Player Matchup

Anhur
Anhur
 
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
GRIM x MANIAC
He Bo
Level 113
God Stats
0W - 1L
1,922 SR
Queue Stats
3W - 2L
1,637 Elo+
Party 2
Sobek
Sobek
KloudyCAST
Sobek
Level 96
God Stats
0W - 1L
1,742 SR
Queue Stats
3W - 2L
1,637 Elo+
Party 2
Fenrir
Fenrir
Lvl3burnvictim
Fenrir
Level 17
God Stats
1W - 1L
1,556 SR
Queue Stats
1W - 1L
1,637 Elo+
Party 2
Team Averages
Level 88
1,680 SR
1,602 Elo+

VS

Team Averages
Level 114
1,409 SR
1,397 Elo+
Cernunnos
Cernunnos
BiggBirdd10
Cernunnos
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 130L
1,336 Elo+
Party 3
Merlin
Merlin
I Ran Out Of TP
Merlin
Level 125
God Stats
5W - 5L
1,539 SR
Queue Stats
15W - 25L
1,453 Elo+
Party 1
Loki
Loki
Psymmetry
Loki
Level 146
God Stats
1W - 1L
1,447 SR
Queue Stats
15W - 25L
1,453 Elo+
Party 1
Cerberus
Cerberus
temp-819315
Cerberus
Level 108
God Stats
2W - 3L
1,149 SR
Queue Stats
93W - 146L
1,348 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 2 / 0
8,416
765
3,735
8,460
2,721
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
2 / 1 / 2
8,482
771
6,978
7,022
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
14
1 / 2 / 2
7,975
725
5,167
11,063
8,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
0 / 2 / 3
7,558
687
2,780
5,624
2,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BiggBirdd10
Cernunnos
14
1 / 3 / 2
8,464
769
3,351
8,725
3,114
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 0 / 2
9,112
828
9,501
3,133
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
14
2 / 1 / 0
8,893
808
6,165
7,718
2,873
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
temp-819315
Cerberus
15
2 / 0 / 2
8,564
779
6,172
7,498
5,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
4
Kills
7
7
Deaths
4
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
0
0.5
W
Cernunnos
BiggBirdd10
Cernunnos
1
3
2
0.67
L
2
1
2
3
W
2
0
2
3
L
Sobek
1
2
2
1
L
0
2
3
0.75
W
Loki
2
1
0
2
W
Cerberus
temp-819315
Cerberus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,660
Damage
25,189
32,169
Taken
27,074
15,963
Mitigated
12,079
9,374
Healing
4,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,735
1,465
0
2,355
8,460
2,721
901
2,306
6,154
0
34,782
W
Cernunnos
BiggBirdd10
Cernunnos
3,351
1,851
133
1,201
8,725
3,114
558
4,248
4,100
0
27,348
L
6,978
174
0
2,989
7,022
1,792
0
4,167
2,615
35,395
0
W
9,501
342
0
500
3,133
1,076
503
2,061
998
36,670
0
L
Sobek
5,167
48
0
3,302
11,063
8,950
0
5,389
5,552
21,188
0
L
2,780
142
0
728
5,624
2,500
0
3,444
1,894
0
7,221
W
Loki
6,165
737
0
474
7,718
2,873
366
3,113
4,367
0
29,948
W
Cerberus
temp-819315
Cerberus
6,172
202
0
2,305
7,498
5,016
397
2,465
4,756
22,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,431
Gold Earned
35,033
205
Minions Killed
250
6
Camps Cleared
7
811,764
Distance Traveled
832,538
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,416
765
92
8
2
184,285
1
W
Cernunnos
8,464
769
52
5
4
178,562
1
L
He Bo
8,482
771
71
6
1
200,723
4
W
Merlin
9,112
828
72
7
1
202,822
4
L
Sobek
7,975
725
26
2
2
213,881
3
L
Fenrir
7,558
687
16
1
1
212,875
0
W
Loki
8,893
808
54
5
2
222,274
2
W
Cerberus
8,564
779
72
7
0
228,880
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role