Player Matchup

Sol
Sol
Accended
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
DonkeySchponk
Nike
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
168W - 164L
1,520 Elo+
Party 2
Bellona
Bellona
EliteJoe
Bellona
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 161L
1,528 Elo+
Party 1
He Bo
He Bo
Loopy
He Bo
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
80W - 78L
1,576 Elo+
Party 1
Hun Batz
Hun Batz
WeaponMeister
Hun Batz
Level 129
God Stats
28W - 15L
1,670 SR
Queue Stats
458W - 407L
1,554 Elo+
Party 2
Team Averages
Level 112
1,534 SR
1,536 Elo+

VS

Team Averages
Level 109
1,639 SR
1,578 Elo+
Osiris
Osiris
Gaveupawhileago
Osiris
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
336W - 304L
1,615 Elo+
Party 3
Loki
Loki
Kalzaleck
Loki
Level 88
God Stats
6W - 5L
1,730 SR
Queue Stats
208W - 185L
1,598 Elo+
Solo
Skadi
Skadi
VoodooMancer
Skadi
Level 133
God Stats
6W - 6L
1,688 SR
Queue Stats
20W - 22L
1,579 Elo+
Solo
Tiamat
Tiamat
chatarsis
Tiamat
Level 111
God Stats
10W - 11L
1,555 SR
Queue Stats
566W - 527L
1,525 Elo+
Solo
Artio
Artio
kevinelevenm
Artio
Level 89
God Stats
2W - 2L
1,724 SR
Queue Stats
70W - 68L
1,571 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
6,226
623
6,318
7,149
1,844
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
3 / 0 / 4
6,234
623
4,257
6,528
2,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
EliteJoe
Bellona
11
2 / 1 / 0
6,212
621
5,154
7,423
4,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
Loopy
He Bo
11
3 / 1 / 2
6,013
601
4,095
4,950
1,430
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
WeaponMeister
Hun Batz
11
1 / 0 / 5
5,967
597
4,101
5,449
1,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
4,967
497
3,930
6,742
4,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Loki
8
1 / 2 / 1
4,961
496
2,222
5,561
1,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 3 / 1
4,697
470
4,062
6,818
1,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
chatarsis
Tiamat
9
1 / 3 / 0
5,279
528
2,796
5,969
3,708
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 2 / 0
4,307
431
2,430
7,082
2,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
12
Kills
3
3
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
W
3
0
4
5
W
Bellona
EliteJoe
Bellona
2
1
0
2
L
1
2
0
0.5
L
Loki
1
2
1
0.75
W
He Bo
Loopy
He Bo
3
1
2
4
L
0
3
1
0.17
W
Hun Batz
WeaponMeister
Hun Batz
1
0
5
3.5
L
Tiamat
chatarsis
Tiamat
1
3
0
0.33
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,925
Damage
15,440
31,499
Taken
32,172
11,729
Mitigated
13,977
13,955
Healing
10,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,318
2,801
0
4,298
7,149
1,844
0
934
6,215
34,821
0
W
4,257
745
0
1,756
6,528
2,329
0
1,825
4,703
0
24,153
W
Bellona
EliteJoe
Bellona
5,154
2,558
0
3,403
7,423
4,443
198
0
7,023
0
37,068
L
3,930
975
0
1,400
6,742
4,402
0
0
6,742
0
21,426
L
Loki
2,222
288
0
2,776
5,561
1,496
0
772
4,789
0
16,093
W
He Bo
Loopy
He Bo
4,095
245
0
1,114
4,950
1,430
311
1,924
3,026
28,560
0
L
4,062
1,981
0
2,318
6,818
1,487
0
4,086
2,732
0
23,258
W
Hun Batz
WeaponMeister
Hun Batz
4,101
1,345
0
3,384
5,449
1,683
0
543
4,906
0
34,740
L
Tiamat
chatarsis
Tiamat
2,796
414
0
1,836
5,969
3,708
0
3,432
2,537
24,248
0
L
2,430
700
329
2,021
7,082
2,884
0
2,123
4,959
12,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,652
Gold Earned
24,211
347
Minions Killed
198
0
Camps Cleared
0
1,041,583
Distance Traveled
980,266
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,226
623
77
8
0
176,128
0
W
Nike
6,234
623
43
4
0
215,285
4
W
Bellona
6,212
621
91
9
0
221,728
1
L
Osiris
4,967
497
45
5
0
186,791
1
L
Loki
4,961
496
36
4
0
206,052
3
W
He Bo
6,013
601
63
6
0
197,649
2
L
Skadi
4,697
470
45
5
0
182,737
2
W
Hun Batz
5,967
597
73
7
0
230,793
2
L
Tiamat
5,279
528
61
6
0
190,130
3
L
Artio
4,307
431
11
1
0
214,556
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role