Stats
4W - 9L
1,348 SR
Queue Stats
83W - 86L
1,525 Elo+
Party 1
Team Averages
Level 56
1,386 SR
1,402 Elo+

VS

Team Averages
Level 49
1,458 SR
1,340 Elo+
Ra
Ra
AndyTrias_03
Ra
Level 13
God Stats
1W - 3L
1,364 SR
Queue Stats
10W - 22L
1,257 Elo+
Party 4
Apollo
Apollo
Enzorp141
Apollo
Level 69
God Stats
16W - 24L
1,398 SR
Queue Stats
107W - 108L
1,410 Elo+
Party 4
Hun Batz
Hun Batz
Nicoo-_P10
Hun Batz
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 12L
1,424 Elo+
Party 4
Hades
Hades
SebastianNahueel
Hades
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 143L
1,314 Elo+
Party 2
Ymir
Ymir
hades417jaded
Ymir
Level 14
God Stats
13W - 17L
1,527 SR
Queue Stats
26W - 47L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
18
15 / 3 / 8
12,378
619
17,942
7,669
2,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
EL_IVOX
Cernunnos
14
3 / 2 / 11
9,217
461
10,042
10,373
4,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
El_Mismisimo_XXI
Jormungandr
16
8 / 2 / 8
9,928
496
7,894
12,888
5,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
GuadianGod
Hercules
17
3 / 1 / 7
10,811
541
5,850
9,133
5,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
SHPP
Thanatos
18
12 / 3 / 14
11,957
598
12,779
13,870
5,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 11 / 2
9,312
466
3,547
11,582
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
Enzorp141
Apollo
12
1 / 10 / 4
8,249
412
5,824
19,088
5,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
Nicoo-_P10
Hun Batz
15
5 / 7 / 3
10,160
508
6,760
17,038
5,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 7 / 3
8,472
424
12,362
15,664
14,684
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 6 / 2
7,861
393
544
10,934
5,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
24
41
Kills
10
11
Deaths
41
48
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
11
2
0.36
W
Agni
15
3
8
6.33
W
Cernunnos
EL_IVOX
Cernunnos
3
2
11
4.25
W
Jormungandr
El_Mismisimo_XXI
Jormungandr
8
2
8
6
L
Apollo
Enzorp141
Apollo
1
10
4
0.3
W
Hercules
GuadianGod
Hercules
3
1
7
6.5
L
Hun Batz
Nicoo-_P10
Hun Batz
5
7
3
0.93
W
Thanatos
SHPP
Thanatos
12
3
14
6.33
L
1
7
3
0.36
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,507
Damage
29,037
53,933
Taken
74,306
24,474
Mitigated
34,254
22,603
Healing
15,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,547
1,001
216
574
11,582
2,817
0
4,714
6,570
30,463
0
W
Agni
17,942
760
0
1,072
7,669
2,623
1,508
1,621
5,962
78,768
0
W
Cernunnos
EL_IVOX
Cernunnos
10,042
4,684
0
2,637
10,373
4,591
3,422
3,942
6,418
0
42,553
W
Jormungandr
El_Mismisimo_XXI
Jormungandr
7,894
1,538
927
1,878
12,888
5,947
607
5,087
7,747
38,506
0
L
Apollo
Enzorp141
Apollo
5,824
3,632
0
4,578
19,088
5,530
586
6,350
12,576
0
46,631
W
Hercules
GuadianGod
Hercules
5,850
2,741
0
3,902
9,133
5,945
1,095
2,886
6,207
0
54,210
L
Hun Batz
Nicoo-_P10
Hun Batz
6,760
2,072
0
4,485
17,038
5,619
0
6,093
10,653
0
49,555
W
Thanatos
SHPP
Thanatos
12,779
4,983
0
12,187
13,870
5,368
592
2,620
11,166
0
61,850
L
12,362
587
204
4,680
15,664
14,684
0
5,011
10,469
49,990
0
L
544
84
0
957
10,934
5,604
616
2,608
8,202
36,092
1,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,291
Gold Earned
44,054
474
Minions Killed
371
0
Camps Cleared
0
2,012,877
Distance Traveled
1,822,044
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,312
466
66
3
0
339,542
3
W
Agni
12,378
619
143
7
0
398,308
3
W
Cernunnos
9,217
461
72
4
0
360,766
5
W
Jormungandr
9,928
496
56
3
0
398,630
4
L
Apollo
8,249
412
79
4
0
323,272
4
W
Hercules
10,811
541
112
6
0
405,122
7
L
Hun Batz
10,160
508
75
4
0
395,111
2
W
Thanatos
11,957
598
91
5
0
450,051
4
L
Hades
8,472
424
89
4
0
365,883
5
L
Ymir
7,861
393
62
3
0
398,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role